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Motion Twin now has a narrative document, assembled in French and English, but it tells the whole story of Dead cells. The game itself is strewn with narrative rhythms, both accidental and useful, and the story is vague. This is partly due to the non-linear format of the game, which naturally hides some details from the players. The other part is Motion Twin intentionally keeping things vague, creating a tone for the universe and introducing the characters so that players can assemble the pieces themselves.
Essentially, said Bénard, fans have understood it well so far. According to the most recent theories and in the simplest terms, the plot of Dead cells go something like this:
A terrible malaise is unleashed on the kingdom, killing citizens and driving them mad, and the alchemist accused of the plague is locked up far away in a castle. There, the Alchemist discovers what appears to be a cure for discomfort, using cells as a catalyst. During this time, the king imprisons and frantically kills people who are presumed infected, thus losing his grip on reality and humanity. The hand of the king and the giant lights up the king and the alchemist (who is also the collector) and steal cells for themselves, becoming extremely powerful. The king has the opportunity to leave his body, but he loses memory along the way – and he becomes the protagonist, a headless and non-murderous fighter. Oh, and there's a timekeeper watching over everything, playing with the fabric of reality.
phew. This is just the most basic sketch of what's going on in Dead cells, at least as it appears to the players. There are more details to come, however. The first bit of free downloadable content for the game, Climb of the giant, hit only PC on March 28 and it should land on consoles this summer. Climb of the giant adds new levels, bosses and a handful of features requested by players, including 50 new skins for fan selection, with no microtransactions in sight.
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