Test to Wolfenstein II: The New Colossus – Nintendo Switch



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By David Pettau ()
With Wolfenstein, the pubescent Rambo fantasies become a reality for any fan of quick, bloodless action: with a big buzz in every hand, you sprint at full speed while you unload your crows from thousands of followers of the dark regime. It has nothing to do with the Third Reich. While Wolfenstein's basic fascination is primarily based on the fast, classic run-and-gun action, there is much more under the hood: the really stupid or macabre setting is based on storytelling, which is not only easy Connects the satire related to the subject with a seriousness just as appalling, but can also film these elements.

With Wolfenstein II: The new colossus, owners of Nintendo Switch can now share this fascination. The shooter of the house "MachineGames" appeared in the autumn of last year and was, as already DOOM, which was also marketed by Bethesda, worn by Panic Button on the Nintendo switch. This is a gigantic task, as one quickly doubts, as soon as one looks at the technically impressive material of the original version. As expected, Wolfenstein II also faces issues similar to porting DOOM – but no longer at the end of the test. First, let's focus on what the shooter has to offer in terms of mechanics.

Your fight, your approach

If you put the bases aside and put the story aside, the shooting fans will have a hybrid with Wolfenstein II and the classic ball game, which is characterized by his playful freedom. Linear level structures of individual missions take you to open areas again and again, as is known from the Halo franchise. Your goal is usually simply to get from A to B. Of course, since you play a shooter, you will not miss out on potential ball games – is not it? The playful freedom that Wolfenstein II offers is felt above all in the choice of your approach. You always have the choice of whether you want to act quietly and unseen, or if you are making a blinding storm with a weapon in each hand in action. Although the stealth mechanisms are very simple, they work fundamentally – but you do not need to resort to the comfort features you've been used to since stealth games like this one.



Magic Trick: Hold a Shotgun in Each Hand, squeeze the Trigger and turn the Diet Soldiers into red blood fountains!

In most open areas, a regime commander patrols – from time to time, there may be several. A HUD element tells you how it is and how far away it is. If you are discovered by his troops, the commander alerts what you want to avoid – at least if you are not thirsty for blood, but more about it. For the silent approach, you have several options – first and foremost, it is important, of course, that you take the right path and watch the events closely. Regime soldiers can be secretly removed from the air in several ways – in the melee attack unnoticed from behind, by means of a hatched axle, of which you can wear some, or, well Sure, use a silencer with one of your guns. Especially with the latter of course, accuracy is required – enemies can withstand a greater amount of bullets than one would expect, so head shots are mandatory. However, during all these actions, you are responsible for keeping track – there is, for example, no HUD element to let you know if you are in the cone of sight of an enemy soldier. Especially in the modern era of the genre with games like Far Cry, in which you can even score all the enemies carefully, this should represent a regular at the difficulty. But let's be honest: if you sacrifice your hard earned money for Wolfenstein II, then you certainly do not want to sneak in.

Let's move on to the playful approach for which the series is first and foremost known. With a standard arsenal of six different cannons, you shoot your way through enemy lines in an agile manner. Of course, the alarm will be triggered as quickly by the corresponding commander – for you it means "more food!" In the first place. After satisfying your thirst for blood, you will soon realize that the waves of progressive soldiers seem to be in decline. In fact, over a long period of time, countless opponents are spawned while the alarm is active. In some places it can be a little boring, especially if you can not find the commander. As soon as the alarm is triggered, the addressed HUD element, which informs you of its position and its distance, lights up in red. In the same breath, however, disappears the direction display of this assistance – means, you only have information on the distance to which the commander, who has always commanded new troops. Whether you are calm or noisy, the commander should always be your top priority. After that, you can take care of the rest of the soldiers – a good time to take a good look at your arsenal.



Two assault rifles are also very entertaining. At least you.

