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NVIDIA announced its latest results a few days ago, exceeding market expectations. During the Q & A session on the earnings call, NVIDIA CEO Jensen Huang said he's crazy about buying a GPU without ray tracing support in 2019.
NVIDIA CEO says that the purchase of a graphics card without ray tracing in 2019 is "foolish" – GeForce RTX involves a better buy than AMD Radeon RX
In the previous quarter, NVIDIA's GeForce RTX demand increased and the results are visible in the financial report, which shows a 27% increase in the gaming sector alone, generating US $ 1.313 billion in the second quarter of fiscal year 2020, compared with 1.055 billion US dollars in the first quarter of the previous year. 2020. The increase in the gaming market is attributed to several factors, including the launch of GeForce GTX consumer parts and the new line of GeForce RTX SUPER cards offering more performance at the same price as their respective predecessors.
While talking about the benefits of ray tracing in general, the CEO of NVIDIA hinted that it is crazy to buy a graphics processor with ray tracing. Here's the complete quote (Listen to the full webcast here).
SUPER is a great start for and at this point, it's obvious that we're going to buy a new graphics card, and it's going to take 2, 3 or 4 years to not have a ray toss, that's crazy.
The ray tracing content keeps coming out. And between the performance of SUPER and the fact that it has ray tracing equipment, it will be extremely well placed for the next year.
– Jensen Huang (NVIDIA CEO)
Now, I agree with Jensen that ray tracing is a feature that makes the purchase of a graphics card more compelling than an object that does not involve ray tracing. Some titles offer support for ray tracing and many AAA titles are being supported for ray tracing. But the main aspect of raytracing is that with next-generation consoles, it will become an industry standard since the PS5 and Xbox Scarlett will offer ray tracing support. This would encourage developers to dramatically improve the appearance of their games by using the ray tracing features. Since these games will also come on PC, it will be essential to have a graphics card that supports the appropriate ray tracing.
The CEO of NVIDIA believes that their cards will be well positioned for next year, which implies that the RTX 20 series cards will remain in place until 2020. At the same time, Jensen implies that the tracing of the rays on the cards GeForce RTX makes it a much better buy than AMD's Radeon RX 5700 series that incorporates RDNA architecture.
Remember that AMD's RDNA will also power next generation consoles with ray tracing. If you do not stick to the details, AMD's first-generation RDNA architecture for the Radeon RX 5700 Series does not support ray tracing, unlike the 2nd generation RDNA architecture. This shows that next-gen consoles are powered by the 2nd generation RDNA rather than the first one. AMD also offers high-end Navi products that, if they end up using the second-generation RDNA, support desktop-based ray tracing while staying on par with NVIDIA's high-end solutions.
Providing support for ray tracing is a major benefit from the point of view of architecture and functionality. This makes the future of next-generation AAA titles, and developers are already creating graphics-optimized engines with proper hardware-level ray tracing support.
That said, I would also like to say that I also slightly disagree with what Jensen has to say. All GPU purchases without a ray trace are not crazy. NVIDIA has Turing-based GeForce GTX graphics cards for consumer and budget options.
I think they're not "crazy" but great options for users who do not have a budget for high-end graphics cards in the RTX class. NVIDIA could say that it's crazy to buy a graphics card other than RTX if they have support for ray tracing across their full range of graphics cards. not a bad investment either.
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