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Elder Scrolls lore notes that the Daedra are beings who chose not to participate in the creation of Mundus, instead creating their own realms in Oblivion.
At Bethesda Ancient scrolls franchise, the Daedra are powerful beings who have appeared in every game. According to lore, the Daedra chose not to participate in the creation of the mortal realm known as Mundus that the Aedra created, believing it to be a waste of power to pour so much of themselves into creating a world. Instead, they created their own worlds.
When creating these chaotic worlds, called “The Daedric Realms”, the Daedric Princes (the most powerful Daedra) used their essences. However, they maintained their connections to the worlds so that they could continue to tap into the power spent in their creation and remain in control.
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There are seventeen Daedric Princes, also called Daedric Lords. Everyone has their own sphere of influence and their own plan within Oblivion. They are known as Azura, Boethiah, Clavicus Vile, Hermaeus Mora, Hircine, Jygalagg, Malacath, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Namira, Nocturnal, Peyrite, Sanguine, Sheogorath and Vaermina.
Daedric princes created lesser Daedra to serve and worship them. Despite this, the little Daedra are not really related to their creators, although many choose to serve their Lords openly and with pleasure. Small Daedra vary in their forms, with many such as Dremora, Golden Saints, Knights of Order, and Xivkyn taking humanoid forms. The Daedroth and Clannfear both have a reptilian appearance.
Elemental Daedra are known as Atronachs and appear in forms identifiable with the elements that make up their makeup. Flame Atronachs, for example, are fiery beings, while Storm Atronachs are roaring stone formations held together by lightning. Winged Twilights is one of the few Daedra with the ability to fly. The rest are Watchers and Daedric Titans, the latter of which are incredibly rare.
Daedra can’t really die. Although they may experience fear, shame, and pain, and their physical bodies may be destroyed, their essences return to the Void where a new animus is formed for them to inhabit. While it is not known why, the Daedra are said to fear the Void, which they call Darkness. Perhaps their ability to reincarnate seems tenuous to them, and as they wait in the Void to become tangible again, they experience a sense of fear of ceasing to exist altogether, but it’s impossible to guess.
Although the princes found contentment in their own creations, they were also intrigued by the events that took place in Mundus. They viewed the mortals created by the Aedra as prey, taking great pleasure in pursuing them and meddling with their lives. They are also known to interfere with the affairs of the mighty beings of Tamriel, tempting them and diverting them from straight paths and creating chaos in the world.
Despite the dangers they often present and the fact that Daedra worship has been made illegal in many places throughout history, a number of Daedra cults still thrive. The culture of the Dunmer Elves has been heavily shaped by their cult of various Daedra, and although many have strayed from these practices, they still hold on tightly to the wisdom of Azura. The whole way of life of the Orcs of Mundus has been shaped around the Code of Malacath. The Khajiit believe that all Daedra were created by Azura, although they do not seem to openly worship the prince like other cultures do.
Summoning Daedra is a practice practiced by both worshipers and magic users who specialize in the conjuration school. In some cases, summons turn out to be short-lived, with Daedra appearing after the summoning and quickly disappearing upon completion of the initial task they are tied to. There are also more ritualistic Summons that offer Summoners the ability to create long-term Pacts that allow Daedra to be called upon to fight enemies for a limited time or to store and transport items for the Summoner.
Given their fickle nature and the pleasure they derive from tormenting mortals, one would think that Daedra are evil. They sometimes caused incredible conflicts, such as during the Crisis of Forgetting which included events The Elder Scrolls IV: Oblivion and left all parts of Tamriel in turmoil. With the Doors of Oblivion closed, the Daedra could never attack Tamriel again, but the devastation wrought by the Crisis changed Tamriel forever.
Although the Daedra and their princes have made appearances throughout Skyrim during events, their presence and influence do not seem to carry as much weight. While the Dragonborn player character could perform tasks for each of the Daedric Princes and summon various Lesser Daedra using a magical conjuration, the effects of completing the Princes’ tasks did not appear to have permanent consequences. In fact, the player would usually walk away with an incredibly powerful artifact to aid them in future battles for the fate of the world.
As Daedra has been present throughout Old scrolls franchise, one can only assume that they will also appear in future games. Although it has been said that they could never invade Tamriel again, there are always power hungry individuals who will seek to undo good in favor of letting chaos reign, and Daedric Princes can be incredibly persuasive in their ways. whispers and their promises of power.
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