"The legend of Zelda: the breath of nature": the sequel has a vibration of horror and we are here for that



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The legend of Zelda: the breath of nature becomes a sequel that seems more scary every time I watch the trailer.

The brief tease that Nintendo unveiled at the end of its video presentation Tuesday on E3 2019 Direct revealed a Hyrule largely unchanged and yet completely different.

Zelda games have often used the artistic style as a shortcut to indicate continuity – Mask of Majora reused assets of Ocarina of Time (this allows an extremely fast turnaround time of a year and a half); Ghost hourglass, following the DS The windmaker, adopted the cel-shaded style of its predecessor; and a link between the worlds recreated the map of his classic precursor, A link to the past. "Breath of nature 2"Does not seem to be different; its graphics, as seen in the trailer, are virtually identical to those used in the first game. In addition, a quick overview of Hyrule shows the same castle and verdant hills that defined BOTWThe landscape. Link and Zelda even wear the same blue clothes they wore last time.

So, on the one hand, it's clearly a sequel.

But, as an element of humor, this first look suggests a very different type of game. The trailer finds Link and Princess Zelda (who now sports mid-length hair, whose symbolism This article unpacked well) with torches in hand, inspecting the runes along the dark rock walls in a cave apparently located below the castle of Hyrule. The oozing black malice that came from Calamity Ganon in the previous game seems to have completely disappeared on the surface, but remains active (if its capacity is reduced) underground. A withered body, which fans assume to be the corpse of Ganondorf (although it looks like one of the ancient monks, who would have once praised Link for the completion of a shrine), is presented surrounded by tendrils of mischief. A sectioned, bright neon arm comes out of his chest. His neck is turning to the camera. his eyes illuminate with an orange glow. Above the ground, the earth around Hyrule Castle was shaking, noisily chasing the birds.

In short, to quote Ikumi Nakamura, it's scary.

In its 33 years of history, The Legend of Zelda series has presented many things to many people. Mask of Majora is horror with an impressive impressive central vanity. Wind Waker is an almost ageless world, surprisingly open (and saturated with water). Link's Awakening is indelible strange. And Breath of the Wild is as fiercely loved as achieving the dazzling feat of exploring a real adventure. as if everything could be expected, just out of sight.

In Breath of nature, we felt that everything was possible, largely because so many was really. If you were faced with an abyss, you could shoot down a tree to bridge the gap and cross. If you needed to climb an inaccessible barrier, you could blow yourself up. If you wanted to kill a giant sand monster with a swarm of chickens, you could. Many small decisions added to the Hyrule's BOTW to feel particularly mature with potential.

But I have play Breath of nature. I spent hundreds of hours exploring its nooks; search her vast map for keen pursuit of Korok's seeds, shrines and dragon hideouts over multiple games on the two consoles she came out of. The sense of adventure persists – last week I used Link's ability to push a minecart into a sanctuary that I had never seen before and I was rewarded with a series of unusually fleshy puzzles – but I will never be able to experience his world again.

That's why the teaser of "Breath of the Wild 2" is so exciting. This suite is perhaps in the same world as its predecessor, but the atmosphere is very different this time. Breath of natureThe colorful world has invited players to explore its enchanting world, but the horror of the trailer suggests a Hyrule that will repel its players; where progress will be hard won. The latest Zelda game from Nintendo has made comparisons with Dark souls for the stiff challenge of the fight meetings at the beginning of the game; the ease with which even low-level enemies could send you to a "Game Over" screen. I would not be surprised if "Breath of the Wild 2" looks further into the Dark souls direction, encompassing the terrifying monsters and oppressive global design that define From Software's RPGs. This is another way to make exploring exhilarating; by making hard-won progress.

I suspect that, given the success of BOTW and the kind of games that the development team plays"Breath of the Wild 2" will remain an open world game. But, this mood piece suggests a world of terror, not wonder.

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