Just Cause 4 PC Graphic Benchmark



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Today, we are comparing Just Cause 4 with a set of different graphics processors to help you determine if your graphics card will handle this new title and, if so, define an appropriate upgrade option.

Just Cause 4 uses Avalanche's Apex game engine, although it's a newer updated version offering extreme and varied weather effects, including blizzards, sandstorms, tornadoes and more. The game engine has also improved physics-based rendering, a new animation system, and refined artificial intelligence, so NPCs can be smarter and more threatening.

All this looks great, but unfortunately the game has been received by moderate to moderate critics in the few days it has come out. The reasons cited include the fact that the user interface is terrible, the graphics unimpressive and, worse, the performance is horrible. In the short time we had to play, even if a bit clumsy at times, the game seems to be very fun and we are interested in seeing more. But to take advantage, we use a RTX 2080 Ti at 1440p, because it is necessary to maintain above 60 fps at any time, it is so serious.

If you have a GTX 1060, an RX 580, or worse, this game will leave you upset. For the tests, we embark at the starting point, jump in a car and drive from the bridge to the jungle. The test lasts 60 seconds and gives an accurate picture of the kind of performance you can expect.

We've played the game to such an extent that you're calling reinforcements as the NPCs are battling the system. 1080p, 1440p and 4K results are included for a wide range of graphics cards. We also performed additional 1080p tests with new and old graphics cards using average quality settings.

The benchmark test bench consisted of a Core i7-8700K clocked at 5 GHz with 16 GB of DDR4-3400 memory. The 417.22 driver was used for GeForce GPUs and for AMD, the Radeon Adrenalin 18.12.1.1 driver. Let's go into the results.

Marks

With all the graphics maximized, the game does not seem surprising and despite that, with a GTX 980, you will not see 60 frames per second on average at 1080p, it is the same for the Fury X. Those with options of Older / medium range such as the GTX 970 and R9 390 can take advantage of falling frames in 30 years. If you have a GTX 960 or a R9 380, then good luck.

By examining the current generation GPUs, we have some additional options that can maintain frame rates over 60 frames per second. The GTX 1060 6GB and the RX 580 8GB failed to reach an average of 60 frames per second, although the Radeon graphics processor has become very close.

High-end models such as Vega 64 and GTX 1080 also failed to maintain frame rates over 60 fps in our test. Ideally, for that, you want a RTX 2070 or higher, to be able to play in 1080p, it is as if DXR is activated (funny, but not funny).

1440p is basically out of the question for previous generation GPUs. The Fury X and GTX 980 Ti were struggling with medium frame rates in the mid-1940s. So, those who play at 1440p will need a RTX 2080 Ti to maintain more than 60 ips at all times, while the 2080 models and 1080 Ti are good at around 55 fps for a minimum of 1%. Low-end models, such as the GTX 1060 and RX 580, are basically disappointing. I am therefore looking forward to seeing the 4K results.

Honestly, we could not expect anything else after the 1080p and 1440p results. The RTX 2080 Ti is not a problem here, because it is not great but is playable. It's pretty crazy to see Assassin's Creed Odyssey perform in a game that does not seem to be as good and Odyssey has been criticized for its poor optimization.

And if you dropped all the settings on the media, disable SSAO and change the anti-aliasing method to FXAA?

Managing settings and reducing visual effects to average performance improves performance by about 30 percent, but that's not enough for most older GPUs. The popular GTX 750 Ti averaged just 27 frames / second in 1080p with heavily degraded quality settings. Even the current generation GTX 1050 was pretty awful with regular dips below 30 fps.

The RX 570, R9 390 and GTX 970 could not always keep a rate higher than 60 fps with the lowest settings. Finally, the GeForce GTX 580 (circa 2010) had to be removed from the tests because it had huge graphic artifacts in this title.

Final thoughts

We can understand why the players are unhappy. In many ways, Just Cause 4 seems to be a downgrade of Just Cause 3, a 3-year-old video game. The character patterns and animation details appear to be substantially the same, while the environment in some areas is a bit better, but many others are not. and some are much worse.

The effects of water or their lack are so serious in Just Cause 4. This must be a mistake, I mean, it is really laughable to see how bad the water looks . Just Cause 3 was incredible in comparison, with boats creating wakes, waves, ripples, and so on. The explosions are not as beautiful in our opinion, they miss the details of the previous title. The only impressive aspect is the weather system, some of the effects are pretty good.

To make matters worse, the performances show that the game is not properly optimized. We can not directly compare the performance between the third and fourth slices of the Just Cause series, but on average, we would say that you are looking for 40-50% better performance with identical settings with Just Cause 3.

Compared to modern stocks, the performance is similar to the one we observed in Assassin's Creed Odyssey. We called this title un-optimized and it looks much better. Technically speaking, Just Cause 4 seems to be a disaster at launch. The developer is already trying to answer some of the main concerns raised in this post, but less than a week after its release, it is clear that the game could have used more time in quality assurance before being delivered to the players. It's really a shame because the game itself seems decent and quite fun.

Poor performance is not due to heavy use of the processor or memory. Basically, you'll get the same results with an older quad-core, like the 7700K, and after what I can say, the Ryzen 7 2700X is on par with the Core i9-9900K. The age of the game engine starts to appear because one or two threads are very loaded, the rest requiring little work. Nevertheless, we seem to be limited by the GPU, because overclocking the processor sees no real performance gain over the stock.

Most of the time, 8 GB of system memory will suffice, and the demand for VRAM is not very high either. About 4.5GB at 4K, 3.5GB at 1440p and 3.3GB at 1080p. Unless you are a big fan of the series, we would avoid this title at the moment.

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