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Valve index controllers have a lot of sensors. In the second half of its new VR Index system, the controllers use 87 sensors, including optical, motion, capacitive and force sensors. You'll better detect what each of your fingers does, allowing you to pick up and drop objects, throw objects or even squeeze them without the need to press a button.
According to Valve, finger tracking not only promises increased immersion, it also gives players more ways to communicate nonverbalally in multiplayer. I like the sound of that especially. I do not want to talk to people, but it would be very practical to be able to do more subtle gestures. And not just rude. It will be interesting to see if they are accurate enough for sign language users.
With the dynamic sensor and pad assignment, finger tracking can be adjusted to different needle sizes, and Valve explains that the controllers have been designed for long-term comfort. Even the strap is incredibly comfortable. It is adjustable and uses an antimicrobial technical fabric, which apparently means that they are more durable and less likely to smell bad if you sweat on after three months of jumps in your living room. You can even stretch it at seven o'clock because that is the duration of a charge.
Valve has not yet unveiled the list of new virtual reality games that will be able to take advantage of their potential, so it's a good thing that they are backwards compatible. In addition to the sensors, they have a track button, joysticks, triggers and everything else needed for virtual reality games with more traditional control systems. The controllers will also work with the first and second generation base stations, just like the headset, as well as the HTC Vive.
They seem very promising, even if their cost means that you will want to be certain to use them wisely. Index controllers will cost you $ 279 / £ 259 for a pair, or you can buy them in a lot with the headset for $ 999 / £ 919.
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