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Spider Man for the PlayStation 4, there's more evidence that the Sony console is the system to beat, if only for the sheer amount of incredible and exclusive titles you can not play anywhere else.
It's more than a little incredible to see a game as good as Spider Man to release just a few months after the incredible God of the war to restart. This game has already become a critical and financial success, seducing critics and gamers with its surprisingly new interpretation of Kratos' history and gameplay.
Now we have Spider Man from Insomniac Games (Cliquet & Clank, Sunset Overdrive) And get ready to be impressed again. In this review, I will talk about gameplay, graphics and the quality of the story itself, without losing anything important to the story. I will have a more detailed overview of the narrative elements after the game's launch.
Let's start by making the inevitable comparison.
Arkham Spidey
Spider-Man and DC's Marvel Batman have a lot in common. They are both inhabitants of a fictional city of New York (aka Gotham in the Batman Universe). They both wear masks and use high tech gadgets to destroy their enemies. And (usually) they are both non-lethal superheroes, preferring to neutralize their enemies rather than kill them.
They even have two remarkably similar games. For Batman it's the Arkham trilogy that culminated in the great game of the open world Arkham Knight. Now, Spider-Man has his own game in an open world, Spider Man, and he shares a lot in common with the Arkham series while outperforming it in many ways.
After all, Bruce Wayne and Peter Parker share a lot of things in common. The billionaire playboy and the friendly neighborhood superhero are both good guys, but they are not the same kind.
It is not to say that Spider Man plays in a similar way to Arkham. You browse NYC with canvas rather than a flying cape, but you continue to navigate the skyscrapers rather than running around the ground. Fighting with web sites and web gadgets is different, but mechanically similar, from the Batman toy lineup.
Good.
But whatever Arkham Is, Spider Man can do better. (Before the chorus of dissent, I admit it's probably a matter of opinion. I'm usually a Batman guy but I'm the Spider-Man team now.)
The Web-swing across the city (which consists of swaying, rushing, circling the air, running along the walls and sneaking into the perches) is magnificent. There is nothing like it in modern video games. In many ways, it's the 2004 high-definition suite Spider-Man 2 and shares many of the same systems.
The movement is glorious
It just can not be overestimated. Moving around the open and rich world of Manhattan is a joy. It's a world directly related to MCU movies, but in an alternate universe where Spidey himself is older and more experienced. He put a lot of bad guys behind bars. He had a relationship with Mary Jane who is already on the rocks. He worked for and left the Daily Bugle. And he can fly through the city like a god. Along the way you will see the Avengers Building and the Wakanda Embassy.
Seriously, the crossing system in Spider Man it's a rush and it improves as you go up. It's one of the most fun times I've had to go through a game for ages. You can take turns in the air, run or cross skyscrapers, sneak on the roofs, and once you master it, which should not take much time, you will not always want to use the subway. is half fun here, and the city is dotted with various types of challenges that become more and more diverse as you move forward.
There are stealth challenges, combat challenges, movement-based challenges, research challenges and more. It's an open world filled with stuff to do and all this helps you to unlock a variety of gadgets, Spider-Man combinations and their special powers, as well as to increase your skill level and to complete your skill tree. Much of this skill tree is devoted to crossing. Much of the rest is for Spidey's other talents: Kicking butt.
The fight is an explosion
Again, the comparison with the Arkham the games are apparent. It's almost a subgenre now, with the Shadow of Mordor titles also making an appearance. I do not include Assassin & # 39; s Creed because these games use a very different and much simplified combat system. same Assassin & # 39; s Creed Origins uses a much simpler form of combat than the one we have here.
This does not mean that (in normal difficulty) Spider-Man & # 39; s the fight is always too hard. I still have to play the difficulty harder (or Ultra that is corrected at the exit), but in normal difficulty, the fight is fun. You can shoot combos, tinker with your array of web and tech gadgets, and wreak havoc on your unconscious enemies. When you unlock your skill tree and gadgets, the fight becomes much more varied and interesting. This is good because enemies become more and more difficult as the game progresses.
