What's new in the update 9.00 • Eurogamer.net



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Reading Fortnite Release Notes This is one of the most anticipated parts of the week for Fortnite players, as each Fortnite patch tends to offer a mix of new limited time modes, new weapons, or modifications to existing systems.

Each week brings a different goal, so it's worth checking each time to see what each Fortnite update brings. Note: For clarity and accuracy, we only include Battle Royale patch updates on this page.

If you're just getting started, the tips and tricks of Fortnite Battle Royale can help.

What is the day and time of release of the Fortnite Update Patch?

Fortnite patch versions vary, but most often, they tend to appear every Tuesday at the following times:

  • United Kingdom: 9am (Paris time)
  • Europe: 10am (CEST)
  • US East Coast: 4am EDT
  • West Coast United States: 1am (PDT)

Fortnite updates sometimes drop later in the week – usually Wednesday or Thursday – but almost always before the release of Fortnite Challenges on Thursday afternoon (UK / European time).

Fortnite Release Notes for Update 9.00 (Battle Royale only)

Here are the release notes for Fortnite version 9.00 for Battle Royale mode, released on May 8, with a credit for Epic Games and a text copy of Fortnite's official website.

NEW LOCATIONS

Explore new points of interest from the destruction of the volcano, such as Neo Tilted and Mega Mall.

fortnite_patch_900_2

WEAPONS + ARTICLES

Added shotgun

  • Semi-automatic
  • May contain 10 shells.
  • Shoot 9 shots per shot, for basic damage of 73/77/81.
  • Tight spread and fast firing rate.
  • Headshot multiplier of 1.70x.
  • Refill 2 shells at a time.
  • Available in rare, epic and legendary variants.
  • Available from the ground, chests, baskets and vending machines

Adjusted tactical rifle damage

  • Base damage has been increased from 66/70/74 to 71/75/79.
  • Reduced availability of drum guns from 16.732% to 7.155%
  • Reduced availability of the rollbar from 1.292% to 0.755%
  • Grenades Unvaulted
  • Arched Clingers
  • Vaulted buried treasure
  • Arched Shotgun
  • Vaulted poisoned stinger trap
  • Revolver with vaulted vault
  • Assault rifle deleted deleted
  • Vaulted thermal assault rifle
  • Arched balloons

Bug fixes and improvements

  • The turbo construction after gliding is now working properly.
  • The sound of stink bombs and effects did not work if you damaged yourself.
  • Occasional buggy shadow correction does not make the drive invisible on the Xbox One when it is first used.
  • The bad placement of the launching ramps in flight has been solved.
  • Pirate Cannon camera problems due to network latency have been fixed.
  • The Reboot Card repository sound effects are no longer read in playback mode when the van is in recovery mode.
  • The sound effects of the Reboot Van card will no longer be heard when a member of the team disconnects.

GAME PLAY

corridors

  • These wind tunnels passively carry players into the stream.
  • Players can move faster and change direction when they are actively trying to descend the Stream.
  • Use the directional input to gain extra velocity. Try to go up and down for higher speeds.
  • The players are thrown at the exit of the tube according to their speed of movement and their angle of exit.
  • Projectiles and vehicles can also enter the Slipstream.
fortnite_patch_900_1

Ventilation vents

  • Strong gusts of air from these environmental objects can keep players away from their distance and give them immunity against falls.

Fortbytes

  • Fortbytes is a collection of 100 collectible computer chips available for Battle Pass owners. When you collect Fortbytes, you will decipher a mysterious image. Collect them all to unlock rewards and discover the secrets of Season 9.
  • On the first day of season 9, 18 Fortbytes are available. At least 1 new Fortbyte will be unlocked each day. Check out the Challenges tab for detailed information on currently available Fortbytes and when others are unlocking.
  • Fortbytes can not be collected after the end of season 9.

Bug fixes and improvements

  • Disconnected players will stay in the world for 60 seconds. They still suffer damage and count for the elimination points.
  • Fixed an issue of incorrect display of health gains on the user interface if the drive canceled the consumable almost at the end time.
  • The lighting of the PS4 controller does not always match the color of your PIN in the squads.
  • Players can not use the Hold option to redeem if they have already chosen an item normally
  • A turbo tuned to be more tolerant under poor network conditions
  • Fixed cases of nervous movements under certain conditions.

