The Mortal Kombat 11 Tutorial is an excellent introduction to the high-level game



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Everyone knows how punching and kicking work, but do you know what Frame Advantage is? How about how to perform a frame trap? If you are stunned, do you know which defensive "Getup" movement to use to counter the likely future attack of your opponent? Work your way through Mortal Kombat 11Comprehensive tutorials and you'll know all this and more.

I've been playing combat games since those fights, but never as much as I worried about things like the time it takes in a split second for my movements to start, inflict damage and recover. This is the kind of thing that I imagine that professional level fighting game players worry about regularly. I play against the computer, which is not really a difficult opponent. As long as I can chain basic combos and block half of the time, that's fine.

I may be a little better now that I have done well Mortal Kombat 11The vigorous tutorial of the tutorial. It starts quite simple. Movement and attack. Blocking and throwing. Special movements. Basic combos. These are all things that I know, but tutoring lessons reward coins used to unlock treasure chests containing skins, fatalities and other goodies in Krypt mode, so I continue.

Then we advanced the offensive and the defense. The cancellation of special moves, jump attacks, inversions and more blocking techniques help round a player. If you play against the computer, these advanced techniques will come in handy. If you play against a human opponent worthy of the name, they will probably use it against you.

Next is the Frame Data section. It's there that it gets really deep, at least from my limited point of view. Here we learn how movements literally tick. Each movement has a beginning, a middle and an end. The beginning, called its startup, is the time it takes for an attack to run. The middle is when the movement is active and doing damage. The end is the recovery, how many images until the player is free to move once the attack is over.

The tutorial presents all this information in a totally logical way. Now, I understand that an attack with a shorter startup has an advantage over an attack with a longer one. From there, I learned the benefit of touch, namely the number of frames that an attacker can reach faster than a defender when shooting. execution of a movement. Or attacks that are dangerous to the block, that is to say when the defender recovers before the attacker if a shot is blocked, which gives them a chance to attack. All the data that appears in the game's pause menu move list now makes sense.

Knowledge of the framework data leads to the latest level of tutorials. They teach players to build effective combos, use the benefits as soon as they appear, and put pressure on blocks and attacks to take control of the game. We also learn about zoning, which is where the positional advantages of a specific character are and the techniques to keep an opponent at the proper distance.

All this knowledge passed on leads to character-specific tutorials. Players can take each fighter into the game, learning not only their characteristic movements, but also how these movements work and the benefits they offer. Check out the Sub-Zero tutorial below to see what I mean.

Mortal Kombat 11The tutorials taught me a lot. Many things that I should have learned earlier, as an amateur of fighting games, but the information has never been presented so convincingly. Now I have a better working knowledge of how the game works, as well as a shit of coins to spend in Krypt. Come on me.

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