Most of the no-nonsense fighting such as taking out an enemy base or stopping a crime will face challenges. So you are responsible for passing five enemies on walls, or electrocuting three enemies at a time, or doing ten kicks, and so on. You get more chips for this. Almost all game challenges reward tokens from one band or another, whether it's challenge tokens, basic tokens, crime tokens or tokens of research.
Doing well in stealth or fighting or chasing drones about the city will reward you with more chips, so there's always another level of challenge, beyond beating the bad guys (but never kill).
In any case, the fight is fun. There are a bunch of combos you can use and they are all pretty simple to learn. Press Square and hit. Press and hold square and you hit an enemy in the air. Now you can hit them several times in the air or you can hold the triangle to slam them to the ground. Or you could hold on to kick and then follow with a series of punches. If you fight an enemy with a riot shield, hit them once and then dodge with a circle and you will slip between their legs to be able to hit them from behind. If another enemy is on the other side of the street, press the triangle directly to make your way.
As the game progresses, you unlock skills that will give you a whole lot of new choices in battle, ranging from guns fired from enemies' hands to landing "perfect dodges" that can be followed by A one-shot knockout. There are a lot here, but nothing very complicated and when you find your pace, it's very entertaining.
Add to that your focus bar and your special costume. Both build as you make moves and dodges. You can focus on healing or, once you have healed, trigger a finishing movement. The power of the combination is recharged separately and can be used by clicking on both joysticks. There are a ton of different powers that you unlock when you unlock combinations, but you can mix and match them. My favorite is still the Web explosion where Spider-Man jumps through the air and surfs each enemy in a fairly massive radius. This is a great way to empty a room or end a particularly unpleasant bogie wave.
In truth, it's not my favorite fighting system ever, but it fits perfectly to this game. I'm more of a Dark souls guy at the end of the day but Spider Man is less stressful and the way the fight works, the way you chained everything and the way you always move, it starts to feel like a dance. I like that.
The game is beautiful
There is not much to say about the graphics of the game, except that they are adorable. The animations, in particular, are incredibly good and tight, making movements and fights both enjoyable and visually amusing. The city is beautiful. There is a cycle of day and night so you can play Manhattan in the light and the dark, the sun and the rain. The cutscenes are also remarkable and I am very impressed by the quality of the effects of the characters and their emotional impact. Which brings us to. . . .
The story is surprisingly good
I do not want to skimp on graphics, but it's one of those things you just have to see for yourself. There was controversy over the downgrading of the game, but since my stint in the game, it looks awesome and I see no sign of Insomniac reducing the graphics.
His story is even brighter. It's one of the best Spider-Man stories apart from comics – a period. I enjoyed it as much as the best Spider-Man movies. This is not terribly surprising – perhaps for newcomers in Spider-Man mythology and Peter Parker's actors – but the surprises do not carry the story. The story has a lot of emotional weight, which leads to a really powerful finale. Good performance and solid writing help too.
This does not mean that everything is heavy and emotional. There is a lot of good humor and lightness Spider-Man for the game to continue. It's a good mix. I enjoyed it a lot and I pretty much criticize video game stories. I am very impatient with cinematics often, but I have never felt impatient during the main gameplay.
I was however impatient at other times of the match.
The bad.
So, until now, most of this review has been incredibly positive. But I did not like everything Spider Man.
Forced stealth missions
What I hated the most, and what I really hated about this game, is the forced stealth missions. I am not talking about the use of stealth in combat. It's very entertaining. Bringing out the enemy by diverting the guards and turning them on their partners, or rushing between the roofs to quietly eliminate the snipers, is very entertaining.
What's not fun – which I really can not imagine another living soul describing as amusing in any way – are the forced stealth missions where you play as MJ or Miles Morales. These missions are scattered throughout the main story and they are awful. They could and should have been just cut scenes.
Instead, we are forced to sneak through different encampments or buildings, silently avoiding the guards, and if we are caught, we must start over at the last checkpoint (this is not the beginning, thankfully) . It's painful and frustrating. Even when you have more tools to help you get past the enemies by distracting them, nothing interests me. No quality of redemption.
