Unity unveils new links with the Nvidia RTX pipeline and takes photos of Unreal



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Unity unveils new links with the Nvidia RTX pipeline and takes photos of Unreal

SAN FRANCISCO – Unity, one of the leading 3D rendering systems used in the construction of modern video games, has launched the GDC 2019 with an introductory presentation focused on its main competitor, Unreal Engine 4.

"We have no interest in creating experiences that compete with your hobbies or your businesses," said Unity CEO John Riccitiello on Monday night. (It was a not-so-subtle discovery of how the creators of Epic Games' Unreal are using their engine to propel the hugely popular Fortnite.) "We are here to build the platform that serves you, your developer and you alone."

The keynote address focused on Unity's affinity for low-end devices, especially smartphones, but concluded with a focus on the most sophisticated machines: a partnership with Nvidia to bring its exclusive RTX ray tracing pipeline to any Unity video game.

"Production-oriented early access" to this API is now immediately available to selected Unity users. If you're wondering what it really means, think of production companies and companies that want to use Unity to create replicas of their unpublished products. Like, for example, an all-new BMW car model that looks like a life with the bright, shiny luster that bounces off of all the lights in the RTX-powered global lighting pipeline.

Unity and BMW used Monday's GDC event to do just that. They presented the BMW 8 Series Coupe 2019 both as a beautiful luxury car model and as a fine example of real-time ray tracing on "mainstream" graphics cards (though the RTX 2080 Ti of more than 1 $ 000 is counting for note "to you, at least.) An" optimized preview "version of this set of Unity RTX tools will be available to Unity creators in the second half of 2019.

The CEO of Unity, John Riccitiello, launches the GDC conference of his company. "Src =" https://cdn.arstechnica.net/wp-content/uploads/2019/03/IMG_20190318_113814-980x654.jpg "width =" 980 "height =" 654
Enlarge / Unity CEO John Riccitiello launches his company's GDC Keynote Conference.

Sam Machkovech

Prior to this RTX revelation, Riccitiello took other subtle shots against his rivals at the Epic Games, including promising that his company's engine would better fit smaller projects than Unreal Engine 4. "You will not be forced to Adopt the new technologies before needing them, "Riccitiello said. "Use the unit to create your own engine – only bring the technology you need for the game you are creating."

And he extolled the links that now united with one of the greatest royal battle games in the world: Apex Legends, which uses a background service belonging to Unity, called Multiplay; and Fortnite, which uses Unity's Vivox voice synthesis service at Marshmello's massive live concert event. Riccitiello confirmed that Vivox will soon be shipped with Unreal Engine 4 without the need for a separate SDK.

Before leaving the opening speech, Riccitiello also boasted that 45% of the top 1,000 mobile video games in the world use Unity – and that his company associated with Google in the part of its cloud gaming initiative. (He said we would learn more on Tuesday morning at a Google GDC event.)

The event included a world first of Call of Duty Mobile, the first ever exclusively mobile title of the series. We also witnessed teasing of other upcoming Unity motor games, including a preview of previously unseen content from System Shock 3. Instead of seeing the game live, SS3 Director Warren Spector praised the ease of use of Unity. He then let members of his development team show how quickly and easily they could change visual elements of the game's real-time content within the Unity interface.

As can be seen above, the graphics of the game certainly seem to be sufficiently refined and updated for the modern return of the series, currently scheduled for 2020.

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