BioWare's new loot-based shooter Anthem (officially) has only been released for a few days and the developer has already faced many criticisms from fans. More recently, the studio has been criticized for a change that has first increased drop rates of loot (even unintentionally), and then brought them down.
Since then, the Anthem The community embarked on a heated debate over whether higher loot rates were good or bad for the game, but BioWare has not yet given its opinion. Jonathan Warner, director of the game, said the studio was listening, but no adjustment is to report at the moment.
For those who may not have followed, the small update of Friday's Anthem included an unintended change that increased the drop rates of loot. For about 11 hours, players saw masterpieces and some legendary items were removed from almost all Grandmaster 1 difficulty activities, and most were happy.
Then later in the night, players noticed that the same activities that once rewarded masterpieces or legendary equipment gave only epic or rare loot. Some Anthem The players even did tests to determine whether, intentionally or not, the loot drop rates had been spoiled and that BioWare had said nothing.
This idea lasted until Sunday, when BioWare's producer, Ben Irving, explained the entire story by explaining that the rate of accidental slowdown due to a drop in frequency had been reduced and that the company was not going anywhere. team had returned to the old format. Unfortunately, this was not the answer most players were looking for. Now the forums and sub-forums were flooded with complaints that the game was actually fun before and had lost its luster afterwards.
To be honest, others felt that the rarity of masterpieces and legendary items was best reflected by the lower drop rate, but even these players were simply looking for answers from BioWare. The studio had been vocal and open on a wide variety of topics that worried players when the team was silent.
But finally, Jonathan Warner answered the question of a fan on Twitter explaining that the live team is watching the oldest (end of the game) of Anthem. In addition, once they have collected enough feedback, the team will make the necessary adjustments.
We're listening. We want to make sure you get a great gaming experience for the alumni and the live team will try to make the necessary adjustments https://t.co/rT9WMRb7ha
– Jonathan Warner (@ Bio_Warner) February 26, 2019
For now, it looks like BioWare is trying to assess the community's reaction and decide whether increasing the sink rate is the best solution. The studio has already announced that it would better adapt the inscriptions (the statistics that have an impact on gear and weapons) to weapons and Javelin type, which could solve the problem. Masterworks would still be rare, but once a player gets one, it will be a huge boost. At the present time, many masterpieces carry unnecessary inscriptions, such as a submachine gun with an inscription that reinforces the ammunition for sniper rifles, for example.
Anthem BioWare is always trying to better understand how its experience should evolve. Unfortunately, as they try to reconcile more substantial problems such as crashes and bugs stopping progress, hardcore players are looking for more enriching content.
Anthem is available now for PC, PS4 and Xbox One.