Vampire: The Masquerade – Bloodlines 2 fires lead writer Brian Mitsoda and creative director • Eurogamer.net



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After the game’s delay in 2021.

Vampire: The Masquerade – Bloodlines 2 lead narrative designer Brian Mitsoda and creative director Ka’ai Cluney have been fired from the action-RPG project, with the former saying the decision by developer Hardsuit Labs and publisher Paradox Interactive “was a shock” and had “never been led to believe that [he] had failed “in his role.

A Revamp of Vampire: The Masquerade – The Bloodlines 2 dev team was first mentioned earlier this month, when Hardsuit and Paradox announced a delay in the game’s release – it will now launch in 2021 – “to ensure the best possible player experience”. Her statement also referred to “organizational changes” within the team she would share at a later date.

Paradox and Hardsuit have now followed up on this previous statement with a new post. They confirm that Brian Mitsoda and Ka’ai Cluney are no longer part of the development team, and that “it was a joint decision taken by the management of Hardsuit Labs and Paradox Interactive”. Alexandre Mandryka – who worked on Assassin’s Creed and Far Cry – was recruited as a creative consultant, to fill the role of creative director.

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“We appreciate and appreciate the contributions of Brian and Ka’ai, who were instrumental in setting the plot and dark tone of the game and helped make us a true successor to the iconic Bloodlines.” , continues the statement of Paradox and Hardsuit. . “We wish them the best in their future endeavors.”

Mitsoda, in particular, served as the designer and writer on the original Vampire: The Masquerade – Bloodlines and his involvement in the sequel helped give the project some credibility among longtime fans. The developer has now addressed the events of July, in which his role at Hardsuit was “suddenly ended,” in a lengthy statement provided to Rock Paper Shotgun.

“The fact that this was a shock to me is under-selling it,” he writes, “I worked on Bloodlines 2 for almost five years. The story and the main cast were originally designed in my living room. I helped develop the land for Hardsuit Labs and helped pitch the project to Paradox in Las Vegas. I’ve been in charge of the storytelling from the start, working long days and sometimes weekends to deliver a successor to Vampire the Masquerade: Bloodlines, and I’ve never been led to I believe I didn’t. . “

Mitsoda says he’s “incredibly disappointed and frustrated to say this is where it ends for me on the project” and notes that he “wasn’t part of the conversations” that led to the recent – and second – delay of Bloodlines 2. “To my knowledge,” he wrote, “there has been no delay caused by the development of the storyline of Bloodlines 2. I am confident and proud of the work my team and I have done. . When will this work be seen and what form it will take is unknown to me. “

“It means a lot to hear from the Bloodlines community and I hope what is finally delivered will be as satisfying as I wanted,” concludes Mitsoda, “Thank you to everyone who has supported me throughout the project. “



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