The worst exotic of Division 2 gets polished



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Ubisoft offers several balance changes in Division 2, including a big buff for Pestilence, the worst exotic game by a large margin. Although Massive does not reveal the exact figures, he indicates that he is looking specifically at the weapon.

We mitigate the damage for all exotic products in PVP, "said the company in its Q & A on the state of the game." Pestilence is included in this list, but we want to remind everyone that exotics do not are not exclusively designed to produce raw energy. Above all, we want them to be fun to use. "

The exact increase in statistics for Pestilence is unclear, but at this point everything is appreciated. Previously, we had suggested it as a starting point for dismantling, but the buff might force a reconsideration. It will always be a bad choice for PVE, but it will be interesting to see if it is viable in some situations.

The team makes other changes to PvP in addition to the exotic boost, including standardization. All weapons and equipment will be adjusted to a speed ratio of 500, although weapon statistics and address damage modifiers are respected.

For the moment, it is only PTS and can be changed, but it will eventually apply to Conflict, Normalized Dark Zone, and Dark Zone occupied areas.

More generally, damage modifiers in PvP will be reduced overall to increase the time needed to kill. It decreases from 70% to 40%, while skill damage increases from 20% to 25% to encourage increased use. However, it should be noted that a system is in place that allows, if necessary, to refine the modifier in the ODZ file.

In all areas, critical and bullet damage to the head will be completely cut off. It is an attempt to suppress the effectiveness of spraying and praying, but it will not affect PVE. Meanwhile, to encourage fighting, more and more booty NDZ and ODZ will be contaminated, requiring extraction.

Related: Missing material? Here's where to exploit the resources of Division 2.

This information throws more light on Massive's decision to delay her 8-hour raid on Operation Dark Times. The equilibrium changes have been cited as a motive, and these notes clearly show that there is no exaggeration. Improvements are also coming for item removal, user interface, skill cooldowns, NPC health, their talents and more.

Once these are put online, The Division 2 should have a solid foundation for launching more end-game content.

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