The Avengers Endgame update is now live at Fortnite; Complete patch notes listed



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Epic Games teased an Avengers Endgame crossover event at Fortnite in the days leading up to the release of the movie. Now, with the 8.50 update, we finally have all the answers. Below, in the release notes, you will find complete details of the limited-time event, as well as other current changes in the Battle Royale game. We have also advanced and described the main changes.

LTM Fortnite Endgame sees players split into two teams. The Thanos team, consisting of Thanos himself and his Chitauri invaders, must recover the six Infinity stones hidden around the map. Heroes, meanwhile, must defeat their opponents to win.

The Heroes reappear until they win or the Thanos team recovers the six Infinity Stones. The respawns are then disabled and the Thanos team must simply chase the remaining heroes to win. Whoever finds the first Infinity stone will turn into Thanos, which will become more powerful with each stone recovered. Depending on the stone, he will gain more health and shields, will be able to jump higher and inflict more damage, for example. If Thanos dies, another random player of Chitauri will become the mad titan after a short wait.

To help them in their fight, the Heroes start the match with a treasure map that leads to an object of the mythical Avengers, while other Avengers items can be found in the vaults. These include Captain America's Shield, Iron Man's Gloves, Hawkeye's Bow and Thor's Stormbreaker Ax.

You can learn more about the new mode, as well as the changes to the Save the World and Creative modes, in the release notes below, via Epic Games. Apart from all this, a Black Widow skin, an emote and a harvesting tool are all on sale at the in-game store. The shop resets later today, April 25, with the removal of these items. However, Epic said that other Avenger-themed articles are on the way "early next week".

To go along with the LTM, you'll find a set of challenges from Avengers: Endgame. These mini-quests allow players to use new special weapons, such as Iron Man repellers, to search for Infinity Stones and play LTM games. In return, they will be able to obtain different cosmetic rewards to personalize their character. Challenges are deployed every two days and those finishing ten will be awarded a special Quinjet glider.

This is not the first time that Epic and Marvel are collaborating: there was a similar Thanos-themed Fortnite crossover event for Avengers: Infinity War, which has clearly proved popular enough to open. the way to this endgame tracking. The film is now available in some territories and the critical welcome has been positive.

"Endgame is a love letter addressed to the entire MCU – the full Said Michael Rougeau in GameSpot's Avengers: Review of Endgame: "It's confusing and confusing, and there will be a lot of talk about whether the ending makes sense – it violates the rules set throughout the film. to that. But God, this is a moving and fulfilling journey. I have no doubt that we will spend the next few weeks selecting and separating it until we have over-analyzed every conceivable aspect. But for the moment, following Avengers Endgame feels like a win. "

Fortnite: Battle Royale, 8.50 Update Avengers: Endgame Release Notes

Limited time mode

summary

Thanos and his Chitauri invade Battle Royale Island, in search of the six Infinity Stones.

Mode details

  • In Endgame, a team of heroes fights to prevent Thanos and his Chitauri from claiming the six Infinity Stones.
  • Both teams reappear when they are eliminated until the other side has reached its goal.
  • From one side, the Hero team. The heroes reappear once eliminated until the enemy team has found the six Infinity Stones.
  • Heroes begin with a treasure map that leads directly to an object of Mythic Avengers.
  • Other Avengers items can be found in the card's chests.
  • The goal of the hero team is to destroy Chitauri's army and defeat Thanos.
  • The Thanos team consists of the Chitauri invaders and Thanos himself.
  • The Chitauri invaders start with a powerful laser rifle, an anti-structure grenade attack and a jetpack that allows them to jump briefly high in the air.
  • The first Chitauri to recover an Infinity stone will be transformed into Thanos.
  • Thanos has a powerful punch, a destructive beam attack and the ability to jump high in the air, then break anything that bothers him when he goes down.
  • Whenever an infinite stone is claimed, the abilities of Thanos become more powerful and the Chitauri become healthier.
    • Reality Stone (red) = Heath & Shields doubled (1000-> 2000)
    • Soul Stone (orange) = Activated Siphon (grants Thanos Shields only)
    • Mind Stone (Yellow) = doubled jump height
    • Space stone (blue) = size of the ground book AOE tripled, damage x6
    • Stone of Time (Green) = Grand Flip Added to Each Hit, Damage x3
    • Power Stone (purple) = x6 laser damage
  • If Thanos is eliminated from the match, another Chitauri will be eliminated after a short wait (unless Thanos is the last to stand).
  • If Thanos and the Chitauri find the six Infinity Stones, the Heroes will not be able to reappear.
  • The purpose of Thanos and his army is to find the stones, then eliminate the remaining heroes.

