The 3 biggest mistakes "The Walking Dead" in season 9 Premiere



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These three mistakes made the premiere of season 9 not up to scratch.Credit: AMC

The AMC zombie drama is back last Sunday with the premiere of season 9 – an episode that marks an improvement in the overall quality of The dead who walk, but still makes some old, preventable weaknesses that look almost like bad habits at this stage.

The new star Angela Kang has been a screenwriter in the series since season 2 and it seems that despite improved dialogue and cinematography, she has not managed to get rid of some of the most annoying addictions from the Serie. Old habits die hard, it seems. But, like Gregory and a few other characters, they really need to die.

Let's look at three big mistakes made by the show during the premiere of Season 9 and explain how each of them could have been easily avoided with a little more quality control and a little more courage. With very small changes, it could have been a much better episode.

The spoilers of season 9 of "The Walking Dead" follow.

1. The museum scene.

Things started badly when our heroes went to DC. I will list this as a two-part problem. My first problem with this sequence is a creative disagreement with the producers and writers of the series. My second is pretty much just the objective truth.

First: An excursion to Washington DC to find seeds and other tools should have been a much more interesting and longer story. I think you could easily be part of an episode or two with a small group of scavengers going to the DC and entering various pickles. The fact that it was a very bad scene in a museum really diminished something that I was hoping for, depriving it of all its potential as an interesting little adventure (that the show has so few of these days .)

Walk on the glass. I dare you. I double dog you dare.Credit: AMC

Secondly, the museum scene was simply bad. There was very little explanation as to why they needed all these heavy objects – there were surely more modern versions of items such as carts and plows that they could find on farms or in hardware stores.

Worse still, the complete sequence with the glass floor was embarrassing. The soil itself would not have cracked so easily. This type of glass is designed to withstand a lot more impact. But even though they had broken it in the beginning, making it more precarious from the start, there was no reason why they could not have found another way. to circumvent it. Passing objects on the ramp would have worked. Ezekiel could have avoided walking the full length of the broken glass by simply turning to one side or the other, once out of the stairs.

This is a classic example of The walking Dead writers treating his viewers with contempt. We are not so stupid. And these characters either. These hardened survivors of the apocalypse should know better – and know it better if they were not continually written in those same recesses again and again. All this footage was insulting to our intelligence and had no reason to be in a first cable TV show.

2. The scene of death.

Oh no, as if 12 zombies were running away!Credit: AMC

The second big problem of the night came shortly after the first. Our group, composed largely of characters we know, then another man named Ken, reports the museum's booty to Alexandria and Hilltop when a small group of zombies crawl behind them.

This breeds a lot of fear and agitation, although it's a lot of zombies much smaller than the one we've seen with the same survivors before.

One thing leads to another and they all decide to flee and, confusing, abandon the horses. In an apocalypse where cars are no longer an option, horses must be one of the most popular – and hard to find – resources. But some zombies can scare Rick and his band of hardened survivors.

Absolutely not convincing. So when Ken (I think that's his name) comes running back to save the horses we know right away, he's going to die. For reasons that the show can not provide, a zombie manages to sneak up on him and no one can reach him in time to save him. It may have sounded good on paper, but it did not work on television and left us with such unconvincing and unconvincing taste in our mouths.

Yeah, let the horses guys. It makes sense.Credit: AMC

The fix:

Now you can easily solve problems # 1 and # 2 all at once (but that will not solve problem # 3).

All you have to do is let the museum's glass break as soon as they arrive. Ask them to do everything in their power to avoid standing up (as would real people with a self-preservation motive), but to make something happen wrong. Maybe there is one last element (the basket, for example): they can not get around the glass and lose control; instead of Ezekiel falling through the glass, Ken falls through the glass and is torn apart by the zombies in the most macabre way possible.

Now we can avoid the bad parts of the museum scene and cut the other scene entirely and we have a more shocking and bloody death. Everyone wins!

