The Witcher 3: The incredible switching port has come together in just 12 months and here is how they did it



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The Witcher 3's next switch port, coming out on October 15th, looks like a miracle beyond what we thought the Switch was capable of doing. In a new interview with Eurogamer, Piotr Chrzanowski of CD Projekt RED explained how the port, created largely by Saber Interactive, was born. The game has been in development for "about 12 months" and the team has successfully adapted the entire Witcher 3, including its DLC, to a 32GB card.

"In terms of expectations, we really wanted to experience the same thing," Chrzanowski told Eurogamer. "Our goal was to create the same game: do not cut anything, do not change anything unless you really have to do it." CDPR made it available to Saber Interactive for advice, but said that Saber was leading the development of the port. The port process has included a lot of work on memory optimization because the switch has a lot less work, but it was able to add features as the game became more stable – the Ambient occlusion will be available in the final version. for example. No new assets had to be built; instead, they "took those that existed and we compressed them a little".

The geometry of the game is unchanged from the original version, while the cutscenes have been reduced to 720p. The models have not changed much either, although there are "slight adjustments in some cases". Chrzanowski says that Crookback Bog and Novigrad Market were two distressing areas that they wanted to do well. "It's the same experience," he told Eurogamer. "You play, you feel the same way, you have all the systems, so you do not feel that everything is cut off."

The Witcher 3 is one of 15 games to have received a 10/10 review of GameSpot.

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