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Pokémon let's go it's a remake of Yellow Pokemon, one of the first editions of Game Freak published in 1998. Like many children of that time, I was also obsessed with Pokémon, but only by the first generation (from there, I only remember Togepi, and as it appears in the first season of the anime).
Let's go It seemed like the ideal game to win back pocket monsters. This is happening in Kanto, tells the same story that I already knew Game Boy games and only contains first-generation Pokémon (with a few exceptions, like Meltan and the strange forms of Alola).
I played it twice. With my brother 7 years in multiplayer mode (each with a Joy Con and Nintendo switch connected to the TV) and me alone, with the console still in portable mode. I did not think that such a repetitive game would hang my brother, but be an expert player of Pokemon Go this interested him in the fights and the background of the Pokemon world.
The game is beautiful. Everything was familiar to me and at the same time, everything managed to surprise me: adorable cinematic scenes with incredibly detailed design of sports halls. The new Kanto is a living, living world that suggests that it's not a secondary title of Game Freak, but a complete game of Pokémon that Nintendo played with decaffeinated marketing.
It's also an easy game. Maybe too easy. And that's because it's a game designed for kids. Junichi Masuda, executive director and development director of Game Freak, explained to Eurogamer the controversial decision:
These games are mainly aimed at children who have not had the opportunity to play Pokemon Go because they do not have a smartphone. We think that of all the Pokemon games so far, the closest to the kids is Yellow PokemonOf course, you have Pikachu as the main feature in these games, as well as Team Rocket, which also appears a lot in cartoons. Thus, by reimagining this game, we reimagine Pikachu for the modern audience. We think that Yellow Pokemon It would be the easiest thing for everyone to understand, and then we realized it would come out on the twentieth anniversary of the launch of the games. So we thought, "Great, that aligns very well."
For my brother, the process worked the opposite way: he was already playing Pokemon Go with my dad's phone and went to the console. For the rest, Masuda put his finger on the nail: my brother did not want to know anything about Eevee and chose Pokémon Let's go: Pikachu have Pikachu as a Pokemon companion.
The Pokémon that accompanies it is precisely the starting point of the problems of "difficulty" of this game. Pikachu and Eevee are both extraordinary Pokémon, with unbeatable statistics on attacks, defense, speed and health. If you add to that the ability to teach them exclusive movements of absurd power, the options to weaken a rival in one go increase exponentially (and if they do not weaken it, these movements may leave a persistent effect).
Pikachu can learn three exclusive movements: Pikaturbo, electric type; Pikapikado, flying type; and Salpikasurf, type of water. Eevee can learn eight: Flarembestida, fire type; Vapodrenaje, type of water; Joltioparálisis, of electric type; Espeaura, psychic type; Umbreozone, sinister type; Leaf bombs, type of plant; Ice cream, type of ice; and Sylvetoran, fairy type. The fact that an electric Pokémon like Pikachu can do water type attacks means that it is now strong against rock type Pokémon or Earth.
In addition, over the course of history, you end up with a small arsenal of candy that allows you to download your mate's stats beyond what is reasonable. And to make matters worse, the friendship this Pokémon has with you provides additional combat benefits.
When I played with my brother, I was the player 2 (also called support coach) and rarely came to execute an attack because his Pikachu had managed to knock down the opponent at one stroke. He was funny, but I got bored like an oyster (or should I say like a shellder?).
When playing alone, the first decision I made to increase the difficulty of the game was not to fight with the accompanying Pokémon. It is also possible to remove it from the team and replace it with another Pokémon (you can still use the secret techniques that allow you to advance in the story), but I can not use it. I chose to keep it in order to level it and use it if things went wrong.
The problem is that not only does the Pokemon Companion have extraordinary statistics. Also, the Pokémon that have given you throughout history, such as Charmander, Bulbasaur, Squirtle and Persian, have unbeatable individual values. Gusts are another way to get Pokemon with extraordinary stats (but you have to capture a Pokémon of the same species 40 times in a row to get it).
In order to increase the difficulty of the game, avoiding the extraordinary Pokémon and upgrading other mediocre creatures was superfluous. It's quite a challenge, but it has made the fighting more dependent on my ability to strategize. This has allowed me to further use the six Pokémon of my team, moving from one to the other in the middle of a fight to take advantage of their special attacks and to their forces against the rivals.
A trick to make the matches more balanced is to go into the game settings and change the style of the battles from "With changes" to "Fixed". This option prevents you from changing Pokemon before the opponent removes his next creature. In the default mode, the game warns you of the Pokémon that the opponent will draw lots so you can take advantage and take a strong Pokémon against him. In fixed mode, changing Pokemon will always cost you a ride.
Pokémon let's go introduces two major changes that reduce the difficulty of the game. The first is a new Pokemon capture system that looks like Pokemon Go. This system can be addictive and, as well, kids like my brother love it. The problem is, if you manage to capture a Pokemon for the first time and accurately (which becomes particularly easy with the console in portable mode), all the Pokémon on your team will gain a ridiculous amount of experience points. .
Many experience points mean that the Pokémon who have been with you for a while have gone up irreversibly, even if you do not use them to fight. If you like to capture all the new or special Pokémon you discover (big or small Pokémon give more experience points), you get a group of hypervitamin creatures that your rivals will hardly manage to weaken. The simplest solution I found to solve this problem was to capture only one Pokémon per species and put new Pokémon in my team from time to time to evolve them.
Another change of Pokémon let's go This makes things too easy, that's the Pokemon box. Instead of transferring your Pokémon to the Pokémon storage system (or Bill's PC), Let's go allows you to store your creatures in a box that accompanies you everywhere and to which you can access before and after each fight. This means that if a Pokémon is weakened in combat, you can always replace it with another one from your inventory without going to a Pokémon Center. To avoid the temptation to do so, I simply used Potions and Reviving.
Finally (and this is not new), a simple way to improve the skills of your Pokémon is to teach them machine translation or technical machines. Teach him to squirt a squirt and you'll have a powerful water attack on a lower level Pokémon (and you can do it almost at the beginning of the game when you defeat Misty in your gym). Avoiding MT forces you to train your Pokemon stronger.
Put these traps voluntarily in Pokémon let's go You can radically change the gaming experience. It's the difference between seeing none of your Pokémon weakened by a rival (not even an opponent of the Pokémon League) and being about to lose matches against normal opponents. Sometimes it submerges (especially in bus-driven places, such as caves or roads between cities), but as Let's go This avoids many fights by avoiding the appearance of coaches, this is not a problem.
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