There is just a problem. . . .

3. Use a character we do not know as a catalyst for an important event. Do not do that.

At least Gregory bit the dust.Credit: AMC

Every major death in a show must have a reason or serve a higher purpose, even if it is only to shock the public.

Ken's death at the premiere of Season 9 was for something, but it did not connect us emotionally. It was a catalyst for Gregory's final and fatal betrayal of Gregory. This led to a very stupid power play, the straw that broke Maggie's mouth, when he healed the blacksmith and convinced him to kill Maggie.

The problem? There is no reward. No emotional weight. Because Ken was not an established character at all. He was introduced just to die. His parents were introduced just so that the father could become Gregory's tool in his last horrible plan.

This is something we've seen happen from time to time in Lost. Characters were suddenly introduced to the island (how did they get there?) To be later killed later in this episode. We, the viewers, never had anything to do with us because we had no connection with these strangers.

It's hardly the first time The dead who walk did that, of course. This scene where Simon stops Maggie's caravan and kills this guy – Dave was? — that we had just met all the time. Another scene, I think, goes back to season 5, when a brand new character and Beth's love interest collapse in a botter infested with zombies. I'm pretty sure it happened, but I do not remember it very well, because we never care about new characters.

Ok, that is not always true. An experienced filmmaker can make us love the characters we have just met. Think about the first moments of A silent place, or the puppy scene in John Wick. But it takes a bit of work. You must establish an emotional connection very quickly with a character (or a dog) that we have just met. This can be done, but it takes more than a twenty-second conversation on the road followed by a quick death and several melodramatic scenes of "Maggie's reproaches". (Seriously, my miseries, I understand that your son has just died and that it sucks and you have to be sad, but blame Maggie for that is nonsense.It is the zombie apocalypse.People die all the grow up.)

The fix:

So, how can you solve this problem and the numbers 1 and 2? Since the blacksmith's family has not been introduced in previous seasons, the only way to understand this is to lengthen the DC trip. Three or four episodes at least. Ask Ken to play a much bigger role and make sure we really love him. Introduce his parents early too. Let's get to know them at least a little bit before it gets torn apart by the undead.

Establishing Ken as an important and friendly character before hiring him would certainly help, especially if it was a surprise. I add "friendly" to the mix because, as we saw in Season 4 of Fear the undead, Presenting a character that everyone hates and making him the last "big dying" of the season is also a terrible writing.

So these are my three big problems with the premiere of season 9. Without them, I think it would have been a very strong episode. With them, because they are so easily preventable and so in agreement with all The walking Dead worst habits over the years, the episode was just ok. He had some really good times, but these were soiled by these inexplicably bad ones.

So, here is my message – my plea – my best advice to Angela Kang: every episode needs to be checked and checked again for this type of error. The job of quality control must be to find each instance of a Walking Dead character making a decision out of the character or acting silly for no reason (other than to advance the plot) and ensure that it is rewritten to make sense. Of course, some people who watch this show are not particularly insightful, because they think that because the premise is strange, nothing needs to be plausible, but a large part of the audience (the falling audience, could I add) wants this show to be realistic take the apocalypse. Make these actions add up. Earn your results.

Fortunately, I think the next two episodes are less affected by this all too familiar phenomenon. Walking Dead nonsense, although I can not speak for the rest of the season. Tell me what you think of all this on Twitter or Facebook. Cheers!

It's Rick Grimes, he made us all the cookies!Credit: AMC

Premium: When Rick enters the sanctuary, a group of people marvel and one of the rescuers says, "It's Rick Grimes, he ended the war!" and it's just a classic Walking Dead A moment when anyone with a half-brain watching just hits the forehead and shakes his head, amazed and amazed, to be able to write a sentence so discreet and that once filmed, he would manage to make the final cut.

Not only does nobody speak like that, but it's totally superfluous. We know that Rick ended the war. He has also started. We do not need a weird recap of a random secondary character. Thank you very much, Captain obvious.

