"Ralph breaks the Internet": Disney gets caught on the Web



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"Ralph Breaks the Internet" may seem like a lively, lovable and fun family movie, but it's also connected to our current reality in scary ways. This sequel to Disney's "Wreck-It Ralph" success of 2012 – which takes place in the virtual world of arcade games and whose awful freak of a hero is a nasty 8-bit video game trying to break free from a life of senseless destruction – sends its protagonists on the Internet at large, where they discover all the persecution, cruelty, addictive behavior and viral immodesty that we have come to associate to online culture.

The original reason why Ralph (played skilfully by John C. Reilly) and his best friend, Vanellope (voiced by Sarah Silverman), connect online is to find a replacement controller for Sugar Rush, the colorful races on the theme of candy and chocolate game in which she participates. But soon enough, they lose their bearings in the Internet's labyrinthine cacophony, portrayed by directors Rich Moore and Phil Johnston as an extremely busy and multilayered cityscape of brands, emojis and message bubbles.

To raise the funds needed to buy the controller (which they accidentally put up to 27,001 USD on eBay because they have virtually no idea what money is), Ralph becomes a superstar of the viral video on a site called BuzzzTube. He is then the victim of abuse from bulletin boards, as well as the fame of today and tomorrow of the digital era.

Meanwhile, the sweet little Vanellope is amazed by a difficult game called Slaughter Race, which takes place in a waste landfill, lowriders dancing, arsonists and sharks. At one point, she also finds herself in a corner of the Web called Oh My Disney !, where she receives life advice worthy of a Disney princess collective. (It's a bit clever of synergistic self-deprecation for the studio: Who is not Want to see Cinderella break a glass slipper and brandish it as a weapon? Or for the little mermaid to be excited to put on a t – shirt?

By the time Vanellope begins to chart his own path, Ralph is obsessed with the idea of ​​saving their once inseparable friendship, making it an easy prey to the internet's ability to feed off its insecurities – of all our "tendencies to indigence, adaptations and self-destruction". somewhere in the middle of the film's images and his deliriously irreverent humor, we might begin to realize that we are looking at a terrifying and incisive satire on how a life lived online makes us monsters.

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