If each of these forced stealth missions had been removed from the game before the release, it would have been a much more positive critique. In the current state of things, to include them seems rather disproportionate and disconnected from what the players really appreciate (that is to say, fun).
Repetitive mini games
There are a variety of mini games in Spider Man. Most of the time, these are simplistic puzzles that require you to "rewire" the technology by adding elements to a card and passing a line of energy through the circuit with proper voltage. It's good, I guess, a few times. After the tenth or twentieth time, it is boring and boring.
Another less common minigame asks you to align rectangles. It's as fun as it sounds.
QTE-drenched boss fights.
Fast events are scattered Spider Man and they are fine sometimes. I'm not someone who says that about QTE that I find generally obnoxious in most games, but there are a few times where it makes sense and works well in this game. Let's say you stop a game. car of criminals and then you have to jump in front of her to stop the car and you have to squeeze very fast. This is fine.
There are some great cinematic moments where you have to hit R2 and L2 at the same time, or guide the cursor in the circle and hit R1, and none of that really bothers me (the last one reminds me Shadow of Mordor.) All in all, they are quite rare.
Where I really hate them, and where they are unfortunately all too common, some of the boss battles. Including the side missions, I think there are about seven or eight boss fights that I've played. I did not play any side missions. At least three or four of these fights are massively based on QTE. Very staged and cinematic, for lack of a better word.
I do not like QTE because they take me out of the normal rhythm of the game and they punish failure almost arbitrarily. (But do not worry, the timing is not that important – if you know which button to press, crush it and you'll be fine.)
Of course, in principle really, I prefer the boss fights that test what you have learned so far and demand that you use it well. I do not have learned When to press the triangle at the right time when it flashes on the screen. I've learned how to assemble combos and use my gadgets and avoid at the right time. That's what I learned. A boss must test this learning and make us even better (says the Dark souls player.)
QTEs are not always lame but they are always lame when they destroy a boss. Like a cool God of the war style finisher, good. But I have my limits. Fortunately Spider Man It's not the worst offender here, but I still have to expose my protest.
The ugly one.
There is nothing ugly about Spider Man, So we'll go straight to the question of whether you should choose this one. No criticism can totally answer this question, of course. We have our biases. We have our revision codes. We have our preferences and we played the game in five days instead of five or five months. But I give Spider Man a Buy on my Buy / Hold / Sell scale.
On the one hand, I loved it enough to finish it and I started getting a little bit late (and only with all the secondary content that non-critics can appreciate without have to publish a review in time). The story got me addicted until the bitter end and when the credits were distributed, I was eager to see the result that, according to the sales, seems inevitable.
You could wait for a sale, absolutely, but you will not regret this purchase if you enjoy Spider-Man, action games and you wander around Manhattan like a god.
TL; DR: Spider Man is a fantastic action game with great moves and battles, and a captivating story that only takes place from time to time with boring missions and QTE-based boss battles.
Spider-Man (2018)
Platform: Playstation 4
developer: Insomnia Games
Editor: Sony Interactive Entertainment
Release date: September 7, 2018
Price: $ 59.99
Goal: 9.5 / 10
A revision code has been provided for this review. If you have questions, comments or just want to say: Twitter and Facebook. Thank you!
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Spider Man for the PlayStation 4, there's more evidence that the Sony console is the system to beat, if only for the sheer amount of incredible and exclusive titles you can not play anywhere else.
It's more than a little incredible to see a game as good as Spider Man to release just a few months after the incredible God of the war to restart. This game has already become a critical and financial success, seducing critics and gamers with its surprisingly new interpretation of Kratos' history and gameplay.
Now we have Spider Man from Insomniac Games (Cliquet & Clank, Sunset Overdrive) And get ready to be impressed again. In this review, I will talk about gameplay, graphics and the quality of the story itself, without losing anything important to the story. I will have a more detailed overview of the narrative elements after the game's launch.
Let's start by making the inevitable comparison.