With an assault rifle, a submachine gun, a shotgun and Co. Wolfenstein II does not offer any major innovations in this regard, but because of the small number of weapons they all play in a very varied and very good way. The rifle is powerful and the shotgun is a real monster in close combat. The sounds of individual squeaks usually seem well-groomed – a small exception is the submachine gun, which already sounds without a silencer, as if it had been accidentally screwed. If you are equipped with a single weapon, you can aim for increased accuracy on sight and grain. There is the sharp decline of the weapons, which contributes correctly to the feeling of massive shooting, the strongest perceptible. What sets Wolfenstein II apart, of course, is the ability to play Akimbo or with a weapon in each hand. To do this, a ring menu is used for weapon selection. If you tilt the stick to the left or right in the menu, you switch to the other hand, so you can arm both hands individually. However, especially in the middle of intense battles, it's more than tedious, especially since the game is not suspended in the meantime. Later in the game you will have the opportunity to slow down the game while you are in the ring menu, but it is not recommended to radically change the armament in the middle of the battle . You can at least switch between your current and current arming by pressing the X key. A little playful enhancement outside the arsenal with you, are the heavy weapons that you can find in missions or shoot down enemies. So you have the option to end the regime with a heavy machine gun, a grenade launcher or a devastating laser cannon.

The opposition of the ranks of the regime, which stands on the way during Wolfenstein II, is there Although not huge, but offers enough variety. Normal infantrymen, agile flying drones, destructive and huge robots – your weapons can expect tons of cannon fodder. For a cool feeling during combat, especially the high speed in which you are moving away – if you are not just a heavy weapon hanging out with you. Especially during the sprint, you are unstoppable. So not only do you get into the action very quickly, in emergency situations you can also adjust the distance again. Care items, extra armor and ammunition are available in abundance in the various areas of Wolfenstein II. There are also various collectibles that can be used to unlock concept illustrations – at least if you feel like it. Unfortunately, this Sammelwahn acts a little forced. The areas in which you move are not huge, but like to include many isolated nooks and crannies – with the plan to find everything that can be collected, you are only busy running in all the blind spots of the level zones. Even with these objects and healing ammunition, the areas seem a little cluttered – also because you can never recognize these objects so clearly at the high speed with which you move. As a result, there is a constant buildup of a HUD element informing you that you can record XY – for example, the automatic recording of ammo only works stupidly to some extent. In my play-through, it often caused me to be haunted by the HUD message as I was roaming an area – but before I could react with a right button press, I was already too far away from the high pace away. Then turn around and turn slowly until you can pick up the object.



You know pretty well the characters in pretty little movies.

But what really works well is the specialization in a particular style of play that you are going to do little by little – at least if you are really limited to one style. This is done through three instances: Many actions that you can perform in Wolfenstein II are kept in a "system of advantage". For example, it counts the number of enemies that you silently sent to Nirvana. If you have reached a number, you will receive a passive bonus to this style of play. For example, if you kill multiple enemies with the help of two weapons worn, you can gradually carry more ammo. In addition to collectibles and healing items, the game world also houses weapon enhancement kits. With these you can pimp each of your weapons into three categories – like a silencer or a rifle scope. Finally, during the game, you will have access to another bonus that I do not want to anticipate for you – it will directly affect your style of play.

In addition to the main missions, about 11 for a game of normal difficulty and no conspiracy In addition, Wolfenstein II offers additional side missions in which you return to familiar areas to eliminate a commander-in-chief of the regime. For those who are really in the gameplay of the shooter, these missions are definitely playable, though repetitive, and now it's time to agree on what really makes Wolfenstein II – not to mention that Gameplay pure shooter is not fun, but it certainly does not break the trees. The real strength of Wolfenstein II lies in his story and staging.

