Under the fire of game developers, G2A offers a new tool "Key Blocker"



[ad_1]

Under-Fire Key Dealer G2A admitted to being "short-sighted" in its attempt to justify the ease with which users can return gray market gaming keys to the platform, and offers a new tool "Key Blocker" to give developers more control over how some of their titles are resold.

The company has been in the limelight for all the wrong reasons in recent weeks after Mike Rose, founder of No More Robots, a former editor of Gamasutra, asked consumers to hack into independent games. his company rather than buying them via G2A.

Rose explained that the developers were not getting a penny from G2A sales, so he preferred potential customers illegally downloading independent titles published in No More Robots rather than supporting the G2A business model.

Other developers quickly expressed their support, with Vlambeer co-founder Rami Ismail explains that sites like G2A cost a lot of customer service time, study fake key requests and determine credit card chargebacks.

In response, G2A has published a blog article defending its business practices and refuting some of Rose's claims, but now seems to be more willing to work with those who urge it to put an end to independent video game sales.

In a new blog post, G2A has proposed a new "key blocker" feature that will allow developers and G2A to easily locate and prevent the sale of keys that have been distributed for review or as part of a gift.

The tool would require that developers be verified on G2A, and then enter a list of game keys that they do not wish to sell on the platform. Subsequently, whenever someone tries to sell a key highlighted by a developer, the seller will be informed that this code has been blocked.

"You, the developer, must authenticate yourself, all you have to do is prove that you can act on behalf of the studio you represent, so that we can deter imposters." , you access two separate sections, "says blog G2A.

"The first of these tasks is the" Key Revisions "section, once you have generated the keys that will be sent for review to different sources, simply select your game from our panel and paste the keys you do not have. not want to appear on our market.

"Once this is done, whenever someone tries to sell a key for your game, our algorithm checks for the keys you have provided to us." "There is a match, the seller receives a notification. informing him that the key has been blocked can not sell it.

"The second section would be the" Giveaway "part, which works the same way as the previous one, just enter the keys you will give and you do not want to sell, before starting the gift. to sell more than three keys that match those in the Giveaway database, our system does not allow it. "

G2A claims that creating such a tool will be "tedious and expensive", and although it is committed to covering development costs, it will only start working if more than 100 developers express their interest next month.

Those who wish to make the proposed feature a reality can confirm their interest by using a form on the G2A blog. Alternatively, you can learn more about the ongoing quarrel between G2A and game developers by reviewing our initial article.

[ad_2]

Source link