Arkham Spidey
Spider-Man and DC's Marvel Batman have a lot in common. They are both inhabitants of a fictional city of New York (aka Gotham in the Batman Universe). They both wear masks and use high tech gadgets to destroy their enemies. And (usually) they are both non-lethal superheroes, preferring to neutralize their enemies rather than kill them.
They even have two remarkably similar games. For Batman it's the Arkham trilogy that culminated in the great game of the open world Arkham Knight. Now, Spider-Man has his own game in an open world, Spider Man, and he shares a lot in common with the Arkham series while outperforming it in many ways.
After all, Bruce Wayne and Peter Parker share a lot of things in common. The billionaire playboy and the friendly neighborhood superhero are both good guys, but they are not the same kind.
It is not to say that Spider Man plays in a similar way to Arkham. You browse NYC with canvas rather than a flying cape, but you continue to navigate the skyscrapers rather than running around the ground. Fighting with web sites and web gadgets is different, but mechanically similar, from the Batman toy lineup.
Good.
But whatever Arkham Is, Spider Man can do better. (Before the chorus of dissent, I admit it's probably a matter of opinion. I'm usually a Batman guy but I'm the Spider-Man team now.)
The Web-swing across the city (which consists of swaying, rushing, circling the air, running along the walls and sneaking into the perches) is magnificent. There is nothing like it in modern video games. In many ways, it's the 2004 high-definition suite Spider-Man 2 and shares many of the same systems.
The movement is glorious
It just can not be overestimated. Moving around the open and rich world of Manhattan is a joy. It's a world directly related to MCU movies, but in an alternate universe where Spidey himself is older and more experienced. He put a lot of bad guys behind bars. He had a relationship with Mary Jane who is already on the rocks. He worked for and left the Daily Bugle. And he can fly through the city like a god. Along the way you will see the Avengers Building and the Wakanda Embassy.
Seriously, the crossing system in Spider Man it's a rush and it improves as you go up. It's one of the most fun times I've had to go through a game for ages. You can take turns in the air, run or cross skyscrapers, sneak on the roofs, and once you master it, which should not take much time, you will not always want to use the subway. is half fun here, and the city is dotted with various types of challenges that become more and more diverse as you move forward.
There are stealth challenges, combat challenges, movement-based challenges, research challenges and more. It's an open world filled with stuff to do and all this helps you to unlock a variety of gadgets, Spider-Man combinations and their special powers, as well as to increase your skill level and to complete your skill tree. Much of this skill tree is devoted to crossing. Much of the rest is for Spidey's other talents: Kicking butt.
The fight is an explosion
Again, the comparison with the Arkham the games are apparent. It's almost a subgenre now, with the Shadow of Mordor titles also making an appearance. I do not include Assassin & # 39; s Creed because these games use a very different and much simplified combat system. same Assassin & # 39; s Creed Origins uses a much simpler form of combat than the one we have here.
This does not mean that (in normal difficulty) Spider-Man & # 39; s the fight is always too hard. I still have to play the difficulty harder (or Ultra that is corrected at the exit), but in normal difficulty, the fight is fun. You can shoot combos, tinker with your array of web and tech gadgets, and wreak havoc on your unconscious enemies. When you unlock your skill tree and gadgets, the fight becomes much more varied and interesting. This is good because enemies become more and more difficult as the game progresses.
Most of the no-nonsense fighting such as taking out an enemy base or stopping a crime will face challenges. So you are responsible for passing five enemies on walls, or electrocuting three enemies at a time, or doing ten kicks, and so on. You get more chips for this. Almost all game challenges reward tokens from one band or another, whether it's challenge tokens, basic tokens, crime tokens or tokens of research.
Doing well in stealth or fighting or chasing drones about the city will reward you with more chips, so there's always another level of challenge, beyond beating the bad guys (but never kill).
In any case, the fight is fun. There are a bunch of combos you can use and they are all pretty simple to learn. Press Square and hit. Press and hold square and you hit an enemy in the air. Now you can hit them several times in the air or you can hold the triangle to slam them to the ground. Or you could hold on to kick and then follow with a series of punches. If you fight an enemy with a riot shield, hit them once and then dodge with a circle and you will slip between their legs to be able to hit them from behind. If another enemy is on the other side of the street, press the triangle directly to make your way.
