Tomb Raider 2 Fan Remake V1.2 adds photo mode, volumetric lighting and more



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Tomb Raider 2 Remake Unreal Engine 4-3

Last month we shared new screenshots from Tomb Raider 2 fan remake, Tomb Raider The Dagger Of Xian. And today we are happy to announce that a brand new version of it is available for download.

According to Nicobass, version 1.2 adds a new water simulation rendering, as well as new volumetric lighting. In addition, the game now uses Unreal Engine 4.21 and offers a photo mode.

It’s also worth noting that this new version of this Tomb Raider remake in Unreal Engine 4 comes with a number of performance improvements. It also allows for more interaction with the foliage, adds new models of corpses, makes small improvements to Lara’s animations and more.

You can download Tomb Raider 2 Fan Remake V1.2 from here. Below you can also find its full changelog.

Tomb Raider 2 Fan Remake Version 1.2 patch notes
  • Upgrade from Unreal Engine version 4.15 to 4.21
  • Photo mode added in pause menu, snapshots are saved in C: Users YourName AppData Local TombRaiderDOX Saved Screenshots WindowsNoEditor
  • New water simulation rendering (can be disabled in graphics options)
  • New volumetric lighting (can be turned off in graphics options), it should also make some interior spaces a little brighter
  • Climbing edges should be more noticeable with white decals (can be adjusted or disabled in game options)
  • New alternate outfit added to rewards menu (to play with it, just select it from outfit menu before launching a new game)
  • More character models added to the rewards menu
  • New fish models reacting to player movements
  • New models of corpses
  • Small improvements to Lara’s animations, especially when she starts and stops running
  • Adjustments to Lara’s body shape for something a little more realistic
  • More interaction with the foliage, especially for the cave area and underwater
  • Better crow animation in the first cutscene
  • Redesign of the audio reverb system
  • Underwater Particle Improvements
  • Kick and interact are now on the same entry as the previous kick entry will be used for something else in the future, like in Tomb Raider Underworld (reset binding configuration to default state to see entry name correct)
  • Tiger will back off if Lara gets stuck between him and an obstacle
  • Performance improvement
  • Many small bug fixes

John papadopoulos

John papadopoulos

John is the founder and editor-in-chief of DSOGaming. He is a fan of PC games and strongly supports the modding and indie communities. Prior to creating DSOGaming, John worked on many gaming websites. While he’s a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still loves – 16-bit consoles and considers SNES to be one of the best consoles. Still, the PC platform won it over over consoles. This was mainly due to 3DFX and its dedicated 3D accelerator graphics card, Voodoo 2. John also wrote a higher level thesis on “The Evolution of PC Graphics Cards”. Contact email

Tomb Raider 2Tomb Raider The Dagger of XianUnreal Engine 4

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