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Battlefield V is getting closer, as is the assault of all the AAA games that come every fall. In anticipation, the developer EA DICE goes around to make sure everything is in place for Battlefield V and its new features. To do this, DICE started things with an Alpha Closed. Selected Veterans Battlefield 4 and Battlefield 1 had alpha access. The developer also went around on social media for other players interested in participating.
What is the purpose of alpha? Well, that sounds a lot like the goals for any alpha or beta: make sure the game is well balanced and technically sound. So, the question is: how was Battlefield V right during his multiplayer debut?
Snowy scenery
Let's start with the content of alpha. Players had a glimpse of the Arctic Fjord multiplayer map. For all history buffs, the highlight of this territory during the Second World War was the battles of Narvik. These battles pitted British, French and Norwegian troops against the Nazi forces. This occurred during a two-month campaign from April 9 to June 8, 1940. The Narvik battles included both land battles in the mountainous area surrounding Narvik and a naval conflict between the British and Nazi navies
. not prepared for battle in the region as the offensive strategy has never been clarified. In addition, Norwegian troops aside, the other units have been hardened by the harsh winter weather that they have not yet fully prepared. The mountainous area offers a beautiful scenery and a setting that was only waiting to be achieved on the Frostbite 3 engine of DICE
Technical changes
Fans of Battlefield know that the fastest way to get into the game is the "Quickmatch" selection. Imagine that. The closed alpha has caused problems with matchmaking services through this selection. Some readers were receiving error messages or were placed in server connections with higher latency. Selecting a match with better connectivity via the browser menu has proved that a lot of players get around this problem.
Many closed Alpha players also found themselves out of play between games. DICE acknowledged that this was not supposed to happen and that the squads should be kept together throughout the shifts. In addition, the stability of the server (no crash) seems to be almost reached. Therefore, these are all elements that DICE will work diligently to improve before the beta.
Battlefield V Gameplay Tweaks
Now let's get on with the good things: gameplay! There are several gameplay optimizations that the developer sought to improve with Battlefield V including some entirely new features. For example, the revivification function has been refined to be more transparent. Not only has the stimulus period been reduced by 2.5 seconds, but delays in the appearance of the revivification icon and other delays that are stifling the course of the game are now taking place. To be reworked. The balance of ammo for deployed players as well as the benefits that some classes reserve to others by plundering dead players are being changed. The last solution is based on the type of ammunition and the balanced availability for all classes.
EA DICE also noted that they have received a lot of positive comments regarding the gunplay, however, they continue to alter the setback for some guns. It seems that some weapons have been too effective and an additional step back will force players to focus more on each shot.
The element that seemed to make the difference between the players is Time to Kill (TTK). Some players expressed concern that they felt they were being killed too quickly. Other players think that the speed of TTK is right. TTK has many factors because the power of a weapon is not the only contributor. The other main contributor, as noted by DICE, is the speed with which the game lets react . The objective of the game should be to provide players with a good, clear indication of the origin of enemy fire. This, of course, will then allow the players to act according to the assessment that the game / HUD provides them with. DICE noted that this aspect is "tweaking" for the moment. The power of the weapon will be the second option to refine if they feel that the first one was not enough.
More about Battlefield V
Overall, developers were happy with the card and its use. The players used the card for the conflict in the way that they had anticipated according to its design. EA DICE continues its efforts to bring the most effective, fun and stable fighting experience of the Second World War to all video game platforms. Their comments regarding the Closed Alpha is indicative of a developer who strives to build an excellent experience for fans. If you are interested in seeing all that DICE has covered regarding alpha, check out their coverage here.
Battlefield V threw his hat into the royal battle ring. However, similar to the same ad for Call of Duty: Black Ops 4 Nothing is yet known about the mode. The daily contributor to Esports, Jason Rodriguez, recently covered the crossroads that these titles could be with the advent of the favored mode. Be sure to check this article here. And for more news and updates on Battlefield V be sure to check back frequently with Daily Esports!
Games and I go back far. I was baptized in the game world at the age of four with an Atari 7800 playing Pole Position II and Galaga most of the time. Now, I can be found in the middle of the chaotic online shooting arena like the Destiny, Battlefield, Fortnite scenes, and whatever – Tom-Clancy or a solid AAA campaign in games like The Legend of Zelda: Breath of the Wild or God of War. My other passion for writing and journalism goes well with the game and it's something that I'm striving to develop in the future.
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