Valve works with OpenBCI to solve VR motion sickness



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In a recent interview with 1 News Valve CEO Gabe Newell discussed a partnership with OpenBCI to improve VR headsets, enhance immersion and solve motion sickness in VR.

The vast majority of the interview focuses on forward-looking predictions for brain-computer interface (BCI) technology, which is hardware capable of directly interfacing with your brain signals to detect emotional responses, feelings, etc. .

“We are working on an open source project so that everyone can have high resolution [brain signal] read the technologies built into the headsets, in a bunch of different modalities, ”Newell said. “If you’re a software developer in 2022 and you don’t have one in your test lab, you’re making a stupid mistake… software developers for an interactive experience[s] – you will absolutely use one of those modified VR headbands to do it regularly – simply because there is too much payload.

There are two specific advantages that VR would have discussed by Newell. For starters, it could dramatically improve immersion, for example increasing the difficulty dynamically if a player is bored or not feeling challenged. Or maybe in a procedural game if the BCI notices that a random layout is something you don’t like or particularly enjoy.

Newell then goes on to explain that in the future BCIs will allow the creation of virtual worlds that far exceed our perceptions of reality, stating that “the real world will cease to be the metric we apply to the best visual fidelity. possible.”

Towards the end, there is also a discussion of how BCIs in VR can essentially solve motion sickness in VR, or that feeling of dizziness that makes some users nauseous during particular types of artificial movement. The feeling can already be artificially suppressed. “It’s more of a certification issue than a scientific issue,” Newell explains.

Maybe that’s why Valve has been so quiet about their plans after Valve Index – they’re working hard on what’s to come for the next generation of interactions with computers.

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