Discord aims to disrupt its activities by opening a showcase to developers, offering a 90% revenue share


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Discord today announced the opening of an online store allowing all developers to self-publish their games, with a revenue breakdown of 90% going back to the developers. The move will take place officially in 2019.

This gives game developers the opportunity to place their games in front of Discord's 200 million users, with revenue sharing more favorable than the standard 70/30 digital distribution distribution seen on Steam storefronts and mobile. It also stands out from the 88/12 division of the new Epic Games Store.

Discord explained his decision in a blog post, where the company said the users were frustrated and wanted only one place to manage their games.

However, since existing stores charge 30% per sale, it can be difficult to generate profits, and developers create their own platforms to avoid these costs.

Discord argued: "Why does the distribution of games cost 30%? Is this the only reason why developers build their own stores and their own launchers to distribute games?

"It turns out that the distribution of games in 2018 does not cost 30%. After research, we discovered that we could create amazing development tools, run them, and give developers the bulk of revenue sharing. " [Emphasis theirs.]

The company said its 10% share was to cover the operating costs of the storefront and suggested that this share be further reduced in the future "by optimizing our technology and improving 39; efficiency. " Discord also has its Nitro subscription service, which subsidizes other activities of the company.

The company said the revenue share applies to "triple-A" teams to one-person teams, which is a slight reproach to Valve Software's decision to offer greater share of revenue to games generating more revenue.

The opening of the showcase is probably a source of concern for game developers who are worried about the possibility of discovery or the loss of their games in a mass of other versions. On this occasion, a representative of Discord told Gamasutra: "People find games through friends, so our activity flow and other social discoveries are a great way to find We also have an editorial team that manages our storefront based on likes to play. "

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