The first raid of Division 2 is impossible for console players, apparently



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The raids are supposed to be tough, but the first in Tom Clancy's The Division 2 is so difficult that so far no console player has been able to beat him. PC users managed to do this in the hours following the raid, Operation Dark Hours, which started on Thursday. But more than a handful of frustrated voices say that the expectations of the raid exceed the capabilities of the game with two analog controllers.

Kotaku gave a lot of details about the raid and what's behind the peak of difficulty yesterday. But it's more than a problem of gameplay criticism or the impressions of someone. The Subcommittee of the Division is full of complaints about the difficulty of the raid (and condescending counter-complaints about the complaints) with a thread asking the developers to try themselves to beat the raid on the console by talking the most often.

"I'm not complaining here," says the original poster. "I have seen many Twitch streamers (with excellent versions) trying to complete the console raid and no matter what they've tried. [they] can not finish the final boss. "

In other words, at the time of publication, the ranking of the raid on PlayStation 4 and Xbox One had had no (0) registration. From Paul Tassi, from Forbes, earlier this morning:

Just passing the first boss, an experience of weed control at the hands of Boomer, can boast enough bragging rights for console game users.

PC players? Since then, they have managed to reduce everything to less than 30 minutes.

Naturally, many people in the community mutilated each other. "To moan about a raid too hard after less than a day is the very incarnation of a soft player," he laughs, though they have been foolish enough to declare that they "showed the most complete condescension, nerds". of that is in jest or auto-parody.

But another player, pleading very seriously for relief, has disavowed those who oppose the nerves by calling them "elitist". They added that the overall mechanics of the game had to be changed to compensate for console differences, rather than applying it specifically to Dark Hours' enemies or bosses.

"Rather than introducing nerves into encounters at this point while things are still fresh, changes should be made to console versions to make up for differences between PC versions," they said. "All I know is that it took a lot longer for the raid to be done on the console, it indicates that there is a problem in the design of the raid which has not been properly studied and solved. "

Yet another player says that the most important problem is that the raid is really beatable only if eight players all work on building damage per second. "Not only is the material designed for DPS, but none of the skills or skill mods actually allows for group dynamics," they write, contradicting Massive Entertainment's assertion that the raid "requires a team coordinated with roles ".

"The impetus is not viable either, because there is simply not enough [area of effect] skills to improve your team, "they continued, and I can testify only in single-player PvE mode; the pulse is beyond useless simply for its range piss-ant compared to the first The division.

"The shield is not good for tanking because guns are not good enough for damage," they say, sweeping Massive for "just a car[ing] for the PC build as it is the version that they play personally. "

Raids are not for everyone and, as the tongue-in-cheek poster above shows, those who get the most out of it are longing for an extremely difficult experience, and should not have thwarted it. joining less engaged players. But Kotaku notes that in Destiny 2, the most similar game with a presence on PC and console, PC players were the first to defeat his raids, but the console players are only followed by hours. It's been two days since Dark Hours was launched and the persistent futility of console players speaks for itself.

I contacted a representative of Ubisoft to ask if Massive, or anyone working in the community management sector, has a statement or plans to do so soon; being the weekend, I would not bet on an immediate response.

But with just about every game publication that follows a game like Division 2 mentioning this, someone should answer once everyone has gone back to the office. Last March, the Massive and Ubisoft publicists really wanted to emphasize the content of the end game as separating Division 2 and elevate it above what its predecessor was at launch. Raids were a huge part of this messenger. If two of the three platforms have very little hope of defeating him, even if they are willing to organize the organization of a team of eight players and spend hours and hours, the raid could also not exist at all.

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