Monster Hunter: Global PC Graphics Options Revealed



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The PC release date of Monster Hunter World was announced earlier today – it will be August 9, which is actually a little closer than expected – and we've had answers to questions from producer Royzo Tsujimoto. specific controllers, multiplatform game and support mod. We have also received a handful of new screens, and included among them are blueprints of advanced graphics settings that PC players will have to play with.

Tsujimoto stated in the Q & A above that the PC version of Monster Hunter: World will have a visual "parity" with the console versions. Given the capabilities of the high-end display adapters and the fact that it took us another eight months for the PC edition to arrive, it seems like a terribly low bar, and the fans are clearly disappointed. But the range of options available in the graphical menu suggests that players with the right hardware will be able to achieve more than just "just like a PS4."

Let's start with the basics.

And now to the most interesting stuff. That's where the real magic takes place, with options ranging from texture quality and anti-alias to technical stuff that no one really understands, such as lod-level bias, broadcast subsurface and Z-prepass.

Collectively, he promises to allow very good control over the quality and performance of the image, and I wonder why Capcom only agrees to a visual equivalence with the console versions, rather than opening the doors to everything your hardware is capable of.

Maybe it's just trying to handle the expectations? Because the basic graphics options screen indicates that it is at least technically possible to play 4K / 60 fps with 'high' visual settings enabled, but the type of hardware you will need for the to do is anyone. (In case you missed it, the "recommended" specification of a Core i7, GTX-1060, and 8GB RAM will only be noted for 1080p at 30 fps

the use of Denuvo anti-sabotage software, which some users claim to have a negative impact on the game's performance.

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