Here is my video review:

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These three mistakes made the premiere of season 9 not up to scratch.Credit: AMC

The AMC zombie drama is back last Sunday with the premiere of season 9 – an episode that marks an improvement in the overall quality of The dead who walk, but still makes some old, preventable weaknesses that look almost like bad habits at this stage.

The new star Angela Kang has been a screenwriter in the series since season 2 and it seems that despite improved dialogue and cinematography, she has not managed to get rid of some of the most annoying addictions from the Serie. Old habits die hard, it seems. But, like Gregory and a few other characters, they really need to die.

Let's look at three big mistakes made by the show during the premiere of Season 9 and explain how each of them could have been easily avoided with a little more quality control and a little more courage. With very small changes, it could have been a much better episode.

The spoilers of season 9 of "The Walking Dead" follow.

1. The museum scene.

Things started badly when our heroes went to DC. I will list this as a two-part problem. My first problem with this sequence is a creative disagreement with the producers and writers of the series. My second is pretty much just the objective truth.

First: An excursion to Washington DC to find seeds and other tools should have been a much more interesting and longer story. I think you could easily be part of an episode or two with a small group of scavengers going to the DC and entering various pickles. The fact that it was a very bad scene in a museum really diminished something that I was hoping for, depriving it of all its potential as an interesting little adventure (that the show has so few of these days .)

Walk on the glass. I dare you. I double dog you dare.Credit: AMC

Secondly, the museum scene was simply bad. There was very little explanation as to why they needed all these heavy objects – there were surely more modern versions of items such as carts and plows that they could find on farms or in hardware stores.

Worse still, the complete sequence with the glass floor was embarrassing. The soil itself would not have cracked so easily. This type of glass is designed to withstand a lot more impact. But even though they had broken it in the beginning, making it more precarious from the start, there was no reason why they could not have found another way. to circumvent it. Passing objects on the ramp would have worked. Ezekiel could have avoided walking the full length of the broken glass by simply turning to one side or the other, once out of the stairs.

This is a classic example of The walking Dead writers treating his viewers with contempt. We are not so stupid. And these characters either. These hardened survivors of the apocalypse should know better – and know it better if they were not continually written in those same recesses again and again. All this footage was insulting to our intelligence and had no reason to be in a first cable TV show.

2. The scene of death.

Oh no, as if 12 zombies were running away!Credit: AMC

The second big problem of the night came shortly after the first. Our group, composed largely of characters we know, then another man named Ken, reports the museum's booty to Alexandria and Hilltop when a small group of zombies crawl behind them.

This breeds a lot of fear and agitation, although it's a lot of zombies much smaller than the one we've seen with the same survivors before.

One thing leads to another and they all decide to flee and, confusing, abandon the horses. In an apocalypse where cars are no longer an option, horses must be one of the most popular – and hard to find – resources. But some zombies can scare Rick and his band of hardened survivors.

Absolutely not convincing. So when Ken (I think that's his name) comes running back to save the horses we know right away, he's going to die. For reasons that the show can not provide, a zombie manages to sneak up on him and no one can reach him in time to save him. It may have sounded good on paper, but it did not work on television and left us with such unconvincing and unconvincing taste in our mouths.

Yeah, let the horses guys. It makes sense.Credit: AMC

The fix:

Now you can easily solve problems # 1 and # 2 all at once (but that will not solve problem # 3).

All you have to do is let the museum's glass break as soon as they arrive. Ask them to do everything in their power to avoid standing up (as would real people with a self-preservation motive), but to make something happen wrong. Maybe there is one last element (the basket, for example): they can not get around the glass and lose control; instead of Ezekiel falling through the glass, Ken falls through the glass and is torn apart by the zombies in the most macabre way possible.

Now we can avoid the bad parts of the museum scene and cut the other scene entirely and we have a more shocking and bloody death. Everyone wins!

There is just a problem. . . .

