Terraria adds Steam Workshop support with patch 1.4.2



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Terraria, Re-Logic’s action-adventure sandbox game, receives a massive PC update that allows players to create, download, play and share levels through Steam Workshop. The full patch notes for Update 1.4.2 are described below.

Steam Workshop support in Terraria turns the game into Mario Maker. Players can create their own game using a plethora of modifications, ranging from modifying the world of Terraria to tweaking the game’s soundtrack. These features are not specific to Steam players, although the Workshop is not. only available on PC.

Any Terraria content created can be uploaded to Steam Workshop. This hub serves as a mod browser, where players can check out what’s available for download. It’s located under the Community Hub on the Terraria page of your game library.

In addition to adding support for Steam Workshop, developer Re-Logic has dropped update 1.4.2, which fixes an assortment of bugs. Some fixes include seeds that don’t spawn in identical worlds, character models not behaving correctly, enemies spawning behind safe walls, and item tooltips that only show the item name.

Terraria Update 1.4.2 Release Notes

Other new features

  • Added Steam Workshop integration with Terraria, allowing uploading and sharing of global files and resource packs.
  • Extended functionality of the resource pack to include language replacement and music replacement.
  • Added a button to the Search and Bestiary menus that allows you to delete all current search text.
  • Enemy banners now provide increased protection for players against enemy projectiles (previously they only applied to contact damage).
  • Added an option to change the name of characters and worlds.

Bugfix change log

  • Fixed a recurring issue with Rolling Cacti spawning on demonic altars and causing crashes.
  • Fixed an issue where seeds would not always spawn identical worlds, depending on the number of worlds spawned during that play session.
  • Fixed an issue where some falling tiles would fall through platforms instead of landing on them.
  • Fixed an issue that resulted in paper planes not dropping in the amounts the Bestiary said they should drop.
  • Fixed an issue where falling pieces could no longer land on other pieces.
  • Fixed an issue where Trap Doors would not sync properly in Multiplayer, allowing enemies to pass through them.
  • Fixed an issue where seated players wearing the Gi outfit were in a ‘jump’ pose.
  • Fixed an issue where foam propagation would not always use the correct setting on servers.
  • Fixed an issue where smooth marble blocks merged with echo blocks.
  • Fixed an issue where Ale Tosser was not properly receiving Frostburn effects from Frost Armor.
  • Fixed an issue where smoke blocks would not stay hammered between play sessions.
  • Fixed an issue where some enemies in the ocean could spawn even behind safe walls.
  • Twinkle Popper’s Twinkles no longer pick up money, as they would delete it forever during their explosion attack.
  • Fixed an issue where Fossil Pickaxe, Tree Globe, and World Globe would forever fall through blocks when dropped.
  • Fixed an issue where the Wall of Flesh could drop below the world limit.
  • Fixed an issue where Sergeant United Shield would accidentally show accessory dyes under certain specific circumstances, even though it’s a weapon.
  • Fixed an issue where Resonance Scepter and Life Drain could only knock enemies to the right.
  • Fixed an issue where high speed bullets could sometimes hit particularly large targets twice (does not apply to multi-segment enemies, this should still allow multiple hits).
  • Fixed an issue where Pupfish would sometimes spawn in the ocean.
  • Fixed an issue where Wand of Sparking’s projectile used melee damage modifiers, not magic.
  • Fixed a rare issue where the game could freeze if it was literally unable to spawn a meteorite.
  • Fixed an issue where Wasp Gun had a tooltip that just read “Wasp Gun”.
  • Fixed an issue where deceased players, or ghosts of hardcore players, would interfere with player logic sensors.
  • Fixed an issue where Star Cannon’s projectile could not critically hit and would not always receive the proper stat bonuses from player gear.
  • Fixed an issue where Star Cannon’s projectile could not be fired via platforms.
  • Fixed some duplication exploit.
  • Fixed an issue where spikes would not hurt the player from certain angles at certain elevations.
  • Fixed an issue where World Globe ignored certain forest backgrounds.
  • Fixed an issue where Amphibian Boots would stack with other Frog Leg Variants, even though Frog Leg Variants would not stack otherwise.

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