ROTATION IN TIME LIMIT MODE:

  • TRIOS
  • Classic Battle Royale with squads of three people.
  • SOLID GOLD
  • Fight to the end with legendary weapons!
  • A SHOT
  • Low gravity. Each player has 50 life points. Shooter weapons are the only weapon, bandages are the only healing element. Jump high and aim well!

EVENTS

  • Players who have already qualified for the World Cup will be awarded a World Cup badge in the rankings.
  • The rankings now have a button to sort the games according to the number of players in the top rankings. This will help identify the most critical active games from a permanent view of the leaderboard.
  • In-game HUD now has different icons for Arena Match Points and Weekend Tournaments.

PERFORMANCE

  • Improved frame rate on Nintendo Switch, especially when a large number of characters are on the screen.
  • Address some cases of invisible characters after skydiving.

L & # 39; AUDIO

  • Best tactical sound inside the structures built by the player:
  • The impact of the enemy pickaxe in a building tile radius about has a new and stronger sound.
  • Wallbreak by the near enemy / behind the player much clearer / stronger.
  • Improvements in the sound of the explosion: shorter sounds and higher dynamic range that will make the sound of the explosion clearer and more powerful.

IU

  • Bug fixes and improvements
  • The text "Swap" appearing in the collection UI will no longer appear when selecting more resources than the player can carry.
  • The initial storm warning timer incorrectly indicated the value 0.
  • Viewers and Replay Watchers can now report users.
  • Fixed party invitations do not display in the user interface if the user is logged out and then logged back in again.

Speculate

  • See the match of a player will automatically follow this player.

MOBILE

  • Automatic fire will now fire on vehicles.
  • Added an option to increase the number of elimination feed lines in the HUD presentation tool.
  • It is now allowed to drag and drop from the quick bar by jumping.
  • The location of the boost button on Android for the X-Stormwing has been moved to avoid triggering the Home button.
  • The formation of the squad is now accessible.

Bug fixes and improvements

  • The time to interaction when using the quick bar locations has been resolved.
  • The weapon icons now correctly display the icons on the quick bar.
  • Fixed cursors that were broken in the Controller Options' Dead Zone tab.
  • Auto fire settings:
  • Semi-automatic weapons now fire correctly.
  • Increased time to acquire shotguns.
  • The Dynamite trajectory indicator is displayed correctly when in use.
  • Zip lines can not be climbed beyond their ends.
  • Auto Run takes only two taps after jumping from Battle Bus.
  • The visualization of the cooldown time timer of the acceleration buttons on the vehicles now displays correctly.
  • The camera does not shake when it enters the X-Stormwing.
  • The left virtual joystick will no longer become invisible when you hold down the left or right key and press the fire button.
  • The button of the user interface of the harvest tool in the presentation of the palette is no longer invisible.
  • The stairway ramp at Pleasant Park no longer clips through the door.
  • The variant numbers are partially hidden in the preview screen by the "X" button.
  • The Dream cosmetics now correctly displays:
  • The butterfly
  • Eye glow effect
  • The problem of the visual effect of the bite of widow Widow's Bite has been solved.
  • The recharge time ring is displayed briefly when changing seats in Cannon.
  • The Interact icon is no longer missing with some consumables.
  • The blocked entry text will no longer appear when the inventory is opened.
  • The Item Shop arrows now display correctly on iPhone XS Max.

Previous Fortnite Release Notes for Update 8.51 (Battle Royale only)

Here are the release notes for Fortnite 8.51 for Battle Royale mode, released on May 2, with credit for Epic Games and a text copy of the official Fortnite site.

WEAPONS + ARTICLES

Shadow bomb

fortnite_patch_8_51_shadow_bomb
  • Wrap yourself in the shade, becoming briefly invisible to the enemies.
  • Duration of 6 seconds
  • The user becomes more visible to others towards the end of the effect.
  • Increases your movement speed, allows for a double jump and a wall jump.
  • Players are unable to attack, build or loot under the effects of the ghost bomb.
  • Rarity: unusual
  • May contain a maximum of 6
  • Can be found among floor booty, chests, supply drops and llamas.

GAME PLAY

Bug fixes and improvements

  • The sound effects for Jetpacks sometimes played much louder than they should.

IU

Bug fixes and improvements

  • The animation of the user interface of Victory Royale was displayed for all players in time-limited modes with reactivation enabled.


