The development of Cyberpunk 2077 did not begin until 2016, the trailer for E3 2018 “Was Faked”



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According to a new report detailing Cyberpunk 2077’s murky development cycle, work didn’t start until 2016, and the 2018 was rigged.

A new report from Bloomberg, consisting of several interviews with developers (who have requested anonymity to protect their careers), details the various issues affecting the development process of Cyberpunk 2077 until its troubled launch.

Although Cyberpunk 2077 was announced in 2012 with a trailer, “the company was then still mainly focused on its latest title and full development did not begin until late 2016, employees said. This was when CD Projekt essentially hit the reset button, according to people familiar with the project. “

Not to mention that the E3 2018 demo, which showed many of the game’s promised features and wowed both journalists and the general public, was entirely faked. According to the article: “CD Projekt had not yet finalized and coded the underlying gaming systems, which is why so many features, such as car ambushes, were missing from the final product. The developers said they felt the demo was a waste of months that should have been spent building the game. ”

There were many other issues that arose during development such as studio head Adam Badowski running into top The Witcher 3 developers over the direction of the game and causes the depature of the latter, the cultural and language barriers caused by those who spoke only English versus Polish, not hiring enough people for the job, and in one example developers had to create their own shaders on the fly because the tools weren’t available to them otherwise.

This report follows a public apology by one of CD Projekt Red’s co-founders, Marcin Iwiński, on Twitter last week. The studio is currently facing two possible lawsuits: The New York Times reported that the studio behind Cyberpunk 2077 could face legal action from a regulatory filing in Warsaw, Poland. Now, according to Kotaku, another lawsuit is brewing against CD Projekt Red – this one from the United States.

The launch of Cyberpunk 2077 was riddled with controversies and bugs, the first update introduced last week that fixed some issues. The most notable of these issues saw player save files corrupted if they were larger than 8MB, but luckily Cyberpunk 2077 The latest patch (1.06) removed the 8MB save file limit from the PC version. This is good news in the future, however, for those who had already lost their backups, CD Projekt Red says that unfortunately “it will not fix corrupted backup files until the update.”

Along with the bugs that affected its launch, GameInformer’s Liana Ruppert suffered a major seizure while playing the game. This was due to light patterns similar to those used by neurologists to help induce seizures in patients. It was also noted later that the game did not have a clear epilepsy warning at the start of the game, which has now been fixed.

This same RPG has seen its fair share of other controversies even before its launch with reports of transphobia and crunch culture, as well as the studio also refusing to share information about the game’s accessibility. Find out why we think CD Projekt Red should have confirmed Cyberpunk 2077 ′s accessibility options earlier.

According to a new Bloomberg report, CD Projekt executives have taken responsibility for the buggy release of Cyberpunk 2077 and told staff that they will receive their full bonuses regardless of how the game is rated. Previously, the developers were told they would receive additional pay based on the aggregate critical game performance represented by Metacritic.

A report released by Bloomberg found that the problems and rocky launch of the game cost the founders of CD Projekt Red more than $ 1 billion. Over the past week, the company’s shares have fallen, but not to lows. That being said in a note to investors, the board of directors of CD Projekt Red said the game had sold an additional five million copies in addition to the 8 million pre-order sales, bringing the total of units. sold over 13 million. This figure takes into account “returns submitted by retail customers in physical and digital stores”.

Cyberpunk 2077 is currently available for PC, Xbox One, and Google Stadia. As for the PS4, retail copies are still available, but Sony has removed the game from the PSN Store. Meanwhile, Microsoft’s official store has a statement warning gamers of performance issues until the Xbox One version is updated. The game is also playable on the Xbox Series X | S and PS5 thanks to backward compatibility. You can read our review of the game here: “Cyberpunk 2077 is a deeply confrontational game, a game that you will eventually love but also hate and feel deeply disappointed in.



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