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Although I am Mr. Anthem-Is-Not-That Bad-In fact, try to fend off the flood of negative reviews to let at least some people know that they can love the game if they are fans of the genre, I'm not blind to a number of very, very obvious problems with Anthem.
This game is not over. Not in the sense that "oh, there's still a lot of story to tell", I mean it's clearly unfinished, even at a fairly fundamental level, and even though BioWare solves all the technical problems of the game, Anthem goes further, and patches will require some fundamental retouching of entire systems that are currently in the game.
AnthemAlthough amusing in many respects, it has made blatantly confusing decisions about the most basic things that most games take for granted. Here are five that I can see.
1. See and equip the booty is absurd
I will never understand why Anthem organized his booty system the way he did it, where the current process is the following.
- Finally, find a masterpiece in nature.
- Drop does not tell you what object is or what is its location.
- Must complete the mission completely and go to the statistics screen for the final object to be revealed.
- Must load in the forge to equip it
- Must load in Tarsis
- Must choose a new mission and load in it to use it and see if you like it
This is opposed to saying, an exotic drop destiny or The division where the process is:
- Object falls
- Article equipped
- Use the article
Which takes every eight seconds instead of 12 minutes. In a loot game, it's amazing that there's literally no way to see what you've lost. The booty is on the fly, let alone having access to your loot or equipment when you are in the wild. Even if you want to stay with locked loads like Mass Effect or Warframewell, but there is no way to even view your current equipment elsewhere than in the Forge right now. And to get to the Forge and back, you need a series of loading screens that most games have replaced with "press the Menu button". This entire system needs a complete overhaul.
2. Where are my statistics? Statistics?
Can you answer a simple question for me? Do you know how much health and shield your javelin has at any given time? No? I do not do it either, because in a game that speaks of perfect construction and difficulties of grandmaster, there is no way to see your global stats anywhere. These are not basic elements like health and shield, which are added between the components without displaying the total. No key information like% of your total chance, increased damage to hardware or weapons, shield time / cooldown reduction, total thruster lifetime, etc. It's as if they forgot to put this screen in the game for reasons that I can not understand, given how much Diablo they try to be different. This, unlike some of these others, is not a difficult solution, as these data are clearly somewhereit's just not turned forward, which needs to be done.
3. Everything is wrong about the reappearance
There are currently two problems with how respawning works in Anthemboth are bad in different ways.
- A) To reappear when you can not regenerate yourself
In many parts of the mission where you are defeated, you can not regenerate yourself, so you are forced to sit without any reoccurrence, just waiting for your teammates to pick you up. Sometimes they will be fools and just will not, at other times they may not understand that you are shot, because the game does not put a clear indicator on your screen, the exception of the list of tiny players in the corner, and there is even nothing. as a message from the "last javelin standing" to let you know that if you die, the game is over. Meanwhile, if you are in the field, you can not see anyone, so you are literally sitting there watching small silhouettes in unknown places you ignore.
- B) reappear when you can get fresh ideas
In one way or another, respawning when you can resurrect yourself after a few seconds is even worse! Because of the path Anthem respawns, you will relax and you will not find yourself in the action, but in front of another loading screen after which, you will be away from your team and will then face a counter of ten seconds "join your team" which will then square. you in another front loading screen finally put you back in the fight. It's absolutely weird and I've never seen anything like it in a video game before.
The solution is easy, at least from a logical point of view, but probably not technical. For "dark areas", let people look at their teammates and reactivate after about 30 seconds. For all areas, when you revitalize, revive in the vicinity of the battle, preferably without any type of loading screen needed.
4. Nothing about the free game makes sense
In fact, I like the concept of free game mode, wandering the map to find dating, wild Titans, collectibles, chests and equipment. It's a good way to discover the world. In theory.
In practice? There are so many things about the free game that make no sense.
- You appear alone, away from the other three players in your instance, and have to chase them to an unknown distance to see if they have anything interesting.
- If you find, for example, a Titan or a meeting, there is no way to signal to the people in your jurisdiction to help you. People have literally sent me a "help" message on Xbox Live because there is no notification option in the game to my knowledge.
- Even if you could tell someone to help you, there is no way to contact you quickly. You have to fly over the labyrinth of areas to reach people who do not have a quick trip on the map other than "breathe" to where they started. And often by the time you arrive somewhere, the event is over.
- Theoretically, the best way to play for free is to play with friends, but even then it's incredibly difficult to stay united because of all the above and there's no way to do something simple like to set a waypoint on the map.
- Event appearances are too rare, because you can fly about twenty minutes and see nothing. Even if they are present, you are not warned until they are very close. I think of a better system like destinyThe public event countdown icons must be in place.
- It is ridiculous that there are only four players in free play when the card is as big. It's no wonder finding people to help with events is a chore.
5. Crafting is useless until now
This may change when you can enter the final phase of the final and rearrange the reels to look for third parties, but at this point, I swear I do not understand at all the interest of the craft system. You unlock new plans by completing challenges for various weapons or pieces of equipment, but when you are able to create a level that might interest you, rare, epic or otherwise, it has suddenly become … irrelevant as this type of objects fall everywhere and you continue to the next level. I have a list of one kilometer long plans and these huge stacks of materials, but tell me, what is the point of making an epic weapon once I even have two masterpieces to use? There is not one.
This is largely fundamental, and most of them can not be fixed with a simple patch or two. Anthem needs to go back to the drawing board on many of these items to get closer to what its competitors would consider standard. And this is not a position in which he should have been.
Follow me & nbsp;on Twitter& nbsp;Facebook& nbsp; and& nbsp;Instagram. & nbsp; Read my new sci-fi crime novel& nbsp;Herokiller, now available in print and online. I have also written& nbsp;The trilogy born of the earth.
