Valheim is influenced by solo adventures like Zelda



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The survival game Viking Valheim has made big numbers since its launch earlier this month. It briefly became the fourth most played game on Steam in its very first week, and just days ago developers Iron Gate Studios announced that it had already sold over two million dollars. ‘copies. At first glance, Valheim looks a bit like Viking Rust, and you might think that’s where the inspiration comes from. But according to Iron Gate Studios co-founder Henrik Törnqvist, it’s taking more influence from single-player action-adventure games and RPGs like The Legend Of Zelda and Skyrim.

“We wanted to have more of the feeling of an old-fashioned single-player adventure game, kind of like the older Zeldas,” Törnqvist told PC Gamer. “Where you get new gear by beating bosses. And we thought, or hoped it would, fit in with the survival aspects of a game.”

And stitches well, it is. I’ve only experienced it a little so far myself, but already enjoy its life support systems a lot, mainly because you won’t just starve or die of thirst. Törnqvist says these slightly more forgiving systems were the idea of ​​Iron Gate Studios CEO Richard Svensson.

“[He] came to the conclusion that an open world simulation that simulates things for no other reason than to simulate them is pretty redundant, ”Törnqvist said. the player’s gaming experience, rather than hampering it. ”

I love that. I recently completed the main Raft story, shark escapes, raft building, island exploration survive them, and whenever you run out of food and water at the start of the game, it’s is a huge pain. If your friends are nearby, they can pick you up to throw you on a bed to get better, or you can respawn and lose whatever is in your inventory. You can go get your backpack and collect things, sure, but it will surprise you if you don’t have the supplies to find it. Some might enjoy this kind of difficulty curve, but to me it feels punishing for no reason. All it teaches you is that you need better sources of food and water, but there’s no way to change that without the game presenting enough supplies for you to create. these sources.

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In a follow-up post, Törnqvist gave PC Gamer a bit of an explanation of what to expect from their upcoming updates, as the roadmap the developers have revealed so far is rather light on the details.

So the first update, Hearth And Home, will focus on house building, giving players more things to do around their Viking homes: “It will probably focus more on the food preparation aspect of the game. game with more recipes and stuff like that, ”Törnqvist said. “But there are also some additional new building parts.”

Update 2, Cult Of The Wolf, is all about exploration and combat, while Update 3, Ships And The Sea “will bring some ship customization and try to flesh it out a bit more. ocean biome “. I think this is the one that excites me the most. Any game that lets players explore cool things in the sea is a good game in my book – especially if you can do it on a custom viking longboat.

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The fourth and final scheduled update, Mistlands, will add a new biome with new enemies, items, resources, a new big bad boss and more. Törnqvist said that when the game is over, “there will be nine biomes with nine bosses, and then we’re also exploring adding mini-bosses and stuff like that.”

It doesn’t give any date on when to expect all of this, although it’s worth noting that Valheim’s Steam page says the game will be in Early Access for about a year, “but based on feedback from players and the amount of content that we choose to put in the final game, it may take longer ”. Törnqvist also recalled that Iron Gate is a team of only five, so they have a lot of work ahead of them.

“The whole team is working on fixing all the bugs that show up when suddenly a million people are playing your game,” he said. “As soon as we feel ready, we will start working on the updates outlined in the roadmap.”

Valheim has a lot to explore and discover as it is, however. Ed recently fell in love with the bees in the game, and did his best to create a beautiful house that would make them happy: “Maybe we cared so much about the welfare of the bees because they were a bit like us, ”he wrote. “I’m just doing their best to survive.”

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