"We've really done it" – Capcom talks about the growing difficulty of Monster Hunter World: Iceborne



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Fans of the Monster Hunter franchise know how difficult it can be to track down a demanding Nergigante, but the challenge is not far off. Monster Hunter World. While World has made the game much more accessible for new players, Iceborne will make things a little more intense.

In an interview with Game Informer, Monster Hunter World: Iceborne Executive Director and Artistic Director Kaname Fujioka explained how difficult Iceborne could be for players who did not immerse themselves so deeply in the challenges of Monster Hunter World at the end of the game.

"I think for the players who start straight from the end of World history, the feeling will be a bit more difficult when they move to the new main row for Iceborne," said Fujioka. "If they are players who have thoroughly studied the content of Monster Hunter World and the updates, they will experience a transition transition much softer than other players."

This is not to say that the development team has not taken steps to ensure that Iceborne is enjoyable for all players. "[S]Until now, we have ensured that players who have just switched from World to Transition are not afraid and have easy time to get into the game and get in touch with the game. have fun, said director of the game Daisuke Ichihara in the same interview. "We took this comment to heart of the players who wanted more difficulty and more challenge and who really stood."

Monster Hunter World: Iceborne will be launched on PC, Xbox One and PS4 on September 6, 2019. The expansion will be $ 39.99 only, while the base game and the expansion will cost $ 59.99.

Capcom has experienced a resurgence with a ton of fantastic games recently, check out our article on how they stay true to their roots.

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