Tom Clancy's Ghost Recon Wildlands Update 1.28 Enhances Guerrilla Mode and Brings Computer-Specific Improvements | DSOGaming



[ad_1]

Ubisoft has released a brand new update for Tom Clancy's Ghost Recon Wildlands. According to the release notes, patch 1.28 brings many improvements and fixes to Guerrilla mode. Several issues that contributed to the difficulty were resolved, as well as errors in meetings and session launches without complete teams.

In addition, Update 1.28 contains fixes and enhancements specific to your PC. For example, it improves the performance when using Nvidia Ansel with the Nvidia 418.91 driver, fixes a problem in Ghost mode where the weapons returned to the default value between the gaming sessions and a problem in Guerrilla mode where the pennies -titles would only be visible to the host -op session.

In addition, this last update is accompanied by some modifications and corrections to the PvP. For example, it limits to 3 the number of mines that can be deployed simultaneously by the Sapper's drone, reduces the health of the Sapper's drones in order to align them more with the drones used by the Medic and Guerrilla classes and improves the function. ping in Ghost War where spam The ping entry caused high ping conditions.

As always, this patch will be automatically downloaded from Epic Games Store or UPLAY at the next launch of their customers. Hereunder is her complete log of changes.

Release Notes from Tom Clancy Ghost Recon Wildlands Update 1.28

PvE / General corrections

Guerrilla mode

We followed the comments of our community regarding Guerrilla mode at the launch of Special Operation 4. We believe that there were several issues that contributed to the difficulty, including errors in meetings and uncompleted squadrons.

Our team has taken care to solve these problems, which we hope will help to create a more balanced guerrilla experience.

• Improved the Guerrilla Matching process, which allowed you to start sessions after a friend joined a matching player before four players were present.
• Fixed a guerrilla mode problem where the game started without forming a full team in public matchmaking.
• Fixed a guerrilla problem where the player would not be moved to the lobby after accepting an invitation.
• Fixed a problem in guerrilla mode where the player would not win the cosmetic rewards if he left before the victory score screen.
• Fixed a problem in guerrilla mode where the AI ​​teammate's customization was reset after entering a new session.
• Fixed a problem in guerrilla mode where you could de-equip the mission.
• Fixed an audio problem in guerrilla mode when the lost game screen was displayed.
• Fixed a problem in guerrilla mode: vehicles containing dead NPCs did not disappear at the end of a wave.
• Solved the following problem: The last enemy of guerrilla mode NPCs would disappear immediately after killing him.
• Improved guerrilla replication issues during coop sessions.
• Fixed a guerrilla problem in which an end game could be triggered without the stopwatch display.
• Fixed a problem that allowed canceling some skill bonuses by modifying the difficulty during a guerrilla session.
• Fixed a problem in guerrilla mode where the subtitles and the voiceover of the trader were cut off due to the end screen.
• Fixed a guerrilla mode issue in which enemy alert levels were downgraded to Not Detected / Suspected under certain circumstances.
• Fixed the following issue: All weapons and attachments purchased in Guerrilla mode will then appear as "News" in the main game.
• Fixed an issue preventing unlocking of Survivor pants and cosmetics from the Survivor shirt in Ghost mode after winning the Guerrilla mode.

All platforms

• Fixed a problem with the M110 Bullet Drop too powerful.
• Removed the obligation to carry out the Silence Spade and Snafu missions to unlock the Master of Mission trophy.
• Fixed a location problem where there was no spacing between the campaign text continues for Asian locations.
• [SILENT SPADE] Fixed a problem with Kozak where he slipped when a user was pulling him while he was giving his briefing.
• Fixed a problem with the Buchon Marcus Jensen that made him have a bad animation in some cases.
• Fixed an issue where all main game missions were 98% complete.

PC

• Improved performance when using Nvidia Ansel with the Nvidia 418.91 driver.
• Fixed a problem in Ghost mode: weapons returned to default values ​​between game sessions.
• Fixed a problem in guerrilla mode where subtitles were only displayed for the host of a party in a cooperation session.

Store + Items

• Fixed a visual problem related to cutting the ACU shirt with parts of the costume of a female character.
• Fixed an issue preventing players from receiving their XP bonus from XP boosters.
• The Night Vision effect of NVG Fast Panoramic, Fast Special NVG and High Cut Spec. NVGs no longer use the old Night Vision filter (green) instead of using the newer (yellow) filter.
• The AOR1 camo now uses more authentic colors / patterns.
• Solved the following problem: The hiking backpack clips with the Molle vest and the Crossdraw vest.
• Fixed several issues with the Gorka outfit.
• Fixed a personalization problem with the Crossdraw vest cut with female characters.
• Fixed a cutoff problem with Gunfighter jacket and ACU shirt cutting with pants.
• Fixed a problem with the Mic Drop emote where the syringe was stuck on the character's wrist.
• Fixed a problem with the Heavy Riot Control vest that did not show patches on his shoulder pads.
• Fixed a problem on some vests whose ammo followed the player's movements rather than the vest itself.
• Fixed a problem prohibiting the player from buying Crates & Boosters in DLC.

PvP

All platforms

• Limit to 3 the number of mines that can be deployed simultaneously by the Sapper drone.
• Reduced the health of Sapper UAVs to align it more with the drones used by the Medic and Guerrilla classes.
• Fixed a problem in Ghost War allowing an exploit (called Crouch-run) using emotes and pistol-specific abilities.
• Fixed several collision problems on multiple PvP cards.

PC

• Improvement of the ping function in Ghost War where the spamming of the ping input caused high ping conditions.

[ad_2]

Source link