Embarrassing David Cage

In Wolfenstein II, you slip into the role of William Joseph Blazkowicz, a member of the Resistance who opposed the US regime's reign of terror revolts. Also, if you do not have to play the direct predecessor Wolfenstein: The New Order, then for once you are insured you will have a lot of fun with the Wolfenstein II plot. Not only does Wolfenstein II present you with a video review of the predecessor's events, the game also features all familiar characters and characters unknown to the player. And Blazkowicz in particular should be emphasized: not only do you know him very early on a very personal level, during the action you will feel good with him and immerse yourself in his past. And in the course of Wolfenstein II, this also makes a lot of things – you can be prepared for one or the other goosebumps and "What the hell!" To be honest, the regime is of course the German National Socialist Reich, which emerged victorious in this version of the history of the Second World War. In addition, the many adjustments of the German version of the game will not let you forget at any time. And while this is of course a very sensitive subject, MachineGames manages to find the right mix of sincerity and satire brilliantly, creating an exciting and frightening storyline based on a story no less exciting and fantastically staged. [19659012LegeneralEngelenchantethanyoursdreamingrunning

In particular, this succeeds thanks to the many memorable characters who fight with or against you in Wolfenstein II. The basis of your resistance is the Hammerfist, a sprawling submarine. This freely accessible area not only serves as a hub in the game itself, but it also forms the home of all other members of the resistance, who flock to Blazkowicz from the beginning or only gradually. The emphasis on the characters is very well designed – in their design and their features, they are for the most part clearly oversubscribed, which, however, fits perfectly into the scenario and creates a very consistent overall picture . In conversations, most of which take place in pre-cut cinematics, you are very familiar with these personalities. Incidentally, the dialogues are all in German in the German language. Qualitatively this setting is excellent, but the synchronization of the lips is not always correct. Throughout their staging, the many cutscenes of the game are ready for the cinema: intelligent shots and a dynamic rhythm are on the agenda. The character who will leave a lasting impression, however, is the antagonist of the game – Irene Engel, one of the regime's leaders. Especially in the first half of the game, it's very present, and each of their scary performances outweighs the latter. Not only is she unrestrained and brutal in her methods, but she also shows a slight tendency to madness.

Even apart from cutscenes and moments of character, Wolfenstein II overflows with atmosphere. Whether it's posting propaganda posters, conversations between people on the Hammerfist or between regime soldiers you hear while you're slipping: everything fits with the consistent overall picture drawn by Wolfenstein II. The different places you visit are no less varied than crazy – but I do not want to anticipate anything. What I particularly like in the context, is that the intention of the opposition, which seeks primarily to free America from the claws of the regime, never degenerates into an orgy of usual patriotism, as is the case with comparable works. The motivations of each person are sometimes even very personal in nature and therefore all understandable.

HD was yesterday



Who stuck the film of milk on the screen?

Finally, we come to the annoying topic that these games always bring with them: the version of Nintendo Switch itself, I'm not really satisfied with the porting approach already used the panic button with DOOM. The disturbing factor in Wolfenstein II is above all the inconsistency in which the game presents itself. Above all, this refers to the dynamic screen resolution, which is supposed to ensure that the image repetition rate of 30 frames per second remains stable. Often this goal is reached – although it happens especially in skirmishes charged here and there to break the frame rate, but in particular shifts the resolution itself as a disrupter in the foreground . In smaller, more linear areas, Wolfenstein II is mostly spicy, but in more open areas, it is not uncommon for a film of milk to stick to the screen. The resolution of the screen is reduced so that it is extremely difficult to reliably detect remote enemies. This of course leads to an extremely blurred image without clearly defined lines. In addition, this effect is also enhanced by the motion blur, which is used during the running of the game – unlike DOOM, you can not reduce it or even turn it off. So, as an eye balm, I usually go from time to time to my home menu to see what a crisp image might look like.

Of course, this review is intended to show respect for the gigantic task, Portage managed such a game on the Nintendo hybrid console without major sacrifices. It's still playable – and for the first time on a handheld. Another advantage of the Nintendo Switch Panic Button is installed in this port, so you can either target using the gyro sensor of the different Nintendo switch controller options, as it was later implemented in DOOM. Probably the best aspect of Wolfenstein II seems as good on the Nintendo Switch: Pre-rendered cinematics. And so Wolfenstein II is finally on the Nintendo Switch recommended to any shooter fan who not only shoots directly, but also wants to get a prehistoric plot presented.

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