The director of Nintendo Labo thought that virtual reality would be a "big game" for Labo.



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The director of Nintendo Labo, Tsubasa Sakaguchi, has something to be proud of now. He supervised 4 different creations of Labo Kit, the 4th being the most impressive. This is the marriage of Nintendo Lab's previous efforts with the world of virtual reality, which seems to appeal even the most hardened critics. For Sakaguchi, the Labo VR kit is about bringing together technology and accessibility.

"We are always looking for this overlap of technologies that both meet and are accessible. When we thought about this little overlap, we thought that the concept of Nintendo Labo and VR would be perfect. "

Even with all the praise, there are some who simply do not understand Labo. They will not even take a look at it and cancel the show as soon as the trailer for the first Kit debuts. While Sakaguchi would like more people to embrace Labo, he admits that it's something that people have to do to understand.

"We are not focused on the passive gaming experience, but rather on the emotion evoked when you create your own controllers and play the games. At the end of the day, you have to experience to get it. "

As you might have guessed, the Labo team worked on all sorts of ideas and prototypes before they came up with what is packaged in the different kits. As for the Labo VR kit, the team had an idea that was eventually transformed into a Toy-Con Wind pedal. The team's original idea included a propeller over the player's head that would create wind when blowing in a straw. As the development progressed, the team decided that a pedal would make more sense.

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