The developers of Dragon Quest mingle the controversy Smash Bros. Ultimate Hero



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The dragon quest hero has recently been added to Smash Bros. Ultimate, and it has sparked a lot of controversy. Some tournaments plan to ban the character for several reasons. What does the Dragon Quest development team think about this? Check out an excerpt from an Nintendo Life interview with producer Hokuto Okamoto, the sub-producer, Hikari Kubota and development director, Masato Yagi, below.

NL: Agree … it's my most important question. Why is the hero so overwhelmed in Super Smash Bros.

[Group laughter]

Kubota: It's because Mr. Sakurai loves him so much.

Okamoto: Is he powerful?

NL: Many tournament players are wondering whether he should ban it or not …

Okamoto: It's not because it's too powerful, it's because the random element is too powerful, right?

NL: Uh … in short … somehow.

[Group laughter]

Kubota: We thought it would be easy to place it in Smash, but from Mr. Sakurai, there were all those ideas that were going to be added after the fact, like setting up a command window turn by tower.

Okamoto: You know, as a member of the Dragon Quest team, we create games, as we've said before, with the goal of getting people through the beginning to the end . Everyone should be able to read our games. But you arrive at Smash Bros. and you are dealing with an action fighting game. As this skill ceiling increases, there are people who will not be able to follow, just like people who can not play at a certain level of difficulty.

So, I think that with Hero's Dragon Quest XI, because the strength of his randomness is sometimes so powerful, it gives him the appeal of becoming a character who is (for) someone who is a hangman of buttons, (they) can enter and deliver very powerful blows. And I think it's a good point on the character.

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