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Update: IGN has received a response from Capcom saying that they are "aware of the problem and that a solution is already in preparation". Capcom would not provide any explanation on the cause of the problem and would not tell us when we can expect the solution, we still do not know if it will arrive before or after its launch on August 9th.
: Last week, I was impressed by Monster Hunter: the world's PC port. Although undoubtedly demanding, it generally works well and smoothly. And even though this initial evaluation has held up better as I play more, a serious and serious problem has begun to spread.
At random and unpredictable times, Monster Hunter: World will lock up briefly, and then pull out of the game completely, letting you watch your desk wondering what happened. We do not know exactly how widespread the problem is, but it seems to have happened at least once to everyone I spoke with before access.
The video above is still a good breakdown of the port, but I was recorded last week and I do not mention the problem of the accident.
Fortunately, I did not experience these crashes for the first 10 hours or so, so it is not so common that it is unplayable. But once I started playing online for the first time, I had three different crashes. Meanwhile, James Duggan of IGN experimented them much more frequently, whether he played alone or not, even on two different PCs.
Capcom has recognized that Monster Hunter: World is a CPU-hungry game, but it's unclear if that's what's causing the crashes.
We do not really know what is the cause here, even though Capcom has already recognized that it's a CPU-hungry game. One of my friends had crashes on a PC, but they seemed to stop when he switched to a different machine with a better processor. But the two machines James is playing on have very good processors, and he says he'll have more frequent crashes using some weapons, especially the Sword and Shield – while playing with others was my only constant factor . especially in a game where an unforeseen accident could mean losing an entire fight of more than 30 minutes. I crashed once at the start of a fierce fight, and even though I managed to revive and go back, I had the impression that an ax was hanging above my head, waiting to fall throughout the race. I want to worry about monsters, not gambling.
But more than that, it's a big stain on Monster Hunter: the world's otherwise solid port (if still demanding). On the High preset, I get a constant 60fps on a PC with a GTX 1070ti GPU and an Intel i5-4670 processor, which is a four or five year old CPU now. According to my task manager, my CPU runs 100% while I play, but I have fewer crashes than James, who plays with better processors.
We contacted Capcom for an answer to this problem and will update this story when they come back to us. Hopefully the problem can be fixed before Monster Hunter: World launches next week, especially since it is apparently sold at 8 million copies.
Tom Marks is the PC publisher and pie maker of IGN. You can follow him on Twitter .
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