Warzone August 16 patch patch notes: MP5 and AS VAL nerf, Fennec buff



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We are generally satisfied with the state of balance and believe that there is no need to fix anything immediately. However, we believe there are some outliers in the Assault Rifle category that have been leveled up long enough that it is now appropriate to lower their power level to give other weapons a bit of time. under the projectors. These changes will be coming very soon.

Assault rifles

  • AS VAL (MW)
    • Maximum damage reduced from 30 to 27

The AS VAL (MW), as a result of our balancing redesign, has retained one of the fastest and easiest TTKs in the game. While its magazine capacity holds it back, its TTK potential has stayed well outside our target range.

Submachine guns

  • Fennec (MW)
    • Ball speed increased by 13.4%

Fennec (MW) struggled to gain a foothold due to some glaring weaknesses. This change will make the Fennec (MW) viable at somewhat more distant distances.

  • Charlie submachine gun (MW)
    • Maximum damage reduced from 34 to 31
    • Maximum damage range reduced by 5.4%
    • Upper torso damage multiplier increased from 1 to 1.1

This change is intended to put some of the Submachine Gun Charlie’s (MW) power behind a mechanical requirement, making it a little less forgiving.

  • OT 9 (BOCW)
    • ADS weapon swing has been reduced

When performing large sweeping motions while aiming the sights with the OTs 9 (BOCWs), players may find most of their front sights obstructed by the rear sights. This type of line of sight obstruction can be frustrating when trying to effectively follow enemies.

Handguns

  • AMP 63 (BOCW)
    • Maximum damage reduced from 33 to 31
    • Average damage now 28
    • Minimum damage reduced from 28 to 23
  • M19 (MW)
    • This change only applies when using Akimbo
      • Maximum damage reduced from 33 to 29
      • Average damage reduced from 28 to 25
      • Minimum damage reduced from 23 to 20
  • Sykov (MW)
    • This change only applies when using the Sorokin 140mm Auto
      • Maximum damage reduced from 27 to 24
      • Average damage reduced from 23 to 20
      • Minimum damage reduced from 19 to 17

Handguns were fortunate enough to escape the initial balance review. These changes aim to place some of the more powerful secondary weapons at a power level more in line with other weapons in their class.


This part is currently being updated with more information …

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