The E3 is now the biggest video game event in the world, but all the revelations and announcements seem to be a bit of a challenge for hardcore fighting fans compared to previous screenings.
The most important information on the FGC that we have received is of course the announcement of Super Smash Bros. Ultimate by Banjo-Kazooie and Dragon Quest Hero, as well as Rimururu joining Samurai Shodown and Bleeding Edge from Ninja Theory, but where was all the rest?
Last year, we attended the huge unveiling of Super Smash Bros. Ultimate with the trailer "Everyone Is Here", as well as items such as Jump Force, Gameplay Dead or Alive 6, Cody playable for Street Fighter 5, Dragon Ball FighterZ arriving at Switch, Soul Calibur 6 info and other goodies .
Fighting games are still a niche market, apart from some outstanding titles, even if we are seeing a resurgence of popularity of these games, with new versions of games much faster than before, so why have they been almost completely left out? in the honor this year?
I think this absence in 2019 was motivated by three main factors. These issues relate to developer / publisher savers, reveals for EVO, the transition of many fighting games into a "service model as a game" and the fact that we will come to the end of the current console build.
We'll dive a little deeper into this trio that seems to have removed some of our annual E3 hype – although we eventually ended up seeing Final Fantasy 7 Remake.
The E3 is where all the publishers, big and small, come together to show what they've cooked in these ovens of every conceivable genre. If you are not part of EA, Ubisoft, Square Enix or one of the leading console manufacturers, it is easy to get lost among the hundreds of other titles.
EVO, on the other hand, addresses specifically to the audience fighting games, usually, so that all looks interested in the genre will be listening to attend a world-class action.
This has led most major combat game publishers to announce their main events as in 2018, where Street Fighter 5, Tekken 7, Dragon FighterZ Ball, Soul Calibur 6 and Super Smash Bros. all had new characters and content to show and usually several to that – with the exception of Smash Ultimate was rather an announcement ad.
We already know that Capcom is waiting until EVO announces anything important for Street Fighter 5, and it seems that the other nine main titles are also preparing for Saturday / Sunday prime time real estate. .
Mortal Kombat 11, Dragon Ball FighterZ, Soul Calibur 6, Samurai Shodown, Ultimate Smash, BlazBlue: Cross Tag Battle and much more with unannounced or currently unplayed downloadable content, with even more, each of their calendars seemingly potentially untouched. align around this period of August.
Do not be too surprised when NetherRealm presents at least Spawn and the other two guest characters, Arc System Works unveils the sixth destiny of Cross Tag Battle and / or Bandai Namco gives us trailers for Janemba or Gogeta and Broly.
One has the impression that the majority of online video games or competition have evolved into a model of "games as a service", including combat games, which means that they regularly update and add new content to a single title instead of developing suites immediately after the base. gaming ships.
Infernal fighting games were probably ahead of the sidewalk with their DLC characters, pay adjustments and season subscriptions, which were previously tied to items such as card packs in Call of Duty.
The problem with these games, however, is that their revelations about the new content are not as important. sexy to the general public and does not really appeal to those who are currently or previously engaged with the platform.
These current titles are still regularly presented to E3, but this is mainly due to the fact that the publishers who organize these conferences are almost always of great interest, like Ubisoft with Rainbow Six Siege and EA with Apex Legends.
Virtually none of the most notable combat game developers / publishers have ever had their own live shows such as Capcom, Bandai Namco and Warner Bros. and relies instead on Microsoft, Sony and Nintendo to make themselves known. We saw this with Street Fighter 5 and Marvel vs. Capcom appear several times in recent years on Sony's stages, but PlayStation makers were not there this year, leaving a third of the available airtime for the first nights.
Microsoft has its own first combat game franchise in Killer Instinct, but it looks like we will wait for the next generation to find out more. Meanwhile, Nintendo will continue to ride with the success of Super Smash Bros. Ultimate.
Sony has talked about the future of PlayStation and Microsoft recently unveiled its Project Scarlett console at E3 this year, which means 2020 will likely be fully focused on the next generation of hardware and video games .
As the two consoles are expected to be released in about a year and a half, most fighting games currently under development, if not all, are designed for the next generation, and we still do not see them really, because Sony and Microsoft have not yet seen them. have I have not yet shown anything with regard to the appearance of the games.
There may be some exceptions, like The King of Fighters 15, which we know have not seen anything yet, but we most likely know all the fighting games on the PS4 and Xbox One.
We also know that both consoles will be backwards compatible with the current hardware, which will potentially make intergenerational games as we know them so far outdated. There are still many questions about how the next generation of games will unfold, but we can be sure that exciting developments are taking place behind the scenes, while waiting for Sony and Microsoft to pull the trigger.
What do you think? Will we see combat games going back to E3 more significantly with the next generation or do you think publishers and developers will continue to focus more on events like EVO, Capcom Cup and the Tekken Finals? World Tour to show the biggest revelations of the genre as a whole?
Source of the image: Pixabay.