Ubisoft renames the controversial Assassin's Creed Odyssey Trophy



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As promised, Ubisoft began making changes to a recent expansion of the Assassin's Creed Odyssey which upset many players and led to apologies from the developers. The first of these changes seems to be being rolled out, as PS4 players can now see a new name for the trophy they will win at the end of the chapter.

It's impossible to talk about changing the trophy without spoiling the game's downloadable content.

AC OdysseyThe downloadable extensions are published in the chapters, and when the second chapter of the first extension Heritage of shadows, came out in January, he delivered a surprise ending: the player's character becomes a parent. If they play with Alexios, they have a son with Neema, the daughter of the Persian assassin Darius. If they play as Kassandra, Neema is not in the game and Darius instead has a son named Natakas with whom the protagonist has a child. Originally, this surprise birth ending triggered the creation of a trophy titled "Growing Up".

This is no longer the official name of the trophy. In recent days, Ubisoft has changed the game. Players who win the trophy now (as we did during our weekend test) will still receive an alert that they have won "Growing Up", but a click on the trophy interface of the PS4 reveals a name different for success. It is now called "Leonidas Blood".

The name change may seem minor to some, but it is likely to impact others who view the storyline of Shadow Heritage's parent plot as a betrayal of the developers' promise not to force any type of romance or sexuality to the players. This may also avoid painfully remembering, as some players have said, that there are people who consider homosexuality or even the choice of not having children like a sort of youthful phase beyond which we pass.

The creative director of the game, Jonathan Dumont, said Kotaku Last month, the phrase "grow up" was not meant to convey a hurtful or contemptuous message. "It was not written with this intention," he said in a statement. "It was an oversight in the review process and we regrettably regretted it." He added that the developers "share the frustration of the players who find this offensive."

We have not been able to check if "Growing Up" has already been modified on Xbox One and PC, but this is likely the case when game patches are released.

The next big game update, 1.14, will be deployed on both consoles and PCs over the next 24 hours. The announced changes include the addition of New Game Plus and 22 faster travel points, but some changes will also be made to the content of Heritage of shadows. It is likely that these changes will be minor, as Ubisoft has repeatedly emphasized that the real end – having the child – will not change. The patch notes read as follows: "We have adjusted a cinematic and tweaked a dialogue in Shadow Heritage."

Before the game's launch, the game's developers had insisted that players would have a choice between who they would like and who they would like to avoid. Odyssey. It does not matter whether players play as a man or a woman, the game gives them the same cast of men and women with whom to flirt and sleep. This freedom won the support of the game of those who hoped to play the role of their characters as gay or bisexual and even led to an appointment by the LGBT rights group, GLAAD.

The relationship required in Heritage of shadows let players feel misled. At best, players can prevent their character from actively pursuing a love affair with Natakas or Neema, but even those who play it with the most icy dialogue choices will always find their character exchanging nostalgic or seductive glances with each other. no one and crying. on the prospect of never seeing them again. Whatever the player's choice, Heritage of shadows ends with the protagonist and either Natakas or Neema in a house of their own, talking happily as their swaddled baby screams. They have reached a certain vision of domestic bliss.

Ubisoft's defense was initially to encourage players to wait for the next chapter of the DLC to obtain narrative clarifications as to why Kassandra or Alexios would choose the relationship and have a child. Later, Dumont confessed to the fans that the scenes had been badly treated. On the Assassin's Creed He wrote on the forums: "Our goal was to let players choose between a utilitarian vision of the survival of their lineage or a relationship. We tried to distinguish between the two, but we could have done it more carefully, because we were making a sharp distinction between role play choices and history, and the clarity and the motivation of this decision were poorly executed. "

We will verify Heritage of shadowsFurther modifications as they are implemented in the game. You will see how the game ends this controversial branch of history when the third and last part of the game Inheritance of the hidden blade episode releases next week.

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