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Ubisoft has confirmed that it will be using The Division’s Snowdrop engine for its open-world Star Wars game, which will be released after its Avatar game.
Ubisoft has confirmed that it will use its existing Snowdrop engine for its untitled open world Star wars Game. The game was announced as part of a new era of Star wars titles while the franchise breaks with the exclusivity of EA. Details are scarce for the title, although it is believed that it could be a game based on The Mandalorian.
Ubisoft’s Snowdrop engine was created for its destiny-like RPG, The division. The engine allows for very efficient methods of game development, such as the ability to quickly create assets and interact with them in a way other engines wouldn’t. It also brings a lot of amazing visual enhancements and authentic day / night cycles. The engine has also appeared in games like Mario + Rabbids and South Park: the fractured but whole, so it can also be used in games that do not aim for a realistic look. As already noted, it is largely intended to improve efficiency.
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That said, Ubisoft has revealed that Massive Entertainment will use the Snowdrop engine for its Star wars game to call for a win. With the engine’s prowess, there’s a good chance we could see the open-world title sooner rather than later. There is no release window currently, but Massive has been able to produce games at a fairly rapid rate. The first two Division games released about three years apart, which is impressive considering their reach and scale.
Massive Entertainment is also working on a game based on James Cameron Avatar movies. It’s unclear if these will directly adapt any of the films, as there are currently 4 sequels in different stages of production, but it will also use the Snowdrop engine. James Cameron noted at the time of the announcement that he was impressed with the technology, which really says something. Ubisoft also took a moment to confirm the Avatar the game would arrive before Star wars game, ensuring that he is certainly not dead after a long period of silence.
Ubisoft has taken the cracks in licensed intellectual property with varying results. The studio has grown a lot over the past decade, learning from franchise fatigue but also how to scale its franchises like Assassin’s Creed. Ubisoft has a variety of hits and misses, but Massive Entertainment has had a steady production of really solid games, especially in the open world space. For Disney to put the studio in charge of Star wars and Avatar, this is probably because there is extreme potential.
Source: Ubisoft
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