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Although I'm Mr. Anthem-Is-Not-That Bad-In fact, I'm trying to fend off all kinds of negative reviews to let at least some people know that they may appreciate the game if they are fan of the genre. I'm not blind to a number of very, very obvious problems with Anthem.
This game is not over. Not in the sense that "oh, there's still a lot of story to tell", I mean it's clearly unfinished, even at a fairly fundamental level, and even though BioWare solves all the technical problems of the game, Anthem goes further, and patches will require some fundamental retouching of entire systems that are currently in the game.
AnthemAlthough amusing in many respects, it has made blatantly confusing decisions about the most basic things that most games take for granted. Here are five that I can see.
1. See and equip the booty is absurd
I will never understand why Anthem organized his booty system the way he did it, where the current process is the following.
- Finally, find a masterpiece in nature.
- Drop does not tell you what object is or what is its location.
- Must complete the mission completely and go to the statistics screen for the final object to be revealed.
- Must load in the forge to equip it
- Must load in Tarsis
- Must choose a new mission and load in it to use it and see if you like it
This is opposed to saying, an exotic drop destiny or The division where the process is:
- Object falls
- Article equipped
- Use the article
Which takes every eight seconds instead of 12 minutes. In a loot game, it's amazing that there's literally no way to see what you've lost. The booty is on the fly, let alone having access to your loot or equipment when you are in the wild. Even if you want to stay with locked loads like Mass Effect or Warframewell, but there is no way to even view your current equipment elsewhere than in the Forge right now. And to get to the Forge and back, you need a series of loading screens that most games have replaced with "press the Menu button". This entire system needs a complete overhaul.
2. Where are my statistics? Statistics?
Can you answer a simple question for me? Do you know how much health and shield your javelin has at any given time? No? I do not do it either, because in a game that speaks of perfect construction and difficulties of grandmaster, there is no way to see your global stats anywhere. These are not basic elements like health and shield, which are added between the components without displaying the total. No key information like% of your total chance, increased damage to hardware or weapons, shield time / cooldown reduction, total thruster lifetime, etc. It's as if they forgot to put this screen in the game for reasons that I can not understand, given how much Diablo they try to be different. This, unlike some of these others, is not a difficult solution, as these data are clearly somewhereit's just not turned forward, which needs to be done.
3. Everything is wrong about the reappearance
There are currently two problems with how respawning works in Anthemboth are bad in different ways.
- A) To reappear when you can not regenerate yourself
In many parts of the mission where you are shot, you can not regenerate yourself, so you are forced to sit without any respawn, just waiting for your teammates to pick you up. Sometimes they will be fools and just will not, at other times they may not understand that you are shot, because the game does not put a clear indicator on your screen, the exception of the list of tiny players in the corner, and there is even nothing. as a message from the "last javelin standing" to let you know that if you die, the game is over. Meanwhile, if you are in the field, you can not see anyone, so you are literally sitting there watching small silhouettes in unknown places you ignore.
- B) reappear when you can get fresh ideas
In one way or another, respawning when you can resurrect yourself after a few seconds is even worse! Because of the path Anthem respawns, you will relax and you will not find yourself in the action, but in front of another loading screen after which, you will be away from your team and will then face a counter of ten seconds "join your team" which will then square. you in another front loading screen finally put you back in the fight. It's absolutely weird and I've never seen anything like it in a video game before.
The solution is easy, at least from a logical point of view, but probably not technical. For "dark areas", let people look at their teammates and reactivate after about 30 seconds. For all areas, when you revitalize, revive in the vicinity of the battle, preferably without any type of loading screen needed.
4. Nothing about the free game makes sense
In fact, I like the concept of free game mode, wandering the map to find dating, wild Titans, collectibles, chests and equipment. It's a good way to discover the world. In theory.
In practice? There are so many things about the free game that make no sense.
- You appear alone, away from the other three players in your instance, and have to chase them to an unknown distance to see if they have anything interesting.
- If you find, for example, a Titan or a meeting, there is no way to signal to the people in your jurisdiction to help you. People have literally sent me a "help" message on Xbox Live because there is no notification option in the game to my knowledge.
- Even if you could tell someone to help you, there is no way to contact you quickly. You have to fly over the labyrinth of areas to reach people who do not have a quick trip on the map other than "breathe" to where they started. And often by the time you arrive somewhere, the event is over.
- Theoretically, the best way to play for free is to play with friends, but even then it's incredibly difficult to stay united because of all the above and there's no way to do something simple like to set a waypoint on the map.
- Event appearances are too rare, because you can fly about twenty minutes and see nothing. Even if they are present, you are not warned until they are very close. I think of a better system like destinyThe public event countdown icons must be in place.
- It is ridiculous that there are only four players in free play when the card is as big. It's no wonder finding people to help with events is a chore.
5. Crafting is useless until now
This may change when you can enter the final phase of the final and rearrange the reels to look for third parties, but at this point, I swear I do not understand at all the interest of the craft system. You unlock new plans by completing challenges for various weapons or pieces of equipment, but when you are able to create a level that might interest you, rare, epic or otherwise, it has suddenly become … irrelevant as this type of objects fall everywhere and you continue to the next level. I have a list of one kilometer long plans and these huge stacks of materials, but tell me, what is the point of making an epic weapon once I even have two masterpieces to use? There is not one.
This is largely fundamental, and most of them can not be fixed with a simple patch or two. Anthem needs to go back to the drawing board on many of these items to get closer to what its competitors would consider standard. And this is not a position in which he should have been.
Follow me on Twitter, Facebook and Instagram. Read my new sci-fi crime novel Herokiller, now available in print and online. I have also written The trilogy born of the earth.