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After dozens of games, we had hoped.
By Joseph Knoop
When you think of Ubisoft, some key franchises probably come to mind: Assassin's Creed, Rayman and Far Cry, for example. For the president and co-founder of Ubisoft, Yves Guillemot, however, it is the brand Tom Clancy (and subsequently dozens of Clancy games) that has the most marked Ubisoft.
"The first that changed the lot of the company was Splinter Cell," said Guillemot. "We opted for the Xbox. It was a complex bet and a dangerous bet because they did not have many machines. [out there]. Running on this machine and not on PlayStation at the time was a little risky, but we could not go straight on PlayStation. We wanted to use the capacity of the [Xbox]. We worked very well on Xbox. We have probably reached 50% of the installation base. "
This month's editor, Ryan McCaffrey, met with Guillemot to talk about Ubisoft's modest origins, how the company has managed to postpone Vivendi's hostile takeover attempt, the evolution of gambling. Ubisoft, etc.
Make sure to check to IGN tomorrow for the full episode, and do not miss the previous unfiltered IGN episodes. Every month, Ryan McCaffrey speaks with some of the biggest and brightest minds in the video game industry to learn more about their lives and their careers, as well as the characteristics of their identities.
You can hear people like Amy Hennig talk about her work as a games writer, Bonnie Ross of 343 Industries, about the future of Halo, NBA 2K's gameplay director, Mike Wang, on his foolish journey from the forum poster at Arena 2K, and much more.
Joseph Knoop is freelance writer for IGNand likes to hide in the bushes. Breach and erases with him on Twitter @JosephKnoop.
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