3. Use a character we do not know as a catalyst for an important event. Do not do that.

At least Gregory bit the dust.Credit: AMC

Every major death in a show must have a reason or serve a higher purpose, even if it is only to shock the public.

Ken's death at the premiere of Season 9 was for something, but it did not connect us emotionally. It was a catalyst for Gregory's final and fatal betrayal of Gregory. This led to a very stupid power play, the straw that broke Maggie's mouth, when he healed the blacksmith and convinced him to kill Maggie.

The problem? There is no reward. No emotional weight. Because Ken was not an established character at all. He was introduced just to die. His parents were introduced just so that the father could become Gregory's tool in his last horrible plan.

This is something we've seen happen from time to time in Lost. Characters were suddenly introduced to the island (how did they get there?) To be later killed later in this episode. We, the viewers, never had anything to do with us because we had no connection with these strangers.

It's hardly the first time The dead who walk did that, of course. This scene where Simon stops Maggie's caravan and kills this guy – Dave was? — that we had just met all the time. Another scene, I think, goes back to season 5, when a brand new character and Beth's love interest collapse in a botter infested with zombies. I'm pretty sure it happened, but I do not remember it very well, because we never care about new characters.

Ok, that is not always true. An experienced filmmaker can make us love the characters we have just met. Think about the first moments of A silent place, or the puppy scene in John Wick. But it takes a bit of work. You must establish an emotional connection very quickly with a character (or a dog) that we have just met. This can be done, but it takes more than a twenty-second conversation on the road followed by a quick death and several melodramatic scenes of "Maggie's reproaches". (Seriously, my miseries, I understand that your son has just died and that it sucks and you have to be sad, but blame Maggie for that is nonsense.It is the zombie apocalypse.People die all the grow up.)

The fix:

So, how can you solve this problem and the numbers 1 and 2? Since the blacksmith's family has not been introduced in previous seasons, the only way to understand this is to lengthen the DC trip. Three or four episodes at least. Ask Ken to play a much bigger role and make sure we really love him. Introduce his parents early too. Let's get to know them at least a little bit before it gets torn apart by the undead.

Establishing Ken as an important and friendly character before hiring him would certainly help, especially if it was a surprise. I add "friendly" to the mix because, as we saw in Season 4 of Fear the undead, Presenting a character that everyone hates and making him the last "big dying" of the season is also a terrible writing.

So these are my three big problems with the premiere of season 9. Without them, I think it would have been a very strong episode. With them, because they are so easily preventable and so in agreement with all The walking Dead worst habits over the years, the episode was just ok. He had some really good times, but these were soiled by these inexplicably bad ones.

So, here is my message – my plea – my best advice to Angela Kang: every episode needs to be checked and checked again for this type of error. The job of quality control must be to find each instance of a Walking Dead character making a decision out of the character or acting silly for no reason (other than to advance the plot) and ensure that it is rewritten to make sense. Of course, some people who watch this show are not particularly insightful, because they think that because the premise is strange, nothing needs to be plausible, but a large part of the audience (the falling audience, could I add) wants this show to be realistic take the apocalypse. Make these actions add up. Earn your results.

Fortunately, I think the next two episodes are less affected by this all too familiar phenomenon. Walking Dead nonsense, although I can not speak for the rest of the season. Tell me what you think of all this on Twitter or Facebook. Cheers!

It's Rick Grimes, he made us all the cookies!Credit: AMC

Premium: When Rick enters the sanctuary, a group of people marvel and one of the rescuers says, "It's Rick Grimes, he ended the war!" and it's just a classic Walking Dead A moment when anyone with a half-brain watching just hits the forehead and shakes his head, amazed and amazed, to be able to write a sentence so discreet and that once filmed, he would manage to make the final cut.

Not only does nobody speak like that, but it's totally superfluous. We know that Rick ended the war. He has also started. We do not need a weird recap of a random secondary character. Thank you very much, Captain obvious.

Here is my video review:

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