Weapons And Objects

Bug fixes and improvements

  • The Hold To Swap feature is now confirmed when you release the Use button rather than when you tap it for the first time.
  • This should help with the accidental permutation problem.
  • If a player is eliminated by the damage of a fall while he was inside a vehicle, the last player who damaged that vehicle will receive the credit corresponding to that elimination.
  • Reactivated access markers are now authoritative on the server rather than the client.
    • This will help prevent cases where players see hit counters but no damage.
  • Players who were restarted in Rifts teleported to the sky but would not enter the skydiving mode.
  • The vehicles were not driven away from the restart van.
  • The collision of the restart van did not affect certain vehicles, which allowed them to hide inside the restart van.
  • The yellow effect "invulnerability" did not appear in the players revived by Reboot Van.
  • The restart card continued to play its spawn sound, even if the player was disconnected.
  • Deleting inventory items in armed vehicles is now blocked to prevent various camera issues.
  • The traps were sometimes placed in the middle of a tile rather than against a wall when using Builder Pro.
  • When exiting vehicles, crew animation will always be played before weapons can be fired.
  • This will avoid the problem where players would sometimes see themselves shooting just after getting out of a vehicle before the server has had time to record the shot.
  • The text of the elimination stream no longer display the "ally eliminated" message if an ally interrupts a restart animation of the player.
  • Fall damage was experienced while using a Jetpack (in time-limited supported modes) after launching it from the Pirate Cannon.
  • Players could not undo the damage caused by falling with a flintlock pistol while squatting.
  • Players could not see the nameplates of the group member's restart cards in the UI.
  • Players would not drop a restart card if they were eliminated after confirming a restart, but before their teammate actually appeared.

gameplay

Bug fixes and improvements

  • We solved a problem that prevented us from getting the correct amount of Survival XP after games and offered XP to players as compensation.
    • You will receive this compensation via the Gifting system.

Competitive

  • New Tournament – April 27 and 28: Third week of the Fortnite World Cup online ($ 1,000,000 prize pool!)
  • Solo game mode
    • Participation in this event requires that both players have reached the Champions League Arena.
    • Region lock is enabled – players can only participate in the qualifier for a single server region every week online openings. The server region of the first match entered for this weekend's tournament will be the region in which the player will be locked for the whole weekend.
    • Format:
      • April 27 – First round: All eligible players.
      • April 28th – Second round: The 3000 best players of the first round.
  • Streaming Replays – Currently available only on PC and Mac
    • History of added tournament matches, which can be viewed by selecting a player in the rankings.
      • Replay can be viewed from each match played by that player.
    • Added the ability to watch live games during tournaments by selecting a player in the rankings.
      • Note: The match must last 10 minutes for the live broadcast to be available.
    • Added the ability to display a specific match by game session ID using the "View Streaming Stream" button in the Replay Browser.
  • Arena & Tournaments will now record profile stats in the Solo / Duo / Squad categories rather than as an LTM.

Bug fixes and improvements

  • Players in Arena were wrongly being demoted to a lower division after losing Hype.
    • It was a purely visual problem and all the Hype values ​​and divisional unlocks are displayed correctly again.
  • The tournament posters in the game incorrectly indicated that some events started in "2 days".
  • Tournament posters and the Arena panel did not load correctly on mobile devices.

Performance

Bug fixes and improvements

Resolution of an important cause of hitch during parachuting. and the fight at the end of the game.

Art and animation

  • We added a unique animation to pet the dog and other pets.

l & # 39; Audio

  • Added Sound Visualizer without spatialising (panning) sounds in the game.
    • By introducing this mode, if you are a hard-of-hearing player, you will now be able to play the game with the audio and the viewer activated simultaneously!
    • Come share your feedback on these changes, whether in the game or on our social networks, to help us continue to make improvements for the future!

Bug fixes and improvements

  • Various gaming sounds (gunshots, walking, reloading) no longer fire at incorrect or random times.
    • This caused "ghost" sounds while nothing caused the actual sound effect.
  • Fixed a problem that prevented certain things from having audio loop when they should.

Replay

Bug fixes and improvements

  • When healing with a banana or a desired apple, not all visual effects are reproduced when viewed in rehearsal.

Mobile

  • The reactive effects did not work properly for Marshmello's outfit.
  • MSAA anti-aliasing enabled on P30 Pro, Mate 20, Mate 20X.
  • The interaction button now has contextual icons.
  • You can now move while the map is open by providing entries to the left of the screen.

Bug fixes and improvements

  • Improvements to the stability and resolution of some accidents.
  • Performance improvements on iPad Mini 4 and Air 2.
  • The motion controller did not appear on the HUD for some devices.
  • Push notifications were not sent after downloading updates.
  • Blocked players on this player's friend list did not appear as "blocked".
  • The fire button and the right stick would not work after anchoring the Baller Grapple with the tap to fire.
  • The right-hand fire stick did not allow the camera to move in the Baller.
  • The Baller grapple did not let go at the first tap.
  • Players could get stuck in an infinite shooting loop after leaving the Baller while he was anchored with the grappling hook.
  • A double tap is necessary to detach the grappling hook from the Baller when using the tap to shoot.
  • There were visual problems with the Back button in the menus.
  • Voice chat icons of players set to "stay out" did not appear.
  • The ammo boxes were not open.
  • Squad Management's Confirm and Cancel buttons were hard to touch / interact with.
  • The option menus closed unapplied changes closed the entire menu instead of the popup prompt.
  • Menu icons can be removed from the HUD presentation tool.
  • The vehicle boost icons appeared differently between viewing them in a match and in the HUD's presentation screen.
  • The Score Tracking widget can now be removed from the mobile HUD.
  • The score tracking widget can now be removed from the mobile HUD
  • It was difficult to see the animations of the characters and weapons when using the arrow bow.
  • The Map widget was setting its anchors inappropriately when it was moved into the HUD layout tool, which required a game-mode user interface attached to push the Map widget off the screen.
    • You may have to reset the Map widget in the Palette Presentation tool to resolve this problem.

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