The Elder Scrolls Online gets DLSS and its evil twin, DLAA



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In letter : Nvidia DLSS is excellent for improving the performance of modern titles at a low cost for picture quality. But what about older titles that don’t need to be performed faster? Apparently, it can do the exact opposite for them: improve image quality at a negligible performance cost.

In a recent livestream, its developers announced that The Elder Scrolls Online will be updated with DLSS in the fall. It’s a welcome change for gamers with older hardware, but it won’t excite owners of newer GPUs. Any 3000 series RTX GPU can easily output 4k images with maximum settings.

To give them something too, the developers at ESO talked to Nvidia about using native resolution frames as the input for DLSS, skipping the scaling step but using anti-aliasing. deep learning built into DLSS – what they came to call the result of those discussions – DLAA.

DLAA does the same things as traditional anti-aliasing techniques, but it’s infused with DLSS magic sauce.

DLAA is exceptionally complicated when it comes to anti-aliasing techniques. It will benefit from the mature DLSS base, but might be hampered by residual scaling code. It might also have a slight negative impact on performance if it adds more overhead than other anti-aliasing techniques. Presumably this will be limited to RTX GPUs like DLSS.

While this may or may not be the best anti-aliasing technique, it is certainly the newest. Hopefully Nvidia will bring it to other developers for experimentation.



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