The Flappy bird fight game is kind of good



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Screen Capture: Flappy Fighter

Remember Flappy Bird, the mobile game that has stormed the world (and made its creator, Dong Nguyen, over $ 50,000 a day) in early 2014? Nguyen removed the game from the App Store barely a month after its debut, but the legacy of Flappy Bird continues to influence the development of mobile games to date. Flappy Fighter, available for free on the iOS App Store on May 2, is the latest to be inspired by the simplistic driving game, and as I'm going to spend a stupid time on everything that looks a bit like the fighting game, I spent a good part of the last 24 hours have gone crazy.

A bit like the game it parodies, Flappy Fighter it's beautiful in its simplicity. But where Flappy Bird was focused on flying through an endless series of obstacles, Flappy Fighter draws the iconic character of the bird into the world of fighting games by giving him a muscular body and a collection of street fighterinspired attacks. The overall presentation is sleek, with arcade-style graphics and everything one would expect from an old-fashioned fighting game, including intros, splash screens and stunning kOs. animations.

Flappy Fighter This is obviously not the first or only fighting game released on mobile platforms. In recent years, classic genre entries like Marvel vs. Capcom 2 and Soulcalibur have been adapted to smartphones with varying degrees of success. The main problem is to allow players to easily control their characters within the confines of an exclusive touch interface. Some mobile fighting games, such as the aforementioned ports, place an unreliable virtual joystick on the screen and call it a day, but Flappy Fighter greatly improves the feeling by limiting the movements to two options: dash forward and dash back.

Attacks in Flappy Fighter are also limited, with four virtual buttons dedicated to one movement each. Button 1, for example, is a Tatsumaki, the hurricane kicking kick popularized by Shotokan karate practitioners like Ryu and Ken in the movie street fighter franchise. Knob 2 executes a jumping kick, Knob 3 throws a Hadouken fireball, and Knob 4 executes a Shoryuken uppercut, which also refers to similar moves. street fighter with new humorous names to match the general theme (Flapooken, Flappyken, etc.). These movements also serve as moving tools over existing dashes. Finally, a great shot, the Shin Flappyken, is activated by simply pressing the health bar once the required meter has been created.

Even with its streamlined interface, there is still depth to Flappy FighterCombat system. Using the jump jump attack and pressing the Hurricane Kick button while Flappy is in the air, he will perform an airborne version of the move, such as street fighter. The projectile button becomes a simple jab close to the opponent, which can be associated with a second press on the same button to combine in the fireball. Flappy is also able to cancel the fireball, opening up new offensive perspectives as the opponent picks up the retained plasma. During my career in the game, I was able to come up with a variety of interesting combos that did not seem possible at first because of its simplistic nature. It turns out that the controls are responsive enough to allow very neat tasks.

Unfortunately, the pleasure of Flappy Fighter starts and ends with the training. The only other mode is a series of flawless battles against a computer-controlled Flappy. There are three difficulties to choose from, but I found myself sending the opponent quickly and easily to each level. Moreover, as Flappy is the only character at the moment (Stay tuned), you are stuck playing mirror games. Online gaming, a basic element of competition, is also lacking.

Flappy Fighter is a surprisingly amazing rendition of the fighting game genre. Even reduced to a mobile platform, its combat system is convincing because it simplifies movements and attacks while offering depth to those who wish to explore a little. The controls are tight and responsive, and despite the use of virtual buttons on a touch screen, experimenting was as much fun in this game as I found in almost every other fighting game I've played recently. However, the lack of features will likely prevent casual gamers from coming back for more. It's still amazing to see a capable iOS fighting game coming, and I can not wait to see what comes out of this brave little project.

Ian Walker loves fighting games and likes to write about them even more. You can find it on Twitter at @iantothemax.

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