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During a livestream featuring the upcoming Deadlands DLC area on The Elder Scrolls Online, along with changes added in its upcoming base game patch, Creative Director Rich Lambert mentioned that new technology from Nvidia will debut in the MMO: Deep Learning Anti-Aliasing, or DLAA. It’s like DLSS (which The Elder Scrolls Online also gets), but instead of running at a lower resolution to get a frame rate boost while using AI to scale everything so that it still looks brilliant, DLAA runs at native resolution while using that same deep learning for additional edge smoothing.
“It’s the same kind of concept,” Lambert said, about 51 minutes after the live broadcast began. “You won’t get any performance improvement, but what you will get is absolutely amazing anti-aliasing.” If you want to try DLAA, it will arrive on the public test server, after which it will become an option alongside DLSS whenever Update 32 goes live. A decent Nvidia GPU will of course be necessary. “You need the RTX 2000 or RTX 3000 series cards to take advantage of it,” Lambert said.
Chief Graphic Engineer Alex Tardif discussed the beginnings of DLAA in a Twitter feed following the stream. “Big thanks to the team at NVIDIA for showing off the humor and then helping us post this when we brought up and tested this hijacking of their DLSS technology in its own thing,” he wrote. . “It’s not something all games would need, but for ESO it made sense.”
Update 32 will also bring changes to combat, which aim to reduce some of the game’s recent power drift, and in particular the continued dominance of critical hit-based versions. As an official forum post says, there is going to be “a hard cap on critical damage and healing.” Other changes will relate to “improving the balance of procedure sets and continuing hybridization improvements over previous updates.”
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