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Hitman 3 is here. The World of Assassination trilogy that began with the Hitman reboot in 2016 is one of modern gaming’s great achievements – but if critics love the series, it feels like the IO Interactive series will never get really the credit it deserves from a wider audience. These three stealth action games make you the ultimate assassin, giving you a target in a bespoke location but letting you take them out at your leisure.
Are you going to dress the Agent 47 protagonist as a waiter and poison your target’s food? Or are you going to pretend to be a barber and slit your target’s throat during a wet shave? Maybe you’ll go to a racetrack and push a target to death around the racetrack, using its body to run over another target that goes by in a racecar. Hitman kind of makes these situations a lot of fun, with substantial rewards for the ingenuity of the player.
While the three Hitman games don’t feature any real hiccups when it comes to their locations – with the possible exception of Colorado from the first game, which no one seems to like – some levels in the trilogy stand out above the rest. Below, TechRadar’s Samuel Roberts and James Peckham reveal their collective favorites from this phenomenal trilogy of games.
10. Sgail Island: “The Ark Society” (Hitman 2)
James: Always wanted to attend an Eyes Wide Shut party, but without the sexy side? Hitman 2 makes this possible with the Isle of Sgail level, inviting you to an exclusive castle party on a remote island near Scotland. I found this level difficult to navigate at first with its high security areas and huge range of outfit choices, but once you get the hang of Sgail you’ll find yourself roaming the great castle and performing killings of all kinds. the possible ways.
9. Mumbai: “Chasing a Ghost” (Hitman 2)
James: I don’t know if Mumbai is Hitman’s greatest level yet, but it definitely is. This sprawling map features a half-built skyscraper and narrow, bustling lanes. There are three targets scattered all over the map that you can hunt down, and just seeing how far away some of them are at the start of the mission immediately shows just how massive that backdrop is. I’ve spent hours going to every little store to explore every square inch of this town, and while hunting down the Maelstrom in later games can be frustrating, it’s still remarkably replayable.
8. Berlin: “Apex Predator” (Hitman 3)
James: I queued for Berlin’s infamous Berghain nightclub on the outskirts of the city and couldn’t get in – Hitman 3 finally let me through its doors (or, more specifically, Club Hölle ), then even let me go to the DJ decks. The Berlin story mission is experimental – you need to take down five targets, but you need to identify who they really are first before you make your move. But I’ve found this level to be even more fun when you come back for a second game, and you can see all 10 potential targets through your Hitman vision from the start. They all move from the dance floor to the top of the club structure, and figuring out how to turn them off quickly is one of the biggest challenges of the series.
7. Miami: “The Finish Line” (Hitman 2)
James: This reintroduction of Agent 47 at the start of Hitman 2 could have been a weaker choice since you’ve just re-settled into the game’s format, but it’s actually one of the best levels in the sequel. I think this is the most kinetic level in the whole trilogy, with a lot of moving parts to figure out. Introducing a target that zooms in on the course as you try to murder them adds an extra level of excitement to the proceedings. Either that or I just got blinded by the fact that you can dress like a big flamingo before you commit murder.
6. Whittleton Creek: “Another Life” (Hitman 2)
Samuel: Spiritual successor to a much-loved Hitman: Blood Money, Whittleton Creek takes you to the American suburbs to find a heavily guarded former KGB agent living under witness protection. As well as having the opportunity to explore the homes of the families who live in this picturesque location – and attend a lovely garden party – you can detonate your primary target by planting explosives in the spoiling mole holes. the lawn of his back garden. The feeling of belonging to this place is fantastic and the vibe of the American suburbs is very different from anything that happens in the three Hitman games.
5. Hokkaido: “Situs Inversus” (Hitman)
James: What a way to end the first part of this trilogy. Everyone loved these expansive open spaces like Sapienza and Paris that are teeming with NPCs, with large-scale public events and plenty of room to run around. At this level, IO Interactive has completely changed course, swapping them for narrow hallways with hard-to-reach places and lots of small connecting rooms to explore. Hokkaido is one of the hardest levels to navigate in this entire series, but once you click on it and understand how it all works, it can be one of the most satisfying as well.
4. Dartmoor: “Death in the family” (Hitman 3)
Samuel: It’s too early for me to say if this one is as replayable as some of the others lower on this list – I guess not, although I can’t wait to try the Escalation Contracts in more detail – but your first race at this Hitman the level is almost unbeatable. Most players will rightfully take on the role of a private eye from the start and help determine who murdered an old recluse member of a wealthy British family – before murdering the Matriarch yourself. Finding the clues around this massive country estate is something you can only enjoy once, but it is perhaps the most memorable mission part of the entire series. I was playing a whole game that just focused on this kind of detective work.
3. Mendoza: “The farewell” (Hitman 3)
Samuel: Personally, I think this is the best Hitman 3 level for replay value, as it’s such a massive place divided into so many different feel areas. It’s basically the only one in the new game that seems comparable to Sapienza, Miami or Mumbai in its expanse. You’re basically attending a party in a huge vineyard that hides a wicked James Bond-style lair – and some of the ways your two targets can die here are really hilarious. It feels like an IO Interactive victory ride to see the trilogy, a perfect example of what this sandbox simulation approach to stealth game design has done to elevate the adventures of Agent 47.
2. Paris: “The Showstopper” (Hitman)
Samuel: Hitman’s first level released in the World of Assassination trilogy, and probably the most intensive when it comes to timing everything correctly. Love this level – this grand Parisian mansion where a fashion show takes place is beautifully done, with lovely ceiling textures and accessory accessories around the mansion. Upstairs, an auction takes place, with a room of total bastards bidding on sensitive military secrets. He set a high standard for other levels to come and gave you plenty of fun ways to infiltrate the space – including becoming a male model and going to the catwalk.
1. Sapienza: “World of Tomorrow” (Hitman)
Samuel: The King of Hitman Levels, although I know some diehards consider him a bit overrated these days. The Sapienza level is a small Italian coastal town, where the relevant mission area is mostly limited to a single large mansion with a villainous Bond-style underground lair – except the various opportunities around the map give you good reason to explore. . While repeating the last step of the quest on each run may be a bit grateful, this is my favorite place to come back for Miles in the Hitman series. It’s a gorgeous slice of an open world, with 10 ridiculously ambitious mission stories to crack. Sapienza is basically a game in itself.
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