The Season 9 Combat Pass has arrived – which you can read in more detail with Fortnite's release notes – alongside the new Fortnite challenges.


Previous Fortnite Release Notes for 8.50 Update (Battle Royale Only)

Here are the release notes for Fortnite 8.50 for Battle Royale mode, with a credit for Epic Games and a text copy of the official Fortnite site.

LIMIT MODE TIME: ENDGAME

summary

  • Thanos and his Chitauri invade Battle Royale Island, in search of the six Infinity Stones.
fortnite_avengers_3

Mode details

  • In Endgame, a team of heroes fights to prevent Thanos and his Chitauri from claiming the six Infinity Stones.
  • Both teams reappear when they are eliminated until the other side has reached its goal.
  • From one side, the Hero team. The heroes reappear once eliminated until the enemy team has found the six Infinity Stones.
  • Heroes begin with a treasure map that leads directly to an object of Mythic Avengers.
  • Other Avengers items can be found in the card's chests.
  • The goal of the hero team is to destroy Chitauri's army and defeat Thanos.
  • The Thanos team is made up of Chitauri invaders and Thanos himself.
  • The Chitauri invaders start with a powerful laser rifle, an anti-structure grenade attack and a jetpack that allows them to jump briefly high in the air.
  • The first Chitauri to recover an Infinity stone will be transformed into Thanos.
  • Thanos has a powerful punch, a destructive beam attack and the ability to jump high in the air, then break anything that bothers him when he goes down.
  • Whenever an infinite stone is claimed, the abilities of Thanos become more powerful and the Chitauri become healthier.
    • Reality Stone (red) = Heath & Shields doubled (1000-> 2000)
    • Soul Stone (orange) = Activated Siphon (grants Thanos Shields only)
    • Mind Stone (Yellow) = doubled jump height
    • Space stone (blue) = size of the ground book AOE tripled, damage x6
    • Stone of Time (Green) = Grand Flip Added to Each Hit, Damage x3
    • Power Stone (purple) = x6 laser damage
    • If Thanos is eliminated from the match, another Chitauri will be eliminated after a short wait (unless Thanos is the last to stand).
    • If Thanos and the Chitauri find the six Infinity Stones, the Heroes will not be able to reappear.
    • The purpose of Thanos and his army is to find the stones, then eliminate the remaining heroes.

WEAPONS + ARTICLES

Bug fixes and improvements

  • The Hold to Swap feature is now confirmed when you release the Use button rather than when you tap it for the first time.
  • This should help with the accidental permutation problem.
  • If a player is eliminated by the damage of a fall while he was inside a vehicle, the last player who damaged that vehicle will receive the credit corresponding to that elimination.
  • Reactivated access markers are now authoritative on the server rather than the client.
    • This will help prevent cases where players see hit counters but no damage.
  • Players who were restarted in Rifts teleported to the sky but would not enter skydiving mode.
  • The vehicles did not move away from the restart van.
  • The collision of the restart van did not affect certain vehicles, which allowed them to hide inside the restart van.
  • The yellow "invulnerability" effect did not appear on the players restarted by the reboot.
  • The restart card continued to play its spawn sound, even if the player was disconnected.
  • Deleting inventory items in armed vehicles is now blocked to prevent various camera issues.
  • The traps were sometimes placed in the middle of a tile rather than against a wall when using Builder Pro.
  • When exiting vehicles, crew animation will always be played before weapons can be fired.
  • This will avoid the problem where players would sometimes see themselves shooting just after getting out of a vehicle before the server has had time to record the shot.
  • The text of the elimination stream no longer display the "ally eliminated" message if an ally interrupts a restart animation of the player.
  • Fall damage was experienced while using a Jetpack (in time-limited supported modes) after launching it from the Pirate Cannon.
  • Players could not undo the damage caused by falling with a flintlock pistol while squatting.
  • The players could not see the nameplates of the restart cards of the group members in the user interface.
  • Players would not drop a restart card if they were eliminated after confirming a restart, but before their teammate actually appeared.

GAME PLAY

Bug fixes and improvements

  • We solved a problem that prevented us from getting the correct amount of Survival XP after games and offered XP to players as compensation.
  • You will receive this compensation via the Gifting system.

