The outer worlds: the best RPG Bethesda ever created



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There is a dramatic irony, then there is The Outer Worlds and its tirelessly satirising corporatism when its creators come to be acquired by one of the world's largest companies. Given their penchant for seeing the funny side of things, however, it would not be surprising that the developers at Obsidian have not already cracked this joke many times since Microsoft took them back last year, screaming at l & # 39; absurdity. all. It's not a feat to make a video game both fun and convincing, after all, but the interactive presentation of The Outer Worlds at E3 2019 suggests that this esteemed studio is still more than capable of repeating the success of its cult classic, Fallout: New Vegas.

Seduction robots in binary code to discover a pen full of "cystypigs" (sow genetically modified for the growth of bacon-flavored tumors for public consumption, obviously), The Outer Worlds is already ticking the rib cages as potentially one of the the The funniest game of the year. As mentioned above, much of this humor comes from the critics pointed out the game facing the excesses of capitalism, via the creation of a remote space colony owned and fully managed by the private sector. Dan McPhee, narrative designer for The Outer Worlds, explains why Obsidian has decided to highlight the consumer culture of this particular space adventure in the Western space.

"It gives us fun stories to play that we can not really tell in other contexts," he says. "The general theme of this highly institutionalized, rule-based society is that everyone wants to have a job and climb the ladder, leaving us plenty of room to work with the player's freedom in a way that the other games do not offer. "Thus, as part of Obsidian's global construction of this highly marketed new frontier, the player will encounter all sorts of strange and wonderful commercials for his fictional market of science fiction products. Think of Nuka-Cola from Fallout, then imagine yourself entering a galactic hypermarket where it's only an article on the shelf and you see the idea.

False pub

When I asked which of these fake advertisements were the most fun to create, McPhee started creating several at a time, which gives you a good idea of ​​the level of imagination that goes into even the smallest details of the latest Obsidian universe. "There are so many! I love Spacer's Choice because its slogan is" This is not the best choice. That's Spacer's Choice. "There's also a product in the game called Saltuna that's technically genetically mixed salmon and tuna, but everyone just thinks it's salty tuna! "

This comical and absurd aura of comedy also infiltrates the game of The Outer Worlds, particularly with respect to its character progression system, consisting mainly of Obsidian's well-known system of advantages and defects. Fight too many robots, for example, and your fully customizable hero can become Robophobia, who gives you an extra point, but weakens you in combat in future encounters with robots.

"There are many benefits that depend on the systems you have," McPhee says, "and we've had a lot of benefits to different styles of play." "Depending on your stats, for example, your character may have below average intelligence, opens a stupid dialogue when you talk to other NPCs, it's a very fun game, but also a fun reminder to New Vegas that many fans can enjoy. "

Alternatively, invest enough points in your character's persuasive powers, and these will stand out from several situations, with other potential dialogue options, including the ability to lie, intimidate and even potentially romance. During the demo, which sees you infiltrating an industrial farm sheltering these cystypigs, we met several suspicious guards who approached with an accusatory interrogation, but each individual dialogue response from our wiley spacefarer provided a set of compelling answers.

Final border

This level of player freedom extends to everything that happens in The Outer Worlds, which often presents players with the decision to separate their stories, but never punishes you with the kind of binary morality system that veterans of the game role are accustomed. In this sense, The Outer Worlds is becoming a distinctly Obsidian RPG, with all the depth of the character, the emerging freedom and narrative complexity that Bethesda fans in particular have longed to see in Fallout 4. Since 2015.

In the absence of a game of this nature from Bethesda itself in the near future, The Outer Worlds might seem like the best thing to do by default, but make no mistake. This is likely to become your new favorite reason for avoiding social gatherings, losing countless hours of sleep, and never leaving the house again.

The release date of The Outer Worlds is scheduled for October 25, 2019, launch date on PC, PS4 and Xbox One.

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