As the game progresses, you unlock skills that will give you a whole lot of new choices in battle, ranging from guns fired from enemies' hands to landing "perfect dodges" that can be followed by A one-shot knockout. There are a lot here, but nothing very complicated and when you find your pace, it's very entertaining.
Add to that your focus bar and your special costume. Both build as you make moves and dodges. You can focus on healing or, once you have healed, trigger a finishing movement. The power of the combination is recharged separately and can be used by clicking on both joysticks. There are a ton of different powers that you unlock when you unlock combinations, but you can mix and match them. My favorite is still the Web explosion where Spider-Man jumps through the air and surfs each enemy in a fairly massive radius. This is a great way to empty a room or end a particularly unpleasant bogie wave.
In truth, it's not my favorite fighting system ever, but it fits perfectly to this game. I'm more of a Dark souls guy at the end of the day but Spider Man is less stressful and the way the fight works, the way you chained everything and the way you always move, it starts to feel like a dance. I like that.
The game is beautiful
There is not much to say about the graphics of the game, except that they are adorable. The animations, in particular, are incredibly good and tight, making movements and fights both enjoyable and visually amusing. The city is beautiful. There is a cycle of day and night so you can play Manhattan in the light and the dark, the sun and the rain. The cutscenes are also remarkable and I am very impressed by the quality of the effects of the characters and their emotional impact. Which brings us to. . . .
The story is surprisingly good
I do not want to skimp on graphics, but it's one of those things you just have to see for yourself. There was controversy over the downgrading of the game, but since my stint in the game, it looks awesome and I see no sign of Insomniac reducing the graphics.
His story is even brighter. It's one of the best Spider-Man stories apart from comics – a period. I enjoyed it as much as the best Spider-Man movies. This is not terribly surprising – perhaps for newcomers in Spider-Man mythology and Peter Parker's actors – but the surprises do not carry the story. The story has a lot of emotional weight, which leads to a really powerful finale. Good performance and solid writing help too.
This does not mean that everything is heavy and emotional. There is a lot of good humor and lightness Spider-Man for the game to continue. It's a good mix. I enjoyed it a lot and I pretty much criticize video game stories. I am very impatient with cinematics often, but I have never felt impatient during the main gameplay.
I was however impatient at other times of the match.
The bad.
So, until now, most of this review has been incredibly positive. But I did not like everything Spider Man.
Forced stealth missions
What I hated the most, and what I really hated about this game, is the forced stealth missions. I am not talking about the use of stealth in combat. It's very entertaining. Bringing out the enemy by diverting the guards and turning them on their partners, or rushing between the roofs to quietly eliminate the snipers, is very entertaining.
What's not fun – which I really can not imagine another living soul describing as amusing in any way – are the forced stealth missions where you play as MJ or Miles Morales. These missions are scattered throughout the main story and they are awful. They could and should have been just cut scenes.
Instead, we are forced to sneak through different encampments or buildings, silently avoiding the guards, and if we are caught, we must start over at the last checkpoint (this is not the beginning, thankfully) . It's painful and frustrating. Even when you have more tools to help you get past the enemies by distracting them, nothing interests me. Aucune qualité de rachat.
Si chacune de ces missions furtives forcées avait été retirée du jeu avant la sortie, cela aurait été une critique beaucoup plus positive. En l’état actuel des choses, les inclure me semble plutôt démesuré et déconnecté de ce que les joueurs apprécient réellement (c’est-à-dire amusant).
Mini-jeux répétitifs
Il existe une variété de mini-jeux dans Homme araignée. La plupart du temps, il s’agit de casse-tête simplistes qui vous obligent à «recâbler» la technologie en ajoutant des éléments à une carte et en faisant passer une ligne d’énergie dans le circuit avec une tension correcte. C'est bon, je suppose, quelques fois. Après la dixième ou la vingtième fois, c'est ennuyant et ennuyeux.
Un autre mini-jeu moins fréquent vous demande d'aligner des rectangles. C'est aussi amusant que ça en a l'air.
