The Elder Scrolls 6 director gives clues to the game’s open world



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The Elder Scrolls 6 maybe years away at this point, but it looks like when it releases – likely via PC, PS5, and Xbox Series X – it’ll boast an impressive, immersive, and responsive open world. Speaking in a new interview, series director Todd Howard revealed that he wanted to see less scale for the sake of open-world gaming scale and more responsiveness. Of course, the first is not very difficult to achieve, but the second is quite difficult to achieve. In 2015, The Witcher 3 took a big helping hand, and in 2018 Red Dead Redemption 2 set a bar for open systems and responsiveness. And it looks like The Elder Scrolls VI wants to be the next open world game to take the genre forward in this regard.

On top of that, Howard reveals that he wants the game to continue breaking down barriers and making support even more accessible than it already is. Having said that, we don’t know how The Elder Scrolls VI will specifically facilitate this.

“Let’s just go to the next five to ten years of play – for me it’s more about access than clock cycles,” Howard said. “The time it takes to turn on a console and load some of these games is a hindrance – it’s about time you don’t enjoy being in this world… The kind of games we make are the ones people go to. sit and play for hours at a time. If you can access a game more easily, and no matter what device you’re on or where you are, that’s what I think of the next five to ten years of gaming. I like to see more more responsiveness in game worlds, more clashing systems that players can express themselves with. I think chasing the ladder for reasons of scale isn’t always the best goal. “

As you can see, Howard doesn’t directly mention The Elder Scrolls 6 here, but if he, the game director, wants to see “more systems clash” and “more responsiveness,” it’s safe to assume The Elder Scrolls 6 will pursue these objectives. Will the game always have a massive open world? Sure, but it looks like the team wants to remove a page from the RDR2 notebook and give meaning to this open world and allow players to express themselves within it.

The last time for Ancient scrolls series was from 2011 Skyrim. In 2011 it set a bar for open world gaming, but since then the same team has also released Fallout 4 in 2015, which mimicked Skyrim’s open world in almost every way. Despite this, he felt severely dated and staid. The industry has overtaken Bethesda Game Studios and the team now needs to catch up. Fortunately, it looks like Howard et al. don’t rest on their laurels like they did with Fallout 4, evident not only by these ambitions, but by the new engine being built for the game.

H / T, the keeper.

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