COMPETITIVE

  • New Tournament – April 27 and 28: Third week of the Fortnite World Cup online ($ 1,000,000 prize pool!)
  • The top performers from each server region will qualify for the Fortnite World Cup Finals in New York. Full details and official rules of the Fortnite World Cup are available here: https://www.epicgames.com/fortnite/competitive/events/world-cup
  • Solo game mode
  • Participation in this event requires that both players have reached the Champions League Arena.
  • Region lock is enabled – players can only participate in the qualifier for a single server region every week online openings. The server region of the first match entered for this weekend's tournament will be the region in which the player will be locked for the whole weekend.
  • Format:
  • April 27 – First round: All eligible players.
  • April 28th – Second round: The 3000 best players of the first round.
  • Streaming Replays – Currently available only on PC and Mac
  • History of added tournament matches, which can be viewed by selecting a player in the rankings.
  • Replay can be viewed from each match played by that player.
  • Added the ability to watch live games during tournaments by selecting a player in the rankings.
  • Note: The match must last 10 minutes for the live broadcast to be available.
  • Added the ability to display a specific match by game session ID using the "View Streaming Stream" button in the Replay Browser.
  • Arena & Tournaments will now record profile stats in the Solo / Duo / Squad categories rather than as an LTM.

Bug fixes and improvements

  • Players in Arena were wrongly being demoted to a lower division after losing Hype.
  • It was a purely visual problem and all the Hype values ​​and divisional unlocks are displayed correctly again.
  • Tournament posters in the game incorrectly indicated that some events started in "2 days".
  • Tournament posters and the Arena panel did not load correctly on mobile devices.

PERFORMANCE

Bug fixes and improvements

  • Resolution of an important cause of hitch during parachuting. and the fight at the end of the game.

ART + ANIMATION

  • We added a unique animation to pet the dog and other pets.

L & # 39; AUDIO

  • Added Sound Visualizer without spatialising (panning) sounds in the game.
  • By introducing this mode, if you are a hard-of-hearing player, you will now be able to play the game with the audio and visualizer activated simultaneously!
  • Come share your feedback on these changes, whether in the game or on our social networks, to help us continue to make improvements for the future!
  • Various gaming sounds (gunshots, walking, reloading) no longer fire at incorrect or random times.
  • This caused "ghost" sounds while nothing was causing the actual sound effect.
  • Fixed a problem that prevented certain things from having audio loop when they should.

REPLAY

Bug fixes and improvements

  • When healing with the help of bananas or cultured apples, the visual effects did not play fully when they were viewed in repetition.

MOBILE

  • The reactive effects did not work properly for Marshmello's outfit.
  • MSAA anti-aliasing enabled on P30 Pro, Mate 20, Mate 20X.
  • The interaction button now has contextual icons.
  • You can now move while the map is open by providing entries to the left of the screen.

Bug fixes and improvements

  • Improvements to the stability and resolution of some accidents.
  • Performance improvements on iPad Mini 4 and Air 2.
  • The motion joystick did not appear on the HUD for some devices.
  • Push notifications were not sent after downloading updates.
  • Players stuck on friend lists did not appear as "Blocked".
  • The fire button and the right stick would not work after anchoring the Baller Grapple with the tap to fire.
  • The right-hand fire stick did not allow the camera to move in the Baller.
  • The Baller grapple did not let go at the first tap.
  • Players could get stuck in an infinite shooting loop after leaving the Baller while he was anchored with the grappling hook.
  • A double tapping was necessary to detach the grappling hook from the Baller when using the tap to shoot.
  • There were visual problems with the Back button in the menus.
  • Voice chat icons of players set to "stay out" did not appear.
  • The ammo boxes did not open.
  • Squad Management's Confirm and Cancel buttons were hard to touch / interact with.
  • The option menus closed unapplied changes closed the entire menu instead of the popup prompt.
  • Menu icons can be removed from the HUD presentation tool.
  • The vehicle boost icons appeared differently between viewing them in a match and in the HUD's presentation screen.
  • The Score Tracking widget can now be removed from the mobile HUD.
  • The score tracking widget can now be removed from the mobile HUD
  • It was difficult to see the animations of the characters and weapons when using the arrow bow.
  • The Map widget was setting its anchors inappropriately when it was moved around in the HUD layout tool, which required a game-mode user interface attached to push the Map widget off the screen.
  • You may have to reset the Map widget in the Palette Presentation tool to resolve this problem.

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