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After its huge update last week, which included a brand new agent, Valuing is already back with another patch. This time around, there’s a slight nerf to Jett, but the main focus of this patch is a massive overhaul of the Split map, which has always been one of the least favorite maps among players.
When Split first came out, it was a prime example of some Valuingthe biggest card design issues. It relied too much on man-made angles created by strange storage areas in the hallways, and there were bomb sites that were way too open. This led to incredibly slow site-to-site transitions, and also resulted in site grabs and post-plants that felt a bit too identical. Thankfully, it looks like Riot felt this as well.
In this second round of major map updates, the developer has cleaned up some of the odd angles and narrow doors in Split in favor of more open spaces that provide players with a bit more information when they’re in. shifting. More importantly, Riot has also carefully increased the coverage on Split Bomb sites, which should lead to much more interesting fights around them.
For a glimpse of all that has changed Valuing patch 2.01, you can check out the full Riot patch notes.
Valuing patch 2.01 notes
Agent Updates
Jett
- The duration of the smoke decreased 7 >>> 4,5
As a continuation of the controller changes from patch 2.0, we felt it was important to consider Jett’s fumes as well. In patch 1.0, we increased the duration of Jett’s smoke to 7 seconds (from 4 seconds), and we’re partially undoing that now. We found that the result of this change was that Jett became a replacement for the controller role, and reasonably aggressive teams could use his Cloudburst fumes to quickly take up space without relying on a dedicated controller. This is part of a model of duelists replacing more utility-oriented agents that we will continue to examine in the future. It’s important that Jett can use his fumes to create temporary windows for the high action games that define his style, but those windows need to be short enough to ensure that the Controllers are where the teams are looking for a blockage of the game. team-oriented vision.
Map updates
Split
This Split update focuses on improving the options for attackers on the map, as well as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing the width. choke points.
Increased width of main door B
- This should make it easier for attackers to navigate through space and make it more difficult for defenders to block attackers in the choke point. There is a crate that attackers can use on the other side of the doors as a cover, which allows the utility to be cast on the site from a new angle.
In addition to the changes to B Main, an additional waste pile is placed in the corner to prevent defenders from hiding in too deep a corner.
- This creates a new angle in B Main when you stand on the new object.
Increased Spike Plant Zone Limit
- This allows attackers to defend themselves in a new Spike factory location from B. Main.
New pile of roofing material in Site B that allows you to isolate corners more effectively
- This also breaks a 50/50 vertical angle when viewing the site from B Main.
Reduced the depth of this wedge to allow it to push into the defender’s spawn with more security
Removed this cubby near the defender spawn to allow it to cross this area more safely
Increasing the width of the entrance to the ventilation room
Added a sloping wall in the ventilation room, which removes 50/50 control when entering vents from the middle
- The new sloped wall also protects you from wall penetration from Mid.
Simplification of the Ramen / Scuttle Crab area
- This should make the map more open and allow you to push and clean that area without having to rely so much on utility.
Reduce the depth of the compartment in the sewers to allow this space to pass more safely
Increased door width in Tower A and reduced security for defenders in Tower A
- This change should increase the A ramp control value.
Adjusted Angle of Sloped Wall
- This allows the back corner to be cleared a bit earlier from forwards. This corner is still under the shelter of Tower A, but you can now successfully clear this spot by exiting on the rafters without having to descend to the site.
Adjusted wall depth near screens, allowing you to exit screens more safely without using any utility
COMPETITIVE UPDATES
- Added ability to hide custom game results from match history
- Many of you, especially the pros, have asked for the option to not display the game’s personalized match history results, so that you can practice without other players finding out about your strategies. We wanted to offer this feature before the Challengers so that you can practice without this hassle.
SOCIAL UPDATES
- The Add Friend button now only exists for teammates and the option to add enemy players has been removed
- Teammates with privacy / streamer mode enabled won’t have the Add Friend button next to their name.
- Queue restrictions for AFK-ing in-game and during the pre-match have changed
- We want to make sure that people with connectivity issues are not severely penalized, but those who are deliberately AFK-ing receive harsher penalties.
- With this we will add AFK forgiveness for a certain number of rounds, but repeated / prolonged occurrences will be penalized by higher queue restrictions.
BUGS
- Fixed an issue with the Rank Promotion and Demotion indicators overlapping with player rank on the Career page
- Fixed a bug that caused a Radiant icon or error message to display during the endgame screen instead of the correct ranking details
- Fixed a bug where Reyna’s Leer would not display correctly on the minimap
- Fixed a bug where credits were not properly refunded after selling a weapon that a teammate had purchased
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Thanks for this article, as well as many previous reports on reddit!
- Fixed a bug where the offscreen VFX flash was not displayed correctly
- Fixed a bug where Phoenix’s starting location was briefly displayed on the minimap after being killed in Run it Back
- Fixed an issue where Omen’s Reform VFX would not match where it actually appeared when using Shrouded Step
- Fixed Jett able to trigger the defuse sound while rushing
- Fixed Omen being able to trigger the defuse sound when teleporting
- Fixed an issue that caused Yoru’s Fakeout Decoy to persist in the world after his death
- Fixed an issue where Raze’s Boom Bot could be placed through certain walls
- Fixed an issue where Omen could have his weapon equipped when training during From the Shadows
- Resolved Regrowth’s number UI not updating because Skye used the ability
- Fixed the fire rate stacking issue when one player is in a Brimstone Stim Pack while another is ending
- Fixed Skye not correctly displaying the Legend region she is in
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