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Nobody likes them, is not it? Boring old quests are the worst part of any RPG. You simply have to go to one place, pick up something after fighting several waves of enemies and make that worthless pendant to the one you met by chance in the public square. . Fortunately, the developer CD Projekt Red agrees that they no longer have their place in the genre of role play.
In an interview on the developers' forums, Philipp Weber, lead quest designer for the upcoming Cyberpunk 2077, describes the studio's approach to the dreaded quest type. "When I started playing The Witcher 3, we had a huge document containing all the quest ideas.One of them consisted of finding letters all over the world and you get a reward once you found them, it was rejected and a comment was made. "Mateusz Tomaszkiewicz, our main quest designer at the time, said," We do not do it. We will search. Questing! "
Webbe goes on to explain that CD Projekt Red bases his side quests on interesting stories rather than on game mechanics. That's probably why the game The Witcher 3: Wild Hunt is famous for its fascinating optional stories. Do you hate searching for quests? Go and write a positive comment in the section below, please. We will give you five gold coins in exchange.
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