QTE-trempé combats de boss.
Les événements rapides sont éparpillés Spider Man et ils vont bien parfois. Je ne suis pas quelqu'un qui dit cela à propos des QTE que je trouve généralement odieux dans la plupart des jeux, mais il y a quelques fois où cela a du sens et fonctionne correctement dans ce jeu. Disons que vous arrêtez une voiture de criminels et que vous devez ensuite sauter devant elle pour arrêter la voiture et que vous devez presser très vite. C'est très bien.
Il y a quelques grands moments cinématiques où vous devez frapper R2 et L2 en même temps, ou guider le curseur dans le cercle et frapper R1, et rien de tout cela ne me dérange vraiment (le dernier me rappelle Shadow of Mordor.) Dans l’ensemble, ils sont assez rares.
Là où je les déteste vraiment, et où ils sont malheureusement trop communs, certains des combats contre les boss. Y compris les missions secondaires, je pense qu'il y a environ sept ou huit combats de boss que j'ai joués. Je n'ai pas joué toutes les missions secondaires. Au moins trois ou quatre de ces combats sont massivement basés sur QTE. Très mis en scène et cinématique, faute d'un meilleur mot.
Je n'aime pas les QTE car ils me sortent du rythme normal du jeu et ils punissent l'échec de manière presque arbitraire. (Mais ne vous inquiétez pas, le timing n'est pas si important. Si vous connaissez le bouton à appuyer, écrasez-le et vous irez bien.)
Bien sûr, de principe vraiment, je préfère les combats de boss qui testez ce que vous avez appris jusqu'à présent et exigez que vous l'utilisiez bien. Je n'ai pas learned Quand appuyer sur le triangle au bon moment quand il clignote à l'écran. J'ai appris à assembler des combos et à utiliser mes gadgets et à éviter au bon moment. C'est ce que j'ai appris. Un patron doit mettre cet apprentissage à l’épreuve et nous rendre encore meilleurs (dit le Âmes sombres joueur.)
Les QTE ne sont pas toujours boiteuses mais elles sont toujours boiteuses quand elles détruisent un patron. Comme un cool Dieu de la guerre finisseur de style, bien. Mais j'ai mes limites. Fortunately Spider Man n'est pas le pire délinquant ici, mais je dois encore exposer ma protestation.
Le moche.
Il n'y a rien de moche à propos de Homme araignée, Nous allons donc passer directement à la question de savoir si vous devriez choisir celle-ci. Aucun critique ne peut totalement répondre à cette question, bien sûr. Nous avons nos partis pris. Nous avons nos codes de révision. Nous avons nos préférences et nous avons joué le jeu en cinq jours au lieu de cinq ou cinq mois. Mais je donne Spider Man a Buy sur mon échelle Buy / Hold / Sell.
D'une part, je l'ai assez aimé pour le terminer et j'ai commencé à en avoir un peu assez vers la fin (et seulement avec tout le contenu secondaire que les non-critiques peuvent apprécier sans avoir à faire publier une critique à temps). ) L’histoire m’a rendu accro jusqu’à la fin amère et quand les crédits ont été distribués, j’avais hâte de voir la suite qui, selon les ventes, semble inévitable.
Vous pourriez attendre une vente, absolument, mais vous ne regretterez pas cet achat si vous appréciez Spider-Man, les jeux d'action et que vous vous baladiez dans Manhattan comme un dieu.
TL; DR: Spider Man est un jeu d’action fantastique avec de superbes mouvements et combats, et une histoire captivante qui n’a lieu que de temps en temps avec des missions ennuyeuses et des combats de boss basés sur QTE.
Spider-Man (2018)
Plate-forme: Playstation 4
Développeur: Jeux d'Insomnie
Éditeur: Sony Interactive Entertainment
Date de sortie: September 7, 2018
Prix: 59,99 $
But: 9.5 / 10
Un code de révision a été fourni aux fins de cet examen. Si vous avez des questions, des commentaires ou si vous voulez simplement dire: Twitter and Facebook. Thank you!