The closed beta of Mario Kart Tour is live and it's already a disappointment



[ad_1]

Last month, we learned that Nintendo would offer a closed beta test of Mario Kart Tour to select users who requested access. Well, it looks like I came in, so now that I've had the time to play beta, I thought I'd share my impressions for those who are curious to see how its development is going.

First, I would like to mention that Nintendo has banned the sharing of screenshots and videos during the closed beta test of Mario Kart Tour. I will not be able to include visual content in this article. However, Nintendo has not banned describing the beta, that's exactly what I'm going to do.

There is no doubt, Mario Kart Tour is really a game of gacha. The beta version includes two types of currency, of which one serves of course to the purchase of surprise boxes and stamina. The endurance system included will limit the number of races you can play in a single session, unless you have enough secondary money to continue to pay. Oh, and those loot chests I've talked about, well, they're multi-layered, which means that go-karts, pilots and gliders are all unlocked at random via the gacha system. And if all that were not enough, there are rare drivers available that give players an edge in the race, which means the game pays off. It's funny to see how screen captures and forbidden videos make more sense in light of these details.

Just a few months ago, Nintendo had been encouraged by its mobile partners to limit the monetization systems I described above. Yet just yesterday I had announced that Nintendo had recently decided to release two of its mobile games infested with mailboxes. of Belgium, which has cast doubt on the company's real commitment to relatively monetized games. With the release of the closed beta of Mario Kart Tour, it seems obvious that Nintendo has no problem using the worst systems available to earn money quickly. So yes, I doubt that Mario Kart Tour is available in Belgium in the near future.

Now, that does not mean that the gameplay is bad, because it's actually the opposite, despite the intermingling of huge free-to-play elements. During your races, Mario Kart Tour feels good to control, and it also looks great in motion. You will have to play in portrait mode and the graphics may not be up to those of Mario Kart 8, but for a mobile game, they are more than enough. One-finger touch controls may take some time to get used to, but in the first few races you need to be confident enough to tackle most of the content. In general, you hold your thumb on the screen to rotate it by dragging it slowly, as if you were controlling a simple physical handle. When you remove your thumb from the screen, you continue to run in a straight line. If you prefer gyroscopic commands, they are available in the settings. To advance in the game, you will need to unlock stars by completing races. The more stars you earn, the more courses you can unlock. This is a fairly basic setup for a Mario Kart title, but at least the race is solid and provides a bit of fun.

More or less, I disagree with the closed beta of Mario Kart Tour. The race seems fluid and familiar despite the one-finger portrait controls, and even I'm willing to admit that I had a great time riding a track, but seeing that there is an endurance system that will stop my progress if i dig, i am not enthusiastic about going on. In addition, when you associate this problem with the ridiculous surprise box system for runners, go-karts and gliders, the bigger picture becomes perfectly clear. Mario Kart Tour is a money game that uses game mechanics to keep players connected, and when you consider that it is a class E game for everyone, I can not say that I approve of such a product. Although it is a closed beta version that could potentially change in the future, I doubt that full FTP systems will be removed from the game anytime soon. I sincerely hope that Nintendo proves me the opposite.

[ad_2]

Source link