What is Death Stranding really about?



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This week, we had another glimpse of Death Stranding thanks to the new images from Gamescom 2019 and, honestly, this raised more questions than it answered. The least of the reasons why Norman Reedus can grow mushrooms with his foil. Determined to understand the strange enigma posed by Hideo Kojima, we asked the GamesRadar team to interpret the most anticipated match of 2019.

This is the last in a series of major questions with which we will question our editors. We invite you to share your answers and suggestions of topics. Twitter.

Hideo Kojima makes fun of us all

(Image credit: Sony)

Think what you like about what you've seen / heard about Death Stranding so far, because I'm sure Kojima is playing with us. In what could be the greatest illusion of all time, I have the feeling that what we think is Death Stranding is actually no further from the truth. Put your thoughts and feelings on DHL The GameTM and get ready for the greatest Kojima game of all time. After all, Kojima is – and will always be – a trickster. Do not forget that all the trailers and game sequences of Metal Gear Solid 2 included Snake, and that the main game allowed you to play 99% of the game as Raiden? He already did, he put thick wool on our eyes and he could do it again. Sam Loveridge

We have only seen a tiny portion of Death Stranding and this may not be the current game.

(Image credit: Kojima Productions)

This is the first time that Kojima is allowed to do it exactly what he wants since probably the first Metal Gear on MSX, and he will switch to "radio frequencies" on the back of the box. This is a man who likes to break the wall, I'm sorry what? & # 39;, fake outs and tricks, and with Sony's total creative freedom, it will likely rely on a lifetime of things that it has probably never been allowed to do before. I still think we may have seen only a small part of Death Stranding and that, like the surprise "You play as Raiden" of MGS 2, I think a whole element of the game has not still been revealed – there are gameplay pieces that do not connect fully now, for example. A ton of strange PT links, before the appearance of Death Stranding, also draw attention to something that we do not understand perfectly, and even Low Roar, a group very involved in the initial gameplay, created a clip Video related to Death Stranding where people in the real world entered the game via a sinister machine a bathroom motel. I think it will be impossible to really know what happens until we see what the game is about. Leon Hurley

"The most advanced hybrid walking / sitting simulator you've ever experienced"

(Image credit: Kojima Productions)

Based on what I've seen of Death Stranding so far, I've come to believe it was the most elaborate walking / sitting simulator hybrid you've ever experienced. Of all the snapshots recorded by Kojima in recent months, Norman Reedus is sitting or standing in various landscapes, and the control command to "get up" is frequently displayed. Maybe it's like a series of musical chairs, except that instead of music, a baby makes noise and a sound of voiding … Okay, maybe that's no, but the only thing I'm willing to bet on at this point is that you will walk and get up and sit down a lot. Maybe it does not even really need to be useful. As the saying goes, it is not a destination, but a journey. Heather Wald

"The darkest game ever created"

(Image credit: Kojima Productions)

Take a deep breath and close your eyes. You are in your bed. It's Saturday morning. Someone prepares breakfast downstairs. It smells good. You have no commitment, no social commitment, no work, no school. You are happy. There has never been a better time to immerse yourself in another world: playing a video game and becoming a warrior / soldier / looter / Italian plumber. You sit down and turn on your PlayStation. The words "Death Stranding" appear on the screen and your heart is filled with dread.

Death Stranding will undoubtedly be the darkest game ever conceived: a baby growth simulator where all the colors have disappeared from the world and where normal people have been replaced by Hollywood actors and directors. You do not play Death Stranding for fun, you play because you have to learn that global warming is bad and that Kojima's vision is good. And after 42 hours of walking without saying anything about Norman Reedus in this dark and gloomy landscape, you will realize the ultimate truth: you just messed up your weekend and life is actually shit and that smell of it. downstairs was not your mother's but Kojima's frying a magic mushroom that he developed from his own piss. I can not wait Jack Shepherd

Citizen Kane and Dick

(Image credit: Kojima Productions)

Death Stranding is the Citizen Kane video game that lets you try to watch Norman Reedus's dick. Connor Sheridan

"A deep dive into the existential questions that haunt Kojima's elaborate psyche"

(Image credit: Kojima Productions)

Death Stranding is a dive into the problems and existential issues that plague Hideo Kojima's elaborate psyche. The only way for him to make sense of these problems and free himself from the chains of confusion is to incorporate them into an oversized video game. After ordering a Mads Mikkelsen t-shirt with photo collage at Redbubble, Kojima became obsessed with tracking the package. His journey was confused – he bounced around FedEx SmartPost sites in the United States, moving only endlessly during the day. Why, on behalf of Naked Snake, did he move from Bloomington, California to Chino, California, to Los Angeles in a week? Were they transporting this priceless package from one institution to another, regardless of the needs of one of the greatest thinkers in the generation game? How does FedEx work?

Under the sad sorrow of Mads Mikkelson, Kojima imagined a somewhat stoic and stubborn delivery man who would carry incredibly heavy loads on his back, climbing cliffs with the help of a portable ladder. This man, who looks vaguely like Norman Reedus, could get him his t-shirt in time. This man would surely possess both the incomparable strength needed to carry his body weight in the back and the tenderness to treat a package with as much love as a child in utero. Death Stranding speaks of a man capable of performing a moderately average job with the same enthusiasm that would satisfy Hideo Kojima and give him his damn shirt. He wants to wear it to watch Mads smoking cigarettes in a moody cafe.

It's also about the origin of the babies because Kojima is always about to know how it all happens, but breastfeeding is definitely involved. Alyssa Mercante

"You play a factor"

(Image credit: Sony)

The Gamescom showroom demo, which has not yet been made public, has a lot to do to answer the question. But I have not seen it yet, so here's what I've learned from many conversations about it. You play a factor that assumes more responsibility than Santa at Christmas by agreeing to convey the message that "conflict is bad" in the United States. Which would be pretty simple, expect to have to walk from one state to another and look after a baby at the same time. Yeah, walk. This game will be loooooong, and taking a baby ride does not seem very quiet. But what if it's a sleight of hand and it's actually a person's mission to digitally recreate, apparently, all the people she's ever met and to immortalize them in digital entertainment? Ok, it's probably a bit of both. James Jarvis

"Death Stranding is about credits"

Heartman from Death Stranding

(Image credit: Kojima Productions)

Hideo Kojima is a director trapped in the body of a game director. And I suspect that Death Stranding is only a complicated project to allow him to connect with all actors and filmmakers of renown with whom he has always wanted to work. Norman Reedus, Mads Mikkelsen, Lea Seydoux, Margaret Qualley, Guillermo del Toro, Troy Baker, Lindsey Wagner – the list goes on. In terms of mainstream and cinematic celebrities, Death Stranding has one of the most accumulated credits in all games, and Kojima Productions is proud of it. Apart from the Hollywood trailers of the game, Kojima stopped just before erecting sanctuaries at Mads Mikkelsen. Death Stranding is either the ultimate fight against stunts, the most elaborate Oscar stratagem ever conceived, an unmistakable instant classic born of the strange spirit of one of the most remarkable authors of the video game. Anyway, there is a good chance that Kojima is trying to shoot a movie, or at least several cutscenes that would hurt Xenosaga very badly. Austin Wood

"Death Stranding will concern the friends we created along the way"

(Image credit: Kojima Productions)

I've actively avoided avoiding most reports on Death Stranding – so it could make me understand the game paradoxically. more that people who were bombarded by trailers, teasers and cryptic tweets from Hideo Kojima filled with WTF. I am sure that there are theories that link in one way or another the disparate links between Geoff Keighley, piss and breastfeeding. I will not even try to make sense of it all

Instead, keep things simple. Death Stranding will be about the friends we created along the way. Of course, the final destination might be a MacGuffin delivery service focused on saving the world or visiting a half-naked Mads Mikkelsen (that's your good ending), but Kojima has been hitting that drum for some time now. of "connection". This is the end point. I think this will eventually show all players how we should treat each other. Play like crazy and you'll be treated like a player: the game, essentially.

Koj was raised by a wave of famous faces, new friends and people that he really, really wanted to meet during development. He wants to send us that warm and fuzzy feeling – and we're all in hell while he's there. Bradley Russell

Death Stranding is a development prototype in triple-A clothing

(Image credit: Kojima Productions)

In light of what happened with No Man's Sky in 2016, it was worrisome to see much expectation that Death Stranding would be at the same size and on the same scale than any other blockbuster exclusive to the PlayStation. Watch the facts: Kojima set up his new studio a little over three years ago. He spent most of the first year traveling on the road and far too often the second and third years to welcome countless celebrities on the red carpet. Staff members were working on the game itself, discovering a brand new game engine loaned by Guerrilla. Either Death Stranding is going to be an extremely short proof of concept for Kojima Productions which is positioning itself as a new studio, or a bland and buggy mess that looks like a big-budget title, but without substance. In short, all we will do in Death Stranding is to wander into an empty sandbox like Norman Reedus with the cinematic plot in context, and the spin on the game will be the best thing about it. Alex Avard

Death Stranding is actually a Postman-come-Tradesman simulator

(Image credit: Kojima Productions)

Now, bear with me. Norman Reedus is clearly a hybrid handyman postman: a skilled and resolute goods delivery man, able to fit any landscape to reach his destination, supported by a ladder-filled work bag and tools. Bold premise. The factor element is the driving force of the game as Sam seeks to literally deliver things and things to Geoff Keighley's holograms, reconnecting and rediscovering the lost telluric lines and the postal routes of a recent America. devastated. The main element is the commercial part, illustrated by Sam's strong confidence in his ability to control the ladders: it recalls skilled craftsmen who are familiar with the corners and homes uncomfortable. Elsewhere, the modular-looking backpack is clearly a deliberately designed work bag, allowing for intense management of the toolbox, while maintaining a fleet of keys, hammers and umbrella scanners. Plus, if you've ever experienced craftsmen of, say, less famous than most, you'll know they'll gladly relieve themselves in a corner of the garden or in the hangar, or something. So that explains the piss mushrooms. I do not know how babies, strange monsters, Mads Mikkelsen or Troy Baker fit into this situation, but I can not wait to find out. Questions? Rob Dwiar

"Death Stranding has been conceived as a global guessing game since its announcement"

(Image credit: Kojima Productions)

Hands in the air who played Death Stranding? It's true: nobody. In fact, those who have seen Death Stranding closely, like that of Kong: Jordan Vogt-Roberts, of Skull Island, have proclaimed it "immaculate to the next level" and compared to "carried away" by Mad Max: Fury Road . Of course, it's the director of the movie Metal Gear, and Kojima surrounded himself with acolytes of celebrities, but rework the inventor of the stealth genre, creator of the impeccable Metal Gear Solid 3: Snake Eater, master of the meadow and post release the hype cycle, fourth wall breaker, unprecedented meta master and visionary who only predicted the perils of our digital society 15 years before everyone – including ubiquitous giants of technology, control systems and digital privacy – a bit of looseness. Even the Queen of Daenerys Targaryen Dragons of Game of Thrones does not deserve such a rap card. Oh, and let 's not forget that Kojima has created for the first time the most scary horror game of all time, PT. Call me the type of person who holds R2 to urinate, but I give him the benefit of the doubt.

What is Death Stranding? More misleading anyone who thinks Kojima has any interest in giving up this information before publication. Death Stranding has been conceived as a global guessing game since the announcement – perhaps linked to its themes of strands and connections – that will only reveal its secrets days, weeks or months after its release (as the hidden world multiplayer disarming game of MGS5, only solved by the data miners on PC). That's the guy who fooled the world into believing you played Metal Gear Solid 2 as a Solid Snake … only to get 90% of the game played as Raiden, a person with a hair fop, just to make a point on the video game suites and the hype cycle of the video game industry. So many words, MGS5 told its fans to overcome the show and have a life … while offering the deepest and most emergent stealth game in history. Of course, Kojima is pretentious like hell, but his work supports a legacy of artistic intent; a claim that may not belong to Gears of Duty 17 or Game As A Service: Season 10.

Over time, we'll see if the emperor really does not have clothes … and if engaged Kojima fans like me, who have spent thousands of glorious hours to look into his work and connect with like-minded souls, will be forced to argue that he intended to appear naked all the way through. Watching the wheelchair experts cancel Death Stranding several months before their release makes me feel like sitting with cavemen mocking the stranger with a torch. That said, if Kojima really offers a game in which you poke your way around an empty mountain, deliver parcels for no reason in an unfinished game that provokes appalling criticism – after three years of visiting celebrities at Sony's fees – so this could be its biggest magic trick yet. My bet? The more general context of Death Stranding – and its gameplay – has been deliberately concealed, in order to surprise an audience that claims everything yesterday, to complain while it feels so in a hurry. And, damn, if – even when – I'm wrong, you'll find me soothing my baby in a distant lunar